NBA 2K10 Patch Available, Post Impressions Here (360)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BroMontana82
    Support Sim
    • Nov 2004
    • 2225

    #541
    Re: NBA 2K10 Patch Available, Post Impressions Here (360)

    Originally posted by Boilerbuzz
    You probably don't want to hear this, but it may be by design...
    i figured it was something like this but was hoping there was some work-around. i have to admit, this is very very annoying. has anyone gotten it to turn off?

    Comment

    • tcrews
      Rookie
      • Oct 2009
      • 360

      #542
      Re: NBA 2K10 Patch Available, Post Impressions Here (360)

      I just have two quick questions (ps3 owner).

      1. When guards or basically anyone drives and starts a layup or dunk, do they still change their mind (because it's being well defended) and throw a laser pinpoint pass behind their heads to someone wide open behind the arc? I understand 'drive and kick' i played college ball. This is just ridiculous though and is the thing I'm most frustrated with because if I try the same thing, no matter if I'm using CP3 or Eddy Curry, the pass always goes out of bounds.

      2. Are the free throws fixed? The first one you have to release really early, the second one is accurate, but is later than the first one. I typically shoot 85% or higher on team free throws for a game. But this year if I'm using a team I'm unfamiliar with or haven't mastered then I'm lucky to go 60% because of the difference between the two.

      Comment

      • Streets
        Supreme
        • Aug 2004
        • 5787

        #543
        Re: NBA 2K10 Patch Available, Post Impressions Here (360)

        Okay, now that I've had time to play a couple games I'll talk of my experience. Jumped right into a new Rockets Association 10 min quarters on allstar. Game 1 we got the Blazers.

        The game played extremely slowly (as if we were all running through molasses). I'm also missing shots that I normally would have made pre-patch. I'm creating space and bricking, which is forcing me go to the paint (which is of course less effective with the new contact animations). Still, through all of this, I am still only down 6 at half.

        I save the game, go shopping, come back and all of a sudden, the game plays MUCH faster (maybe it's in my head but I seriously doubt it). I still can't shoot to save my life and they end up blowing me out.

        I go into practice mode and start putting up jumpers only to find out that all releases are (IMO) even more lightening quick. I'm putting up what look and feel like good shots only to see "Bad Release (Too Late)". I have to barely tap it to get Perfect Release (this is for McGrady and Ariza).

        So I start a game against the Warriors and I end up losing by about 10. However, I shot and made a lot more jumpers. I was leading throughout the whole game but went ICE COLD in the 4th with my jumpers. Again... creating space, but bricking.

        I think I may start over now that I'm getting a handle on shooting, but I don't know.

        Off-topic, but is there a way to download individual roster releases from 2K manually? Right now I have living rosters on, but if I wanted to look for a roster, how would I do that?

        Comment

        • Jano
          You Dead Wrong
          • May 2004
          • 3161

          #544
          Re: NBA 2K10 Patch Available, Post Impressions Here (360)

          Look in the 2K share menu Streets they have all of the official 2K rosters archived there.

          Comment

          • franzis
            MVP
            • Mar 2008
            • 1451

            #545
            Re: NBA 2K10 Patch Available, Post Impressions Here (360)

            Originally posted by Streets
            Off-topic, but is there a way to download individual roster releases from 2K manually? Right now I have living rosters on, but if I wanted to look for a roster, how would I do that?
            In the main menu go to features>>2k share>>download
            and you will find all the official 2k rosters

            Comment

            • Streets
              Supreme
              • Aug 2004
              • 5787

              #546
              Re: NBA 2K10 Patch Available, Post Impressions Here (360)

              Thanks guys

              (Nice Liquid Swords avy by the way)

              Comment

              • iRebound
                Rookie
                • Mar 2004
                • 121

                #547
                Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                Originally posted by NINJAK2
                Man, Online post patch is awesome I must say. It is way more balanced then b4. I exclusively use the sixers online and post patch it was really tough to hang with those elite teams by playing solid ball. Now the difference is really huge imo. Just beat a cheeser online who used the nuggets. He kept turning the ball over on lead passes and failed alleyoops. His shot chart consisted of either a paint shot or a 3 with no midrange j's to speak of. With all the new paint contact animations he had a really tough time scoring inside. Cheesers are really pissed at this patch I bet. good job 2k!!!!
                I agree. Post patch online is a whole lot better. I think they should still lower points in the paint just a little bit more.

                NINJAK2 - Most people you play on ranked match plays like that... (either inside or 3s - no midrange game)

                Overall, playing ranked matches online is a better experience. I can consistantly hit mid range jumpers now and make a good percentage from the three point line. What I really love is contacts inside the paint, no more crazy high percentage shots going in inside the paint. Also ally oops passes are getting deflected more.

                Thank you 2K for making this patch a nightmare for cheesers who play online!

                Comment

                • Vince Carter II
                  Rookie
                  • Feb 2009
                  • 34

                  #548
                  Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                  Originally posted by Boilerbuzz
                  The thread is full of opinions and impressions of the defense. Read them. The consensus based on the # of unique opinions is, YES, the defense is greatly improved. And it's clear you've read some of the thread about the white headbands, yet you seemed to miss the posts that explained that using your old roster will lead to some headbands being wrong. If you use the latest rosters, all will be good.

                  As for association, someone can correct me if I'm wrong: with an old association, you MAY encounter an issue with player ages. If you want a more reliable experience (fewer issues) start over. However, you can still use your old association.
                  thanx men, but how do u download the latest rosters??

                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6185

                    #549
                    Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                    Originally posted by iRebound
                    I agree. Post patch online is a whole lot better. I think they should still lower points in the paint just a little bit more.

                    NINJAK2 - Most people you play on ranked match plays like that... (either inside or 3s - no midrange game)

                    Overall, playing ranked matches online is a better experience. I can consistantly hit mid range jumpers now and make a good percentage from the three point line. What I really love is contacts inside the paint, no more crazy high percentage shots going in inside the paint. Also ally oops passes are getting deflected more.

                    Thank you 2K for making this patch a nightmare for cheesers who play online!
                    You are probably right iReb about lowering paint shot success even more, but I like what they've done with the contact animations. One thing I've always wished they would bring back with more regularity is the ability to make people pick up their dribble from anywhere on the floor with good positional d. It seems like this can sometimes be done when people try to force the ball baseline. Any where else though it seems people can routinely drive into you repeatedly and suffer no consequence. Adding this dynamic would really take the game to another level and force people to play differently.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #550
                      Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                      Originally posted by malek05
                      This comment is beyond stupid...

                      What does somebody telling you something directly have to do with my experience playing this game? I don't see the correlation there? You were told something, and I experienced something totally different. And really, if you want to find out, just uninstall the patch, play the game with default rosters, note what you see, then play with Nogsters rosters, and note what you see. Won't get any more concrete than that. Post some gameplay vids of both...

                      And by "I was told" you don't mean somebody from 2k told you that right? Please, I will give 2k credit for trying and generally being stand up guys, but just like any other game makers, i can think of some examples of when they said something that just wasn't consistent with my experience playing the game...

                      This is what I know for an absolute fact, because I lived it.

                      1. Bought game and played it. Every time any player got into the paint player was doubled. Game was borderline unplayable.

                      2. Downloaded Nogsters roster. Played game, double teaming was severely curtailed. Not perfect, but at least for me, much better than it was.

                      Honestly, posting something as juvenile as "I was told" gives me the impression that you are... I mean c'mon son... "I was told"? Really?
                      I'll take a developers word over some guy on the 'net who has nothing to do but complain on a message board.

                      Whether or not it was "curtailed," the roster did not fix the bug. It's a bug. I don't know how to explain the meaning of that to you any more clearly.

                      Believe what you will. Some people still believe Elvis is alive, and you can't talk them down from that ledge, either. Your comments obviously show you're beyond using reason at this point, and there's no reason to further the discussion.
                      <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
                      [OS Vets NBA 2k7 Champion]
                      Now Playing: TLOU: Remastered
                      Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                      That's not the meaning of constructive criticism.

                      *Official Miami Heat Haters Club Member #1*

                      Comment

                      • Jesus
                        Banned
                        • Aug 2009
                        • 1860

                        #551
                        Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                        Originally posted by Da_Czar
                        Hey Fam anyone else seeing some questionable subs by the cpu ? I am getting a few sf's playing pf and vica versa.. I haven't seen the last few celtics games but should sheldon willams be playing sf for them off the bench ? LOL

                        anyway just want to know if anyone else is seeing anything along these lines.
                        Since release, with the Celtics.

                        Comment

                        • RubenDouglas
                          Hall Of Fame
                          • May 2003
                          • 11202

                          #552
                          Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                          Originally posted by tcrews
                          I just have two quick questions (ps3 owner).

                          1. When guards or basically anyone drives and starts a layup or dunk, do they still change their mind (because it's being well defended) and throw a laser pinpoint pass behind their heads to someone wide open behind the arc? I understand 'drive and kick' i played college ball. This is just ridiculous though and is the thing I'm most frustrated with because if I try the same thing, no matter if I'm using CP3 or Eddy Curry, the pass always goes out of bounds.

                          2. Are the free throws fixed? The first one you have to release really early, the second one is accurate, but is later than the first one. I typically shoot 85% or higher on team free throws for a game. But this year if I'm using a team I'm unfamiliar with or haven't mastered then I'm lucky to go 60% because of the difference between the two.
                          I lost a my player game because of this. Down 5, with 57 seconds left, Tony Parker decides he doesnt want to do a layup and instead:
                          YES!. a game changing layup!

                          nevermind


                          too high. game over:


                          It's a bit better but still there quite a bit. In 30 minutes of game action, i'll see it on average of 3-4 times.. I've also seen more and more STUPID CPU alley oop attempts. The intended receiver doesnt even jump. thats how bad of a try it is, but the passer still throws it up there. Tony parker now does this atleast 8 times a game, connecting on maybe 2.. 6 guranteed TOs almost gurantees a loss for me.

                          Now onto some bizarre stuff occurring.


                          CPU teammate rjefferson drives, gets contact with brand, whistle blows, then stops his animation, stands up, and walks towards the FT line.

                          something cool.. KG showing emotion on an and1 dunk (it teleports him to the FT line where his voice continues to go off.( nice touch


                          heres a situation that just appears so random. you make the contested crap but a nice drive is a miss
                          <embed width="440" height="420" type="application/x-shockwave-flash" src="http://v4.tinypic.com/player.swf?file=riyz5x&s=4"><br><font size="1"><a href="http://tinypic.com/player.php?v=riyz5x&s=4">Original Video</a> - More videos at <a href="http://tinypic.com">TinyPic</a></font>
                          (slightly modified sliders for user, when I did this dunk. 46-48 was my setting. nothing out of the realm)

                          im seeing this alot more now. I guess its great a foul is being called, but why not when somethign actually happens. I turned up the foul slider to 75 and 80 respectively (pareds settings) and I continue to see this on almost 30% of "fouls":
                          <embed width="440" height="420" type="application/x-shockwave-flash" src="http://v4.tinypic.com/player.swf?file=33casjp&s=4"><br><font size="1"><a href="http://tinypic.com/player.php?v=33casjp&s=4">Original Video</a> - More videos at <a href="http://tinypic.com">TinyPic</a></font>
                          <embed width="440" height="420" type="application/x-shockwave-flash" src="http://v4.tinypic.com/player.swf?file=e0r14l&s=4"><br><font size="1"><a href="http://tinypic.com/player.php?v=e0r14l&s=4">Original Video</a> - More videos at <a href="http://tinypic.com">TinyPic</a></font>

                          I swear sliders are breaking this game for me

                          now heres what i was talking about earlier.

                          normal foot planting going right


                          I see this randomly, mixed with the following below:


                          now going left.. same story:
                          the good:

                          the questionable:

                          now is it based on the defenses animations too. where is the calculated foot planting?
                          I'm not sure which animation set I will get on any given play. It makes it hard to prepare for each series. One has foot planting. the other is like a rocket skate boost towards the hoop leaving the defender reaching. this happens with any player.

                          Can I go back to prepatch? It was never this bad.
                          Last edited by RubenDouglas; 11-08-2009, 02:19 PM.

                          Comment

                          • Streets
                            Supreme
                            • Aug 2004
                            • 5787

                            #553
                            Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                            Well, I decided not to start over and to continue with my association. I had my first win post-patch!! 96-91.

                            Here were the key team stats:

                            Houston
                            41/80 FG (51%)
                            2/6 3PT (33%)
                            12/17 FT (70%)
                            20 AST
                            8 TO
                            4 FL
                            31 REB (4 OFF)
                            7 STL
                            6 BLK
                            48 Points in the Paint

                            Portland
                            39/85 FG (45%)
                            6/15 3PT (40%)
                            7/7 FT (100%)
                            26 AST
                            13 TO
                            12 FL
                            45 REB (11 OFF)
                            5 STL
                            4 BLK
                            52 Points in Paint

                            The CPU NEVER gets more points in the paint than me, but post patch they have gotten more than me every game (though I didn't check the first one). Half my points came in the paint and half of my FG's came off of assists. Both of those used to be MUCH higher.

                            A couple of other notes...

                            Post-patch I am finding it MUCH easier to get open shots and also to drive into the paint (though increased contact makes getting shots in the paint a lot harder even though I get there easier). This means I rely alot more on the midrange game (Brooks and McGrady especially) which is great!

                            Getting space from crossing over and from the pump fake is really easy. I think me learning how to make these shots is the difference between the first two games and now.

                            Another note... Yao Ming is MUCH more effective on defense post patch (Offense not so much... he was a 76% shooter in my pre-patch association and is currently shooting 52%). In my pre-patch Association he was averaging around 9 boards and 3 blocks, and he had a lot of games with 4-7 boards and no blocks. Through three games Yao is beasting (averaging) 15 rebounds and 5 blocks a game.

                            I always play as him on defense pre and post patch so that explains the increase in blocks (no more canned animations where the ball goes through my hand), but man he swallows up every board whether I play as him or not. Before, me playing as him lowered his rebounding numbers because I had terrible timing (now it seems I get everything). Also, the lower FG% across the board is probably the main culprit in his increased boards. More missed shots = more rebounds= more rebounds for the man who led my team in rebounding.

                            Great game post-patch now that I'm re-learning shooting.
                            Last edited by Streets; 11-08-2009, 02:32 PM.

                            Comment

                            • 2k4Life
                              Rookie
                              • Jul 2008
                              • 49

                              #554
                              Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                              It would be nice If another patch was released that 2k would include fixing the baseline glitch to prevent people from abusing it because once the animation starts its almost impossible to block that shot.


                              meLLyMel

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #555
                                Re: NBA 2K10 Patch Available, Post Impressions Here (360)

                                Originally posted by Jesus
                                Since release, with the Celtics.
                                Cool Thanks Jesus hopefully a roster update will fix that up.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

                                Working...