Yeah, I just want to hear it. I'm not doubting them really, I just wish they'd give us more than words in these insights..
NBA Developer Insights: NBA 2K10 Audio
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Re: NBA Developer Insights: NBA 2K10 Audio
Yeah, I just want to hear it. I'm not doubting them really, I just wish they'd give us more than words in these insights..Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com! -
Re: NBA Developer Insights: NBA 2K10 Audio
I guess I'm different. This is what I expected. I didnt expect to see videos until Mid September. Just a bunch of articles and impressions cause thats what they always do. These words alone have convinced me I'm buying this game based on last year's game and the combine. The other game has to show me because of past performance (and they have done a great job at this).
Do I think it will be as good as they say it is? No. But it never is with any game.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
One thing I want to know...
Obviously, the updated information will be carried over from the previous day. Does that mean the commentators will be saying the same information? Will they mention "Kobe had a big game last night" everytime, or will it be more like "Kobe's continuing his hot streak from last night" or "Kobe has hit a cold spell after the show he put on last night"?Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
Developers have on many occasions said developing for PS3 is harder then doing so for Xbox 360. This is the reason games are ported over from 360 to PS3 in development on most occasions. Due to the systems different specs this causes game makers to be able to use 360's strengths on games but once put on PS3 developers have to get rid of some things since both systems engines run differently and developers just get lazy to the point of not trying to figure out ways for a workaround on problems working on the PS3 version of games
This is why many times on multi-platform games graphics seem better and run smoother on 360. PS3 may not have custom music due to it being a much bigger task to execute then on 360. If this is the case this would be the blame of both Sony and 2KSports.PSN = BigTwan810
Detroit Lions l Detroit Pistons l Fly City's Finest
Call me Mr. FLINTstone, I can make your bedrock!Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
How can you guys say blame Sony when I play MLB 09 the Show and not only do i have over 100 of my own songs playing as the games soundtrack, I also have every batter/pitcher on my team with their very own walk-up/entrance music. Even got "Hawks" homerun call on there.
If 2k wanted to do it, they would have copied whatever Sony did when making The Show. Clearly it was too much work for them. I'm still buying the game thoughComment
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Re: NBA Developer Insights: NBA 2K10 Audio
It's been quite the break for 2ksports on the custom soundtrack being in their games, so im taking it when its finally implemented this year, its done 100% right?
-NBA 2k5 was situational to just 4-5 key events,
---qrt/halftime break, HOME up court, AWAY up court, and a few others.
These were not truly ARENA specific as there was no place to scroll through the arena list and change each arena. In essence, if you wanted specific arena music, you would have to save individual game saves and load them up before the game. Here, it may actually be like NFL 2k5 where each arena has a menu. We could only hope.
More questions to ponder,
-Will reverb be added and will there be any options in game to edit that in?
-Will the music cut out ? how truly seamless is this?
-Will the custom soundtracks substitute in for the in game custom sounds already there, such as player specific PA noises.
-How many situations are we looking at?
FT made
FT miss
3pt make
3 pt miss
deadball
end of 1st, 2nd ,3rd, 4th
foul out
-Will 2k10 implement a system where individual players have a soundbit attached to them when shots are made, to be played through the PA system.
You cant just implement something Half way, like nba2k5.
It better be rightComment
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Re: NBA Developer Insights: NBA 2K10 Audio
Mlb 09 has great custom music. Reverb and fade outs.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
I guess I'm different. This is what I expected. I didnt expect to see videos until Mid September. Just a bunch of articles and impressions cause thats what they always do. These words alone have convinced me I'm buying this game based on last year's game and the combine. The other game has to show me because of past performance (and they have done a great job at this).
Do I think it will be as good as they say it is? No. But it never is with any game.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
The article was pretty impressive. However I really want to hear how they actually implemented the commentary and how they improved the crowed interaction logic, especially in during runs, buzzer beaters at the end of the game, and in Playoff games or important regular season games.Basketball Champions League Roster http://www.operationsports.com/forum...ns-league.htmlComment
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Re: NBA Developer Insights: NBA 2K10 Audio
yeah, I was waiting to read if they did something with the playoffs. I am really looking forward to the presentation of this game and hope that the playoffs will be better than what we saw in 2k9. There was a difference between season and playoff games in 2k9 but seemed to still be lacking (probably because every game is sold out from preseason to the playoffs)...Hopefully we get dynamic crowds(attendance) and the crowds wearing the same color in the playoffs....O.G. - Original Gamer '87 NES
Playing:
NBA 2k12 - Sixers Association
College Hoops 2k8 - 12-13 Legacy
psn: madness13Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
How can you guys say blame Sony when I play MLB 09 the Show and not only do i have over 100 of my own songs playing as the games soundtrack, I also have every batter/pitcher on my team with their very own walk-up/entrance music. Even got "Hawks" homerun call on there.
If 2k wanted to do it, they would have copied whatever Sony did when making The Show. Clearly it was too much work for them. I'm still buying the game thoughComment
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Re: NBA Developer Insights: NBA 2K10 Audio
i loved the way espn 2k5 did this....every rushing first down id have jay z's line about a runningback coming straight off the block play from "dust your shoulders off" lolComment
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Re: NBA Developer Insights: NBA 2K10 Audio
What a crushing blow that custom in-game sounds won't work on the PS3 version. Custom arena sounds have been at the top of my most wanted features list for a long, long time... it adds so much realism and authenticity to the game.
Don't get me wrong, I'm still pumped for this game to drop, but this news put a damper on my enthusiasm.Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: NBA Developer Insights: NBA 2K10 Audio
That's why I never played 2k5 on my 360, I had all my stadium stuff in how I wanted on my original xbox and it sounded great.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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