NBA 2K10 Patch Available, Post Impressions Here (360)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DC
    Hall Of Fame
    • Oct 2002
    • 17996

    #346
    Re: NBA 2K10 Patch Available, Post Impressions Here (360)

    Originally posted by Jukeman
    Solid patch other than the bone head move to make my created draft class players over 1000 years old...Yes I now it was "suppose" to be the birth date but the game is reconizing it as there age and now EVERY prospect I created retires after one year.....We had a workaround already...:
    Explain
    Concrete evidence/videos please

    Comment

    • Chessboxer1
      Rookie
      • Aug 2008
      • 404

      #347
      Re: NBA 2K10 Patch Available, Post Impressions Here (360)

      I loaded my association after downloading the patch and i still can't send any more players down to the d-league. I'm in year two of an association i really like and don't want to start over. Am i missing something here? Is this a roster issue?

      Update: Just started a game and my team had white headbands on the road so i'm gonna assume this is a roster issue. It sucks because i really liked this association.
      Last edited by Chessboxer1; 11-06-2009, 04:02 PM.

      Comment

      • Epiffani
        Supporter
        • Aug 2008
        • 331

        #348
        Re: NBA 2K10 Patch Available, Post Impressions Here (360)

        Originally posted by NINJAK2

        This is my last line of questions guys-My next post here will be an impression: How do you guys feel about the playcalling execution post patch? Are guys getting to their spots faster? Are plays still breaking down too soon?
        Wondering the same thing as a person who primarily scores the ball by running offensive plays; I haven't seen anyone address this post, but I'm getting ready to head home in a few, so I'll make sure to check this out, and include it in my overall impressions to see if it's improved.

        Edit: post#345 touch on it a bit, but I'll see if I see the same thing when I play.
        Last edited by Epiffani; 11-06-2009, 03:54 PM.

        Comment

        • NumberOneRB
          MVP
          • Jul 2002
          • 1113

          #349
          Re: NBA 2K10 Patch Available, Post Impressions Here (360)

          Originally posted by Epiffani
          Wondering the same thing as a person who primarily scores the ball by running offensive plays; I haven't seen anyone address this post, but I'm getting ready to head home in a few, so I'll make sure to check this out, and include it in my overall impressions to see if it's improved.

          Edit: post#345 touch on it a bit, but I'll see if I see the same thing when I play.
          I answered this a bit in my last post.

          Comment

          • KG
            Welcome Back
            • Sep 2005
            • 17583

            #350
            Re: NBA 2K10 Patch Available, Post Impressions Here (360)

            Damn, I was gonna sell this game but all the impressions has me thinking twice.
            Twitter Instagram - kgx2thez

            Comment

            • NumberOneRB
              MVP
              • Jul 2002
              • 1113

              #351
              Re: NBA 2K10 Patch Available, Post Impressions Here (360)

              I definitely think adjusting CPU shooting sliders is best since it appears they are the only ones shooting at an unrealistic percentage now. I also think as a result, the CPU is a little too successful on their And-1s so the shooting sliders on their side will have to be reduced. I'd really like to run more plays to get more effective shots but they still seem to be a bit too much on the sluggish side for my tastes. 2K really needs to just steal NBA Live's play-calling system because this has been an issue with their basketball games for years.

              Edit: Actually, we may not need to reduce the mid-range and 3pt shooting sliders for the CPU because those seem to be relatively realistic. It appears the inside shooting slider is the one that needs to be reduced. That way, the And-1s are less apparent, and the lower paint success should reduce the overall team FG% by a good margin.
              Last edited by NumberOneRB; 11-06-2009, 04:05 PM.

              Comment

              • amedawg00
                2K OL Legend
                • Jan 2008
                • 2884

                #352
                Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                Originally posted by jeebs9
                I stop posting there...just because of that. 2kforums has a lot of children on there...And it is very sad.

                But yea I want to hear impressions on human opponents and/or about online play...Anyone?
                Momentous and I just played an online game 10 min quarters. No Lag whatsoever in what was a gem of a sim exhibition between the Jazz and Bulls. Pre-Patch online, I honestly felt that my defenders were ice skating, especially when I use the crowding feature or defensive assist with LT. This was due to the poor framerate in general that allowed for easy blow bys to the rim. Post-patch, a good defender can really lock down players with the LT defensive assist, even while I have my defensive assist turned down to 0. I just love how the framerate improvement has made online play that much better, resulting in tighter controls as well as tight player movement. The amount of body contact that I saw when attempting drives to the hoop leads me to believe that there is a "hidden" collision detection slider that 2k tweaked for the patch. I havent tried any team up or pick up games to test the viability of multiplayer online, but with ranked and custom matches, there has been a VAST improvement to the gameplay online. All that is to test now is my online league and make sure that things are smooth on that front as well.
                [OS Vets NBA 2K10 Champion]

                [XLSL SIX NBA 2K11 Champion]

                [NSBA SIV NBA 2K11 Champion]


                [NSBA SVI NBA 2K12 Champion]


                [SCH SI NBA 2K15 Champion]

                [SCH SII NBA 2K15 Champion]

                [SCH SIII NBA 2K15 Champion]

                [SCH SIV NBA 2K16 Champion]

                [SCH SV NBA 2K18 Champion]

                Comment

                • Pyro
                  Rookie
                  • May 2003
                  • 144

                  #353
                  Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                  Alright first game played, lost in a blowout 74-90. Mostly in part of bad free throw shooting 48%. Sent to the line 33 times, but its mostly because of my style of play of using my wing players to beat off defenders off the dribble and drawing the foul. I also had a crazy amount of turnovers, most of them warranted, the days of lead passing over half the length of the court for a fast break are gone. A lot of deflections passing into inside which i like, but i' am having glitches where when i try to kick it out to my perimeter guy and the ball just "loses air" and falls right to the ground.

                  Btw, playing with a fantasy draft team in association and with pared's slider tweaks. Now back to more playing.

                  Comment

                  • dano562003
                    Rookie
                    • May 2008
                    • 112

                    #354
                    Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                    Now it's definitely harder to score points in the paint now, the defense plays a lot tougher too. Patch did make a difference to the game... for the better.
                    DannyBoy

                    Comment

                    • triballeo
                      Rookie
                      • Mar 2007
                      • 62

                      #355
                      Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                      Originally posted by amedawg00
                      Momentous and I just played an online game 10 min quarters. No Lag whatsoever in what was a gem of a sim exhibition between the Jazz and Bulls. Pre-Patch online, I honestly felt that my defenders were ice skating, especially when I use the crowding feature or defensive assist with LT. This was due to the poor framerate in general that allowed for easy blow bys to the rim. Post-patch, a good defender can really lock down players with the LT defensive assist, even while I have my defensive assist turned down to 0. I just love how the framerate improvement has made online play that much better, resulting in tighter controls as well as tight player movement. The amount of body contact that I saw when attempting drives to the hoop leads me to believe that there is a "hidden" collision detection slider that 2k tweaked for the patch. I havent tried any team up or pick up games to test the viability of multiplayer online, but with ranked and custom matches, there has been a VAST improvement to the gameplay online. All that is to test now is my online league and make sure that things are smooth on that front as well.


                      good write up dude

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #356
                        Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                        Originally posted by kgx2thez
                        Damn, I was gonna sell this game but all the impressions has me thinking twice.
                        Why don't you actually play the game yourself instead of relying on forum posts?

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #357
                          Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                          Originally posted by DC
                          Explain
                          Pre patch, there was/is a bug that will cause any draft class that was created in the main menu to age every year despite not loading them into the association...For EX: I created the 2010 draft, loaded it into the first year of my assciation, John Wall and the whole class are at the correct age....But if I decided to load that class 10 years into my association, John Wall and others would age 10 years(Wall would be 29 or whatever as a prospect) So if you created 2011+ draft classee in the main menu, they all would advance 1 year in age...The work around was to create the draft classes in association mode(year by year) then save them....The patch just changed the age to their Bday, so instead of displaying 19 years old it shows 1991 which is reconized as their age which is forcing these players to retire after year 1...The good news is that we can go back and edit there age back to normal as if the patch never touched it lol...Extra work

                          Comment

                          • triballeo
                            Rookie
                            • Mar 2007
                            • 62

                            #358
                            Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                            Originally posted by Boilerbuzz
                            Why don't you actually play the game yourself instead of relying on forum posts?

                            lol, that would be too simple

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #359
                              Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                              Originally posted by sambf12
                              too much crowd in the background. why can't they just make 1 FT camera angle? Just have both FT attempts in the 2k cam view that you see on the 2nd attempt. i would trade the "cool" presentation view on the 1st attempt for 0 lag!!
                              People bitched and complained about only having one FT camera in past years. they said it would be more sim with multiple cameras,

                              Comment

                              • Ferrari997
                                Pro
                                • Mar 2008
                                • 667

                                #360
                                Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                                Has autosave glitch been fixed?

                                Comment

                                Working...