NBA 2K10 Patch Available, Post Impressions Here (360)
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I loaded my association after downloading the patch and i still can't send any more players down to the d-league. I'm in year two of an association i really like and don't want to start over. Am i missing something here? Is this a roster issue?
Update: Just started a game and my team had white headbands on the road so i'm gonna assume this is a roster issue. It sucks because i really liked this association.Last edited by Chessboxer1; 11-06-2009, 04:02 PM.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Edit: post#345 touch on it a bit, but I'll see if I see the same thing when I play.
Last edited by Epiffani; 11-06-2009, 03:54 PM.
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Wondering the same thing as a person who primarily scores the ball by running offensive plays; I haven't seen anyone address this post, but I'm getting ready to head home in a few, so I'll make sure to check this out, and include it in my overall impressions to see if it's improved.
Edit: post#345 touch on it a bit, but I'll see if I see the same thing when I play.
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I definitely think adjusting CPU shooting sliders is best since it appears they are the only ones shooting at an unrealistic percentage now. I also think as a result, the CPU is a little too successful on their And-1s so the shooting sliders on their side will have to be reduced. I'd really like to run more plays to get more effective shots but they still seem to be a bit too much on the sluggish side for my tastes. 2K really needs to just steal NBA Live's play-calling system because this has been an issue with their basketball games for years.
Edit: Actually, we may not need to reduce the mid-range and 3pt shooting sliders for the CPU because those seem to be relatively realistic. It appears the inside shooting slider is the one that needs to be reduced. That way, the And-1s are less apparent, and the lower paint success should reduce the overall team FG% by a good margin.Last edited by NumberOneRB; 11-06-2009, 04:05 PM.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Momentous and I just played an online game 10 min quarters. No Lag whatsoever in what was a gem of a sim exhibition between the Jazz and Bulls. Pre-Patch online, I honestly felt that my defenders were ice skating, especially when I use the crowding feature or defensive assist with LT. This was due to the poor framerate in general that allowed for easy blow bys to the rim. Post-patch, a good defender can really lock down players with the LT defensive assist, even while I have my defensive assist turned down to 0. I just love how the framerate improvement has made online play that much better, resulting in tighter controls as well as tight player movement. The amount of body contact that I saw when attempting drives to the hoop leads me to believe that there is a "hidden" collision detection slider that 2k tweaked for the patch. I havent tried any team up or pick up games to test the viability of multiplayer online, but with ranked and custom matches, there has been a VAST improvement to the gameplay online. All that is to test now is my online league and make sure that things are smooth on that front as well.[OS Vets NBA 2K10 Champion]
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[NSBA SVI NBA 2K12 Champion]
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Alright first game played, lost in a blowout 74-90. Mostly in part of bad free throw shooting 48%. Sent to the line 33 times, but its mostly because of my style of play of using my wing players to beat off defenders off the dribble and drawing the foul. I also had a crazy amount of turnovers, most of them warranted, the days of lead passing over half the length of the court for a fast break are gone. A lot of deflections passing into inside which i like, but i' am having glitches where when i try to kick it out to my perimeter guy and the ball just "loses air" and falls right to the ground.
Btw, playing with a fantasy draft team in association and with pared's slider tweaks. Now back to more playing.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Now it's definitely harder to score points in the paint now, the defense plays a lot tougher too. Patch did make a difference to the game... for the better.DannyBoyComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Momentous and I just played an online game 10 min quarters. No Lag whatsoever in what was a gem of a sim exhibition between the Jazz and Bulls. Pre-Patch online, I honestly felt that my defenders were ice skating, especially when I use the crowding feature or defensive assist with LT. This was due to the poor framerate in general that allowed for easy blow bys to the rim. Post-patch, a good defender can really lock down players with the LT defensive assist, even while I have my defensive assist turned down to 0. I just love how the framerate improvement has made online play that much better, resulting in tighter controls as well as tight player movement. The amount of body contact that I saw when attempting drives to the hoop leads me to believe that there is a "hidden" collision detection slider that 2k tweaked for the patch. I havent tried any team up or pick up games to test the viability of multiplayer online, but with ranked and custom matches, there has been a VAST improvement to the gameplay online. All that is to test now is my online league and make sure that things are smooth on that front as well.
good write up dudeComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Pre patch, there was/is a bug that will cause any draft class that was created in the main menu to age every year despite not loading them into the association...For EX: I created the 2010 draft, loaded it into the first year of my assciation, John Wall and the whole class are at the correct age....But if I decided to load that class 10 years into my association, John Wall and others would age 10 years(Wall would be 29 or whatever as a prospect) So if you created 2011+ draft classee in the main menu, they all would advance 1 year in age...The work around was to create the draft classes in association mode(year by year) then save them....The patch just changed the age to their Bday, so instead of displaying 19 years old it shows 1991 which is reconized as their age which is forcing these players to retire after year 1...The good news is that we can go back and edit there age back to normal as if the patch never touched it lol...Extra workComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
People bitched and complained about only having one FT camera in past years. they said it would be more sim with multiple cameras,Comment
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