"My Player" concerns

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  • pabryant
    Rookie
    • Nov 2007
    • 162

    #31
    Re: "My Player" concerns

    I don't think this is the big deal some people are making. If you are that into basketball then you know the length of rookie contracts depending on when you're drafted. Just stay there the 1, 2, or 3 years, that is if you don't get cut. It's your game to do what you like, and that is why I think they made that decision. Use your imagination and make it interesting. If the team you're on signs a player at your position in the offseason then sign with the team that player used to play for. There, now you have your player trade. It's YOUR game. How will you take over? LOL!

    Comment

    • CoHouse2814
      Rookie
      • Jul 2009
      • 377

      #32
      Re: "My Player" concerns

      Once you’ve played through a full 82-game season (which doesn’t take nearly as long as it sounds as you can use ‘Courtside Sim’ to get through periods of time when you’re on the bench), you will get to choose what you want to do with your career next. Depending on how you played, your team may want to re-sign you. Other teams may be interested in your services as well. The better you play, the better the teams are that are interested in signing you. At this point, the question becomes, are you interested in showing loyalty to the team that gave you a chance, or are you ready to jump ship to the best team offering you a contract?

      What you do with your career is completely up to you. That’s the beauty of My Player.


      this bold statement is taken from the My player developer insights so....people should take the business side of the NBA so serious. this is a video game and the experience of my player is to make it fun

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      • JBH3
        Marvel's Finest
        • Jan 2007
        • 13506

        #33
        Re: "My Player" concerns

        Originally posted by CoHouse2814
        Once you’ve played through a full 82-game season (which doesn’t take nearly as long as it sounds as you can use ‘Courtside Sim’ to get through periods of time when you’re on the bench), you will get to choose what you want to do with your career next. Depending on how you played, your team may want to re-sign you. Other teams may be interested in your services as well. The better you play, the better the teams are that are interested in signing you. At this point, the question becomes, are you interested in showing loyalty to the team that gave you a chance, or are you ready to jump ship to the best team offering you a contract?

        What you do with your career is completely up to you. That’s the beauty of My Player.


        this bold statement is taken from the My player developer insights so....people should take the business side of the NBA so serious. this is a video game and the experience of my player is to make it fun
        Call me crazy...but I like the business side and want my MY PLAYER experience mirroring a real-life NBA...w/ guaranteed contracts, agents, all that "stuff"...

        Superstar Mode in Madden, albeit the broken mode it is/was, understood this. I'm sure MLB "The Show's" RTS (although never played it), is an accurate representation of the business side of an MLB player's life.

        Originally posted by tehova
        So in real life every person screams that if a good player gets drafted by a bad team, "can't wait for him to get outta there" but in the videogame we want to stay on the bad team for years.

        Sidenote: why wouldn't you believe them if they said the nba didn't want players demanding trades?
        Well...I'm not the gamer who's going to reboot my game until I land in the perfect situation for my MY PLAYER.

        To me the beauty of the mode is dealing w/ being in a place you might not want to be in.

        ...but what I don't think we know yet is how does this effect the league peripherally?

        If I don't have a guaranteed contract do other players? Is their a cap? Or is every season essentially a fantasy draft?

        The absence of a multi-yr deal for my MY PLAYER gives an NBA tean more leverage than they are accustomed do having in real-life and for a sim-style game that's a downfall IMO.

        What would be nice is to lobby for trades, or w/ mngmt to bring in some help etc...a la how Lebron/Kobe do etc.

        However it just seems right now that this is a mode where you play through a pseudo NBA career in a pseudo NBA league where players are just robots w/o any representation or emotion...off-court.
        Originally posted by Pared
        That seems to be thinking here.

        You know how you avoid this? You give the user an option for long-term contracts. If you get stuck on the Bobcats, then you deal with it.

        Problem solved.
        Yes Pared...if there was an option for long-term contracts I'd be happy, and the gamer I am would make the best about being on the Bobcats.

        ...and if I absolutely couldn't deal w/ it anymore than the "demand a trade" option would be my tool to try and get out...as it is any NBA player's.

        I can't stand it when we get these "design choices" which take the power out of our hands as a gamer.

        Why does 2K care if in MY PLAYER I want to demand trades and doesn't allow it for some arbitrary reason. Only to have that aspect of realism in association mode ?

        Why doesn't EA (Madden) give me an option for trade override, or trading between 2 CPU teams because they can't get a roster update w/ Richard Seymour out?

        Then...MLB2K games allow the user to move around players on CPU teams at will. A little off-topic I know, but it's all relatively the same issue. It's crazy...these "design choices"...

        Is "design choice" a politically correct statement for, our official license w/ _______ professional league dictates that we can't do this/that?

        Originally posted by pabryant
        I don't think this is the big deal some people are making. If you are that into basketball then you know the length of rookie contracts depending on when you're drafted. Just stay there the 1, 2, or 3 years, that is if you don't get cut. It's your game to do what you like, and that is why I think they made that decision. Use your imagination and make it interesting. If the team you're on signs a player at your position in the offseason then sign with the team that player used to play for. There, now you have your player trade. It's YOUR game. How will you take over? LOL!
        If my current team will offer me a contract every year by default than this whole thing won't be an issue...FOR ME.

        However, if it's a crap shoot yr to yr on where the contract is going to come from than this is a problem.

        That's just way too much player movement. Is every career going to be mirroring Chucky Brown, Tony Massenburg, or Rod Strickland?
        Last edited by JBH3; 09-11-2009, 01:51 PM.
        Originally posted by Edmund Burke
        All that is needed for the triumph of evil, is for good men to do nothing.

        Comment

        • [Icy]
          Pro
          • Dec 2005
          • 599

          #34
          Re: "My Player" concerns

          Good post JHB3, exactly my thoughts and probably the ones from all us who want an RPG experience as close as possible to being an NBA player.

          Comment

          • Krucialist
            Rookie
            • Mar 2009
            • 229

            #35
            Re: "My Player" concerns

            I agree that multi-year deals are needed in the game but i couldnt help but notice that many of the concerns being mentioned all circle around another point that i dont think anyone mentioned. What about the CPU drafting and trading logic? I wouldnt mind landing on a bad team and playing through it. I also wouldnt mind being traded. I would love it if I could lobby for help and have the computer deliver.

            All of those scenarios are assuming the AI understands how to do these things. If they wanna trade me then thats fine, i just wanna know why i got traded. I want to know there was a solid basketball decision behind my getting traded. I dont care if the game tells me I got traded cause management thought I was a jerk, thats acceptable (assuming i was being the egotistical scorer i planned on creating). Lobbying for help? That would be amazing but realistically, that would require the AI to understand who is and who isnt performing. Then they would also have to understand the strengths of their better players and have to analyze the team's weaknesses and then find players who have styles to fill those holes. Unless there was a major overhaul in the AI logic, i dont believe its capable of all that. This is the same AI that gave me JR Smith for Luke Walton and i think a 2nd round pick or some bum i threw in the deal.

            Association mode players know how easy it is to fleece the computer for all its great talent. Well its this same AI that now runs everything and is making all the managerial decisions. On the upside, it could prove to be hilariously bad until the frustration sets in. But hey you can get some laughs out of it in the mean time....

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