do we change the controller settings back to 50 or leave it at 0 for defensive help?
NBA 2K10 Patch Available, Post Impressions Here (360)
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
For those of you who have had a chance to play with the patch, how do you guys feel about the fatigue model now? Did they alter it too much for the worse or do you feel it's more realistic. Can it be easily abused now? Thoughts?EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
No one knows about Autosave settings......Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I am using the official 2k roster so take that for what it's worth. Just played my fourth game and didn't see that pass out all game. Dont know what to make of this quite yet..."Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Oh ok Thanks! I need to test my rosters then.Comment
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"Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Very Good question.....because pre-patch I thought it was pretty good. Took a while to get a hang of it. Hopefully they didn't change it much.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Also the very second you edited one of the players that didn't have thier package set in the edit and was coded in was changed to whatever it showed on the edit screen. They where not HARDcoded at all. I tested it many times. Derrick Rose had D. Wade's dunk package coded in the game but the very second I edited him it changed to the althetic guard package that it showed in the edit screen. Same thing happened to Josh Smith. He had his packaged coded in but as soon as I edited his ball handling it became Dwight's dunk package. That's why the where changing the packages every since the first roster update.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
This is a tough one. I don't know if fatigue is now working relative to qtr length, but at 12 mins the fatigue still seemed too light. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Same with me Ninja. I had NO issues with the system prepatch. It didn't alter it to the point where realistic subs can't occur however, I liked the fact that I had to constantly monitor fatigue levels prepatch. I felt like a coach. Now most of my player wont fatigue(three bars or less) until close to the end of the first quarter."Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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DC....unless i just hadnt seen them yet...ive seen some more duncan, wade, ginobli moves off the top of the head....i figured it was a result of the packages not being assigned...but if they are hardcoded i guess i just hadnt seen them...Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Pared the patch details indicated that the patch should take care of the D-League attendence (better known as "Dynamic Attendence"), I thought the issue was resolved in the 10/22 or 10/28 living roster update. Which is it? Only asking because if the patch fix the issue then myself, and alot of people would feel relieved in which direction they should go with there respective rosters.
So looks like the patch didn't do anything about that for earlier rosters.
That I don't know yet. I haven't had a chance to really test it and see if it is different now after the patch. I will be looking into that today.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
nice so when i get home and download the patch and load up nogsters rosters, the packages will be fixed for all those players like josh smith?Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
- Smoother gameplay.
- Better player control.
- Better A.I. defensively.
- Physical play in the paint.
- Reduced lead passing in the post.
Just to name a few of the things I have noticed so far. If your not use to the iso-motion controls then I'd advise you guys to practice more because your definitely going to have to create shots for your player(s). Like thinking your always going to drain the three in your opponents face
Your also not going to be able to simply muscle your way around the basket and score which is a good thing.
I have yet to attempt an online game but I hope the patch aides in preventing the cheesy gameplay tactics most tend to use.
I think there are a lot more aspects of the game improved to sit and worry about some headband colors that can be addressed via roster updates as so many have stated already so please read more before posting.Where they DO that? ? ?Comment
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