I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dribbl

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  • Corentin
    Rookie
    • Jul 2006
    • 110

    #196
    Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

    Up this thread deserve to be on the first page.

    Comment

    • RayAP19
      Banned
      • Oct 2006
      • 2668

      #197
      Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

      I tried these sliders against the Heat and got roughly the same result, but players didn't run off screens nearly as much as Boston did, but that's beside the point.

      There were mid range jumpers taken, but every time a player dribbled, it led to that player shooting inside. Again, no jumpers off the dribble from anyone.

      I don't wanna lower the Attack Basket slider unless people really think I should. I was gonna leave it as is and lower Close tendency-- screen rolls will be useless for the CPU if I lower Attack Basket because they won't attack off the screen. They'll kind of just lazily use the screen and not really go nowhere.

      I'll post videos later to show you guys what I mean. Any suggestion for more jumpers off dribble are welcome.

      Comment

      • AStopRowdy
        Banned
        • Feb 2009
        • 44

        #198
        Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

        (Real Talk) Please stop with the videos, your slowly beginning to kill this thread just come to terms with reality that you were'nt meant to enjoy the game

        Comment

        • Joey P
          Banned
          • Aug 2008
          • 686

          #199
          Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

          Depends, I've been testing and I played Mavs vs Bulls last night. \

          Since this thread was created, I've been using the coaching sliders (close, mid, 3's, attack basket) maxed. Well for this game I wanted to see if I lowered it some would I see a difference in gameplay.

          I used mid and 3's at 100 and lowered the other 2, close and attack basket to 50 and 35, respectively.

          Long story short, the CPU didn't really take close shots also the mid range game and shot chart was sweet.

          Still testing...

          Comment

          • nunogomes
            MVP
            • Oct 2005
            • 1107

            #200
            Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

            Originally posted by AStopRowdy
            (Real Talk) Please stop with the videos, your slowly beginning to kill this thread just come to terms with reality that you were'nt meant to enjoy the game
            He isn´t killing the thread... the thread was killed when it was given the name "I Have Completely Fixed Every Problem..." etc... and then, 20 pages later, NOTHING is fixed!

            I just wish somebody do what i did... Neon´s Rosters, Hoosiers Sliders as a base, then modified to your liking after testing, ALL-STAR difficulty and 11 min. quarters!

            THAT´s IT!! No secret at all! I have my game playing PERFECTLY! 54 games into my season i have YET to have a game in wich something disgusts me as it would before. Stats and Gameplay perfect! And i mean PERFECT!!!

            Now, when people create threads with the name like this one and nothing´s solved... people get frustrated, that´s it!

            Comment

            • ronyell
              SimWorld Sports Inc - CEO
              • Dec 2005
              • 5932

              #201
              Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

              Originally posted by nunogomes
              He isn´t killing the thread... the thread was killed when it was given the name "I Have Completely Fixed Every Problem..." etc... and then, 20 pages later, NOTHING is fixed!

              Now, when people create threads with the name like this one and nothing´s solved... people get frustrated, that´s it!
              i was just thinking the same thing when i looked on here today and saw this thread was still going strong with EDITS & ADJUSTMENTS which COMPLETELY contridicts the thread title... LOL

              hope u guys get it figured out :wink:

              SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
              THE ONLY PLACE WHERE YOU CAN:
              #SeeTheGameBeTheGame

              Comment

              • RayAP19
                Banned
                • Oct 2006
                • 2668

                #202
                Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                I'll try editing the Coach Sliders and the Global Sliders, as well as individual tendencies when I get back to playin later on tonight

                EDIT: Also, I gave them Detroit's playbook, and they kept running this play where Chalmers uses a high screen at the top of the key, and then if the screener isn't open or if Chalmers himself isn't open, he just holds the ball at the elbow for like 10 seconds after the screen and dishes to Wade. By then, the shot clock is down to 5 or 6 and Wade has to dribble around and chuck a three-pointer.

                Do all Playbooks have stagnant plays like that or is it just a few? I know that if I raise Chalmers' Attack Basket slider, he'll be more aggressive using the screen and it probably will make the play not be stagnant, but I'm just wondering.
                Last edited by RayAP19; 04-20-2009, 12:24 PM.

                Comment

                • TheGame8544
                  MVP
                  • Jul 2003
                  • 1656

                  #203
                  Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                  Originally posted by RayAP19
                  I'll try editing the Coach Sliders and the Global Sliders, as well as individual tendencies when I get back to playin later on tonight

                  EDIT: Also, I gave them Detroit's playbook, and they kept running this play where Chalmers uses a high screen at the top of the key, and then if the screener isn't open or if Chalmers himself isn't open, he just holds the ball at the elbow for like 10 seconds after the screen and dishes to Wade. By then, the shot clock is down to 5 or 6 and Wade has to dribble around and chuck a three-pointer.

                  Do all Playbooks have stagnant plays like that or is it just a few? I know that if I raise Chalmers' Attack Basket slider, he'll be more aggressive using the screen and it probably will make the play not be stagnant, but I'm just wondering.
                  You spend way too much time with this game dude... Good luck finding sliders to match your skill set.

                  Comment

                  • Perfect23
                    Pro
                    • Mar 2006
                    • 865

                    #204
                    Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                    Maybe people should start creating sliders from a cpu vs cpu stand point... Getting the most realistic gameplay possible that way, THEN each person can change things to there liking. At this rate we will never solve the gameplay issues. Not only that, then you'd only have to post one set of sliders instead of having so many different kinds.

                    Comment

                    • RayAP19
                      Banned
                      • Oct 2006
                      • 2668

                      #205
                      Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                      How do we know the CPU will play against itself the same way it plays against a user?

                      Comment

                      • Hassan Darkside
                        We Here
                        • Sep 2003
                        • 7561

                        #206
                        Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                        I'm curious as to how this works if you make the run plays slider real low. Would that lead to less predictability and more catch and shoot opportunities for the CPU?
                        [NYK|DAL|VT]
                        A true MC, y'all doing them regular degular dance songs
                        You losin' your teeth, moving like using Kevin Durant comb
                        Royce da 5'9"


                        Originally posted by DCAllAmerican
                        How many brothers fell victim to the skeet.........

                        Comment

                        • RayAP19
                          Banned
                          • Oct 2006
                          • 2668

                          #207
                          Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                          I just played the Heat with a lower Run Plays slider (set it to 20), and the CPU offense was a lot less predictable and dynamic. I'd recommend probably 50 for the max Run Plays value

                          Comment

                          • slimm44
                            MVP
                            • Sep 2005
                            • 3253

                            #208
                            Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                            I made one change besides the originals stated in this thread (100's on coaching sliders, slight slider adjustments), which is to set playbooks to generic. It allows players to play to their attributes without trying to force things.

                            I was getting GREAT results, but in a 5 game series between Boston and Cleveland, Ilgauskas averaged over 20 shots per game. I tried the generic playbook idea and it has worked with every team I've tried. Kobe and Lebron get 30+, but teams that have multiple stars like San Antonio and Boston have their 3 main players lead the way unless they are having off nights. I will post some stats, if you guys are interested, as I get some more games done. All games so far are CPU vs. CPU.

                            I think the "scripting" we see in the game comes from the way the playbooks are coded.
                            Acts 2:38. Let the truth be told.
                            John 4:23. He is seeking a seeker.
                            John 3:20. Say no to normal.

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                            • Rocky
                              All Star
                              • Jul 2002
                              • 6896

                              #209
                              Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                              Originally posted by Ruff Ryder
                              I'm curious as to how this works if you make the run plays slider real low. Would that lead to less predictability and more catch and shoot opportunities for the CPU?
                              I think Run Plays slider high is the best setting IF you find the right playbooks for teams. I only use about 6 or 7 playbooks now for all 30 teams.
                              "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                              -Rocky Balboa

                              Comment

                              • RayAP19
                                Banned
                                • Oct 2006
                                • 2668

                                #210
                                Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                                Originally posted by Rocky
                                I think Run Plays slider high is the best setting IF you find the right playbooks for teams. I only use about 6 or 7 playbooks now for all 30 teams.
                                Which "6 or 7 playbooks"?

                                Comment

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