A deeper look into simulated statistics in Association Mode....

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  • nogster
    MVP
    • Mar 2006
    • 3834

    #16
    Re: A deeper look into simulated statistics in Association Mode....

    could you look into a couple of things for me please.

    1. team standings. can you sim a couple of seasons and tell me the win loss records?

    2. could you post the top 3ptm and 3pt % players of the league?

    2. the team rpg league leaders?

    3. the team ppg leaders?

    4. could you sim 5 seasons ahead and post the top rated players in the league?

    thanks in advance.

    Comment

    • MarvellousOne
      No need for Titles
      • Sep 2005
      • 1834

      #17
      Re: A deeper look into simulated statistics in Association Mode....

      I see the extra high PPG problem still exist with this game, I always disliked that about 2K....from new generated rookies entering the league and never becoming great scores to people just scoring a ridiculous amount of ppg and sometimes steals and blocks get into the high end for a lot of players. I wish this was toned down but meh I can live with it.

      Comment

      • J.R. Locke
        Banned
        • Nov 2004
        • 4137

        #18
        Re: A deeper look into simulated statistics in Association Mode....

        I edit players heavily throughout an association. Once players hit 30 years old I drop athletcism attributes a lot as well as tendencies. Then raise the youngsters.

        It is tedious but it does work. 2k's stat engine has been mostly the same for years. The only good thing is we know how it works now.

        Finn's global editor is a godsend....hopefully 2k10 compatible...

        Comment

        • Whoman
          Banned
          • Oct 2005
          • 456

          #19
          Re: A deeper look into simulated statistics in Association Mode....

          i suppose this editor is for the PC ?

          The thing is : In 2K9 their physichal attributes as well as their shot tendency did drop at a good rate later in their career making for realistic regression of aging star players.

          Not much of a thing for me being a guy used to edit a lot anyway, but still it would be nice to spend that hour every offseason playing the game instead of browsing through teams and edit stuff.

          Then again i´m editing tendency for the aging star players anyway (more jump shooting, less driving), so i´ll manage.

          But it worked in 2K9, that´s whats annyoing me right now

          Comment

          • DakkoN
            All Star
            • Sep 2006
            • 5611

            #20
            Re: A deeper look into simulated statistics in Association Mode....

            Originally posted by emo_nerd73
            hold on a second





            im sorry, 37.3 for d-wade is mildly acceptable but like thats bordering on the second coming of wilt.

            but tony parker when hes like what 40 dropping nearly 36! wow. i think ill start training for the 2017 training camp cos i probably could make a cut in the squad.

            Why would you compare D Wade and Tony Parker and bring up age? You realize Tony Parker is YOUNGER than Wade, right?
            PSN: UK2K_Ch33k0
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            Comment

            • domidomdomz
              MVP
              • Oct 2008
              • 1133

              #21
              Re: A deeper look into simulated statistics in Association Mode....

              Originally posted by DakkoN
              Why would you compare D Wade and Tony Parker and bring up age? You realize Tony Parker is YOUNGER than Wade, right?
              you are right bro. i think TP has the potential to have a high ppg cause prolly tim duncan retired.
              Follow me on Twitter: @domidomdomz
              PSN ID: domidomdomz

              One's best success comes after their greatest disappointments

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10955

                #22
                Re: A deeper look into simulated statistics in Association Mode....

                I take this with a grain of salt because for the most part everthing is fine and can be tweak...

                1. Player's position are gonns be out of wack plus teams signing/draft at positions where they are already stocked at hence the low morales

                2. I dont see why anyone would even want to use generic draft classes, plus those guys tendencies dont come out the same as the default roster players....For EX: on the default roster every player has a 0 for drive, the generic players come in as high as 80 in that catagory

                3. Nog, standings were find in the few seasons Ive simmed, by far the best Ive ever saw in a 2k game....

                4. Ive seen Vets lose physical attributes without doing any edits

                5. Back to #1, many the generic players arent progressing right because of lack of playing time due to the terrible roster management by the CPU

                Comment

                • Whoman
                  Banned
                  • Oct 2005
                  • 456

                  #23
                  Re: A deeper look into simulated statistics in Association Mode....

                  Originally posted by Jukeman

                  2. I dont see why anyone would even want to use generic draft classes, plus those guys tendencies dont come out the same as the default roster players....For EX: on the default roster every player has a 0 for drive, the generic players come in as high as 80 in that catagory
                  wait, what ?

                  So, is this an honest mistake or wanted by VC ? Just in case the first roster makers edit this and end up having a screwed up gameplay.

                  would´t make a difference for the PPG though really, for PPG in sim the "shot tendency" slider is trumping all others more or less in "adjust it to change the PPG". Does this slider change is the real key imo, so does it ?

                  The reason is pretty simple : Time.
                  Especially with all the new tendencys this year, which also make for a ton of possibilities to screw it up.
                  Draft Class creator sound mightily fine, but unless a couple of people really buckle up and create fictional draft classes (in every 2K i had 2 franchises go into the 2020s on 58 games playing half) to download via 2K share i´ll have to take what 2K gives me and then tweak it after the draft (don´t want to see attributes before drafting)

                  Comment

                  • nogster
                    MVP
                    • Mar 2006
                    • 3834

                    #24
                    Re: A deeper look into simulated statistics in Association Mode....

                    i wonder what the reason would be for all players at 0 for drive the lane?

                    mmmmm.

                    Comment

                    • Jukeman
                      Showtime
                      • Aug 2005
                      • 10955

                      #25
                      Re: A deeper look into simulated statistics in Association Mode....

                      Originally posted by nogster
                      i wonder what the reason would be for all players at 0 for drive the lane?

                      mmmmm.
                      I have no idea, but they have atleast 5 other tendencies that have something to do with drivng...

                      @ whoman

                      their tendencies are fine compare to the previous versions of NBA2K, they just dont match up with the default roster's formula...

                      As for them not being in the top 25 in scoring, I think that mostly have to do with the default roster's Shot Tendency being a lil too high, Heck too many guys averaging 30ppg in year one....
                      Last edited by Jukeman; 10-06-2009, 06:29 AM.

                      Comment

                      • Whoman
                        Banned
                        • Oct 2005
                        • 456

                        #26
                        Re: A deeper look into simulated statistics in Association Mode....

                        Originally posted by Jukeman
                        I have no idea, but they have atleast 5 other tendencies that have something to do with drivng...

                        @ whoman

                        their tendencies are fine compare to the previous versions of NBA2K, they just dont match up with the default roster's formula...

                        As for them night being in the top 25 in scoring, I think that mostly have to do with the default roster's Shot Tendency being a lil to high, Heck to many guys averaging 30ppg in year one....

                        certainly reasonable and easily corrected for me personally. But maybe you could take a look if the Shot tendency does decline ? (or am i crazy and it didn´t in 2K9 and i edited it and forgot about it ? )

                        As for the defauls roster : Seeing as how Team PPG seem a bit low from the screens i saw of it i am pretty sure the main problem is role players having a too low value for shot tendency, not the star players being too high.
                        That was the trend last year as well, too many 25 mpg guys or even starters getting 4,5,6 PPG, especially at the C/PF spot where overall good players had extremely low Shot Tendency and ended up averaging 5/10 as starters.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #27
                          Re: A deeper look into simulated statistics in Association Mode....

                          Originally posted by Whoman
                          certainly reasonable and easily corrected for me personally. But maybe you could take a look if the Shot tendency does decline ? (or am i crazy and it didn´t in 2K9 and i edited it and forgot about it ? )

                          As for the defauls roster : Seeing as how Team PPG seem a bit low from the screens i saw of it i am pretty sure the main problem is role players having a too low value for shot tendency, not the star players being too high.
                          That was the trend last year as well, too many 25 mpg guys or even starters getting 4,5,6 PPG, especially at the C/PF spot where overall good players had extremely low Shot Tendency and ended up averaging 5/10 as starters.
                          The default rookies dont have high shooting tendencies and the generic draft classes are in line with that....Griffin average 14ppg while Jennings average 8...the problem would be do these progress enough....Last year they progressed by I only seen like 1 point...

                          Comment

                          • nogster
                            MVP
                            • Mar 2006
                            • 3834

                            #28
                            Re: A deeper look into simulated statistics in Association Mode....

                            they should progress.

                            i would assume 82games partnership was to combat lives synergy. so if 2k dont utilize this and add tendency changes to their regular updates they are messing up and only doing half the job. like 2k9. where only ratings changed but tendencies were not even touched.. a really poor effort by 2k that was.

                            not that its going to matter to me as i am customising the roster and will update the shot tendencies for players throughout the season anyway.

                            Comment

                            • pilonv1
                              Negative Vibe Merchant
                              • Jul 2003
                              • 379

                              #29
                              Re: A deeper look into simulated statistics in Association Mode....

                              Yeah that will be a very disappointing inclusion of 82games if the tendencies aren't updated.

                              Comment

                              • canman
                                Rookie
                                • May 2003
                                • 237

                                #30
                                Re: A deeper look into simulated statistics in Association Mode....

                                Thanks for the report, unfortunately, it seems nothing has changed too much as it pertains to generated draft players. They'll probably progress well enough for user teams, but hopefully some will be able to flourish with under the CPUs watchful eye.

                                And although it has its disadvantages, I suppose one of the great things about Madden's "generated drafts" is that you'll have surefire new superstars that will take over for the older, regressing players as opposed to 2Ks real generated players which can be really be a crapshoot in terms of future quality players in the draft.
                                It ain't hard to tell, I excel, then prevail...
                                {Hardcore fan of the Raps, Jays, Leafs, Eagles & Man Utd}

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