NBA Developer Insights: NBA 2K10 Player Tendencies

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  • RayAP19
    Banned
    • Oct 2006
    • 2668

    #46
    Re: NBA Developer Insights: NBA 2K10 Player Tendencies

    Originally posted by nogster
    great news.

    my work here is done.

    i think this will be the 1st game in a decade where i dont use my own customised rosters.
    i dont have the time to do them anymore now im a dad.
    so this is great news to me.. i hope it is as good as it sounds.
    I think the days of not having to edit rosters at all are far, far ahead of us...

    Comment

    • ZoneBlitz
      MVP
      • Jun 2003
      • 1402

      #47
      Re: NBA Developer Insights: NBA 2K10 Player Tendencies

      Notice he stated that it looks at what a player wants to do. So if someone is not a jump-shooter or normally doesn't shoot immediately off the screen, then he won't try to do that.

      Now, if a human wants to try, that's up to him/her. Then the hypothetical player not suited for a play will fail at it. Imagine trying to bring Shaq off the screen to shoot from 15 feet out. Good luck.
      When the game is on the line, winners want the ball.

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5174

        #48
        Re: NBA Developer Insights: NBA 2K10 Player Tendencies

        Originally posted by ZoneBlitz
        Now, if a human wants to try, that's up to him/her. Then the hypothetical player not suited for a play will fail at it. Imagine trying to bring Shaq off the screen to shoot from 15 feet out. Good luck.
        Initially I was very happy, because I could finally put some of my players where I want them to go (e.g. post up some SGs and have some C's just hang on the arc)

        BUT then, that poster made a good point that it could be exploited by the likes of Memo being Rip

        BUT then, someone else responded with the use of player ratings and speed affecting that possibility

        BUT then, I remembered how some players in 2K9 (especially dirk) would get sucked into a coming off screen animation where he'd get to the arc from under the bucket in half a second flat.


        So...I'll just wait to see on this one
        2022 'Plug and play' sim roster (XBX)

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        • kenzil
          Pro
          • Feb 2005
          • 544

          #49
          Re: NBA Developer Insights: NBA 2K10 Player Tendencies

          So how will player tendencies work in association with rookies and 'created draft classes'?

          Seems like they would only have the tendencies of current players in the nba...
          O.G. - Original Gamer '87 NES
          Playing:
          NBA 2k12 - Sixers Association
          College Hoops 2k8 - 12-13 Legacy
          psn: madness13

          Comment

          • Hotobu
            MVP
            • Sep 2008
            • 1438

            #50
            Re: NBA Developer Insights: NBA 2K10 Player Tendencies

            Originally posted by Hot Kidd
            Initially I was very happy, because I could finally put some of my players where I want them to go (e.g. post up some SGs and have some C's just hang on the arc)

            BUT then, that poster made a good point that it could be exploited by the likes of Memo being Rip

            BUT then, someone else responded with the use of player ratings and speed affecting that possibility

            BUT then, I remembered how some players in 2K9 (especially dirk) would get sucked into a coming off screen animation where he'd get to the arc from under the bucket in half a second flat.


            So...I'll just wait to see on this one

            EXACTLY. A lot of the people who play sports games seem to try to inject way too much of what should happen into what happens in reality. When every player reaches from the same animation pool stuff like this becomes problematic. Unless this is changed then it'll be a huge problem because a big player will benefit from the speed boost on offense whereas the defender wont get this benefit because he doesn't have a special animation for playing screen defense.

            This potential problem is analogous to how every player in the game had that hesitation dribble and guys like Yao could explode from the FT line to the basket with one move.

            Comment

            • stewaat

              #51
              Re: NBA Developer Insights: NBA 2K10 Player Tendencies

              Well they said that they made animations differ greatly between different sized players. This was their point of emphasis, they want everyone to feel differently.

              We shall see how this plays out.

              Comment

              • sambowie
                Rookie
                • Aug 2009
                • 45

                #52
                Originally posted by mrnoobie
                An insight for the Living Roster...hmm i dont know why the Living Roster needs its own insight unless that Chinese interview with Kobe turns out to be true about players being updated whenever they have a new hairstyle...as per someone translation...

                so uh...that iverson thread about having his rows might be possible with an update if true...

                EDIT: i had to google derek fisher because i didnt think he was that cut...and i was wrong lol
                Seriously! DFish looks like Arnold Schwarzenegger circa Predator!

                Comment

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