If someone feels like compiling most of the points in one post, it would be helpful.
NBA 2K11 - Let's talk about Association improvements
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Re: NBA 2K11 - Let's talk about Association improvements
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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
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Re: NBA 2K11 - Let's talk about Association improvements
1. CPU logic is broken for trades. The same guys getting traded over and over, trades that are lopsided, trades that make no sense for non-contenders when they pick up big contracts instead of shedding payroll, etc. A trading tendency slider should be added in the options menu. This would help curtail alot of complaints and allow players to customize their own Associations. Realistic Trade & Cut Rules (not being able to trade a player for a 3 months & having to wait 30 days to resign someone you just cut). Bring back Luxury Tax. Bring backTrading for cash.
<O</O
2. Also they need to fix guys from complaining about playing time when they get in foul trouble or injured. The player roles need to be more forgiving.Player touches in a game. Players getting enough shots in a game should also affect their moral, not just minutes.
<O
3. They also need to fix the draft classes that the CPU generates. The shot tendencies and foul tendencies are ridiculously low on top picks and most of the shooting skills are bad too.
<O
4. The superstars tend to score a touch low. Carmelo, Wade, Kobe, etc. are all in the 23/24 ppg area rather than 27 or 28.
<O
5. This has been mentioned before, but I would like to see teams operate with a few different identities. Specifically championship contenders, rebuilding teams, and just contenders. I like the idea of NBA 2K using what MLB 2K used as far as the GM goals. For those that don't know it would be something like: Acquire/sign a pitcher w/ an overall rating of 85, or acquire/sign a player w/ a running speed rating of 80. Also total control of a team, including concessions, tv contracts, arenas, etc. Real general managers.
<O
6. FA vs. D League problems. CPU teams will sign D Leaguers over players in the FA pool even though the FAs are better. They should look either to both or by a mix of overall, potential, etc
<O
7. Standings - the team standings can be a lot more accurate. I'm not really sure how 2k does this, but a lot of the good teams have bad records and bad teams are better than they should be. It should be as close to real life as possible with a few surprises thrown in.
<O
8. Minutes - I am controlling all-30 teams and have set some guys to 38 or 40 minutes in the player rotations menu only to see them avg'ing 34, 36 tops. The lone 40 minute a night guy in my association is on my own team, Deron Williams. Otherwise, there are not enough guys playing 37 to 40 minutes a night when there are currently about 20 such guys in the real-NBA doing this.
<O
9. Injuries - I like injuries, but 2K needs to be correct on the durability slider. With that set at 50 you don't see many injuries at all. With it set to 0, I translate that to be 0 durability, when in actuality it's backwards. The more you move to 100 the less durable players are. I also think there should be a specific aim in lowering a player's ratings for good post-torn acl, patella injury, etc. We see what happened to Arenas' quickness given his knee injuries, and there are other players who've suffered a significant injury like that and lost a "step". We need that simulated in the game.
<O
10. The numbers are still off. Scoring and rebounding are better than in years past, but there's still typcially only one (maybe) two PGs avg'ing 10+ assists per game. Looking at this category today in the real NBA there are 4 players avg'ing 10 or more. I haven't been able to duplicate that and I'm in yr 3 of association.
Also - Blocks. You've got 6 real NBA players avg'ing 2/gm. In my association Dwight and Josh Smith avg two, and other shot blockers are in the high 1's. <O
<O
11. Association is great to me already, the only thing I could really ask for that maybe more from a presentation standpoint is to go more in-depth with the NBA Today feature in Association mode by adding a full halftime show, showing highlights and stats from other games going on around the league in your association that are going on that day, kind of like what NFL2K5 use to do.
<O
12. Not have every second round pick should make the team- this takes up roster spots for veterans that while are not superstars, should also not be FA's. If you the CPU does draft a second rounder, make sure they send dudes to the D-League this year, and sign a veteran role as a bench warmer when appropriate.
<O
13. You should be able to split the mid-level exemption, so that more of said mid-level FA's do end up with a contract. If Ridnour will only sign for 1.56 MM, and Warrick 1.4 MM, then you should be able to split the exemption and get both under contract, or have the CPU be able to. In 2k you can already use the MLE even if you start the off season under the cap (which you're not supposed to be able to do). It's an exception for teams that are over the cap.
<O
14. You should be able to make trades after the draft has begun.
<O
15. More players looking to opt out and enter FA...
<O
16.Assistant coaches should be available as head coaches. Users should be able to sign and release and edit coaches at the roster screen. Coaching affect player ratings. Right now I feel like coaches don't have much of an impact on teams. Yes, teams hire and fire them at will but I haven't noticed much of a turnaround. Someone like Mike D'Antoni should give his team like a +5 offensive awareness, +2 speed, -3 defensive awareness. Coaches should progress as their team progresses. If its a coaches first year and his team goes to the NBA Finals, he should get pretty decent boosts. Retired players come back after a few years and coach.<O
<O
17. There should be more Metric Stats
<O
18. Draftee Comparisons could go deeper. For instance if there is an undersized SG in the draft, you may say he's a "poor man's Ben Gordon" or a "rich man's Eddie House". If a SF plays like LeBron, tell why. Draftee sizes are often too big. Many Center's are too large, a 7'2 NBA caliber center is a rarity. Yet their are at least 2 or 3 in every draft. Also they are extremely large weight wise. My suggestion would be to subtract 2 inches from the Center Draftees and 20lbs from their weight. NBA Advanced Scouts make around 700K annually, in the game some make way too much. Prospect scouts make less then NBA Scouts. Cyber-faces for generated rookies.
<O
19. All-Star Game & All-NBA Teams should be awarded as Guards, Forwards and Centers. At the current moment they are assigned as PG, SG, SF, PF & C. Also their needs to be better minute allotment during the all-star game. Currently some players get very little minutes.
<O
20. Player's should be knowledgeable about their contract situation, age & state of their organization. If they are in the prime of their career with just a decent contract, they should want to get a top contract. If a player has reached his potential in his career, and has a big player option coming up (Michael Redd & Kenyon Martin), they are more inclined to accept. Buyouts should also be included.
<O
21. During free-agency, players should have certain teams favored over others for different reasons. For example a player will go to his hometown team over a big contract (Wade). Or a player will go to a big market team over his current team (LeBron). A player may want some more help on the court and is tired of shouldering the load (Wade). Too many trades during a season by a team should have an adverse effect on signing free agents.
<O
22. The CPU should also take advantage of off-season training camps, it seems like cheating if only the user participated in making their team better while the CPU's is exactly the same.
<O</O
23. Fully integrated All-Star Weekend, switching the venue in different years and including a slam dunk contest.
<O
24. This is small but after you win the NBA finals it would be nice to be acknowledged next season as the defending champs. Im in my 8th year and they are still saying the Lakers are the defending champs when I play them.
<O
25. Another improvement would be if you could have the option to create-a-arena, there are many teams playing in older arena's so having this option would keep the Association fresh when you’re deep into it. Also the ability to move a team
<O
26.Dynamic Attendance/Playoff Attendance.
<O
<O
27. NBA Championship celebrations. I would like to see maybe 5-10 different animations after winning the title.
<O
28.I would like to see the "coach profile" and 'shot tendencies' change with the addition and subtraction of good players.
<O
<O
29.I may be alone on this one, but i'd like developmental points to roll over from month to month if unused.
<O
<O
30.I think a simple/quick improvement to association would be having some association-based achievements.<O
<OLast edited by Jesus; 03-11-2010, 01:38 PM.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
Managerial Issues
1 This has been mentioned before, but I would like to see teams operate with a few different identities. Specifically championship contenders, rebuilding teams, and just contenders. I like the idea of NBA 2K using what MLB 2K used as far as the GM goals. For those that don't know it would be something like: Acquire/sign a pitcher w/ an overall rating of 85, or acquire/sign a player w/ a running speed rating of 80. Also total control of a team, including concessions, tv contracts, arenas, etc. Real general managers.
<O
2 The CPU should also take advantage of off-season training camps, it seems like cheating if only the user participated in making their team better while the CPU's is exactly the same.<O
<O
3 Not have every second round pick should make the team- this takes up roster spots for veterans that while are not superstars, should also not be FA's. If you the CPU does draft a second rounder, make sure they send dudes to the D-League this year, and sign a veteran role as a bench warmer when appropriate.
4 Player's should be knowledgeable about their contract situation, age & state of their organization. If they are in the prime of their career with just a decent contract, they should want to get a top contract. If a player has reached his potential in his career, and has a big player option coming up (Michael Redd & Kenyon Martin), they are more inclined to accept. Buyouts should also be included.<O
<O
5 During free-agency, players should have certain teams favored over others for different reasons. For example a player will go to his hometown team over a big contract (Wade). Or a player will go to a big market team over his current team (LeBron). A player may want some more help on the court and is tired of shouldering the load (Wade). Too many trades during a season by a team should have an adverse effect on signing free agents. <O
6 CPU logic is broken for trades. The same guys getting traded over and over, trades that are lopsided, trades that make no sense for non-contenders when they pick up big contracts instead of shedding payroll, etc. A trading tendency slider should be added in the options menu. This would help curtail alot of complaints and allow players to customize their own Associations. Realistic Trade & Cut Rules (not being able to trade a player for a 3 months & having to wait 30 days to resign someone you just cut). Bring back Luxury Tax. Bring backTrading for cash.<O
7 More players looking to opt out and enter FA...<O
<O
8 Assistant coaches should be available as head coaches. Users should be able to sign and release and edit coaches at the roster screen. Coaching affect player ratings. Right now I feel like coaches don't have much of an impact on teams. Yes, teams hire and fire them at will but I haven't noticed much of a turnaround. Someone like Mike D'Antoni should give his team like a +5 offensive awareness, +2 speed, -3 defensive awareness. Coaches should progress as their team progresses. If its a coaches first year and his team goes to the NBA Finals, he should get pretty decent boosts. Retired players come back after a few years and coach.<O
<O
9 You should be able to split the mid-level exemption, so that more of said mid-level FA's do end up with a contract. If Ridnour will only sign for 1.56 MM, and Warrick 1.4 MM, then you should be able to split the exemption and get both under contract, or have the CPU be able to. In 2k you can already use the MLE even if you start the off season under the cap (which you're not supposed to be able to do). It's an exception for teams that are over the cap.<O
<O
10 FA vs. D League problems. CPU teams will sign D Leaguers over players in the FA pool even though the FAs are better. They should look either to both or by a mix of overall, potential, etc<O
<O
11 You should be able to make trades after the draft has begun.<O
<O
Roster/Stat Issues<O
<O
12 Also they need to fix guys from complaining about playing time when they get in foul trouble or injured. The player roles need to be more forgiving. Player touches in a game. Players getting enough shots in a game should also affect their moral, not just minutes.<O
<O
13 They also need to fix the draft classes that the CPU generates. The shot tendencies and foul tendencies are ridiculously low on top picks and most of the shooting skills are bad too.<O
<O
14 The superstars tend to score a touch low. Carmelo, Wade, Kobe, etc. are all in the 23/24 ppg area rather than 27 or 28.
<O
15 Standings - the team standings can be a lot more accurate. I'm not really sure how 2k does this, but a lot of the good teams have bad records and bad teams are better than they should be. It should be as close to real life as possible with a few surprises thrown in.<O
<O
16 Minutes - I am controlling all-30 teams and have set some guys to 38 or 40 minutes in the player rotations menu only to see them avg'ing 34, 36 tops. The lone 40 minute a night guy in my association is on my own team, Deron Williams. Otherwise, there are not enough guys playing 37 to 40 minutes a night when there are currently about 20 such guys in the real-NBA doing this.<O
<O</O
17 Injuries - I like injuries, but 2K needs to be correct on the durability slider. With that set at 50 you don't see many injuries at all. With it set to 0, I translate that to be 0 durability, when in actuality it's backwards. The more you move to 100 the less durable players are. I also think there should be a specific aim in lowering a player's ratings for good post-torn acl, patella injury, etc. We see what happened to Arenas' quickness given his knee injuries, and there are other players who've suffered a significant injury like that and lost a "step". We need that simulated in the game.<O
<O
18 The numbers are still off. Scoring and rebounding are better than in years past, but there's still typcially only one (maybe) two PGs avg'ing 10+ assists per game. Looking at this category today in the real NBA there are 4 players avg'ing 10 or more. I haven't been able to duplicate that and I'm in yr 3 of association.
Also - Blocks. You've got 6 real NBA players avg'ing 2/gm. In my association Dwight and Josh Smith avg two, and other shot blockers are in the high 1's. <O
<O
19 There should be more Metric Stats<O
<O
20 All-Star Game & All-NBA Teams should be awarded as Guards, Forwards and Centers. At the current moment they are assigned as PG, SG, SF, PF & C. Also their needs to be better minute allotment during the all-star game. Currently some players get very little minutes.<O
<O
21I would like to see the "coach profile" and 'shot tendencies' change with the addition and subtraction of good players.
<O
<O
<O
Presentation/Draft<O
<O
22 Association is great to me already, the only thing I could really ask for that maybe more from a presentation standpoint is to go more in-depth with the NBA Today feature in Association mode by adding a full halftime show, showing highlights and stats from other games going on around the league in your association that are going on that day, kind of like what NFL2K5 use to do.
<O
<O
<O
23 Draftee Comparisons could go deeper. For instance if there is an undersized SG in the draft, you may say he's a "poor man's Ben Gordon" or a "rich man's Eddie House". If a SF plays like LeBron, tell why. Draftee sizes are often too big. Many Center's are too large, a 7'2 NBA caliber center is a rarity. Yet their are at least 2 or 3 in every draft. Also they are extremely large weight wise. My suggestion would be to subtract 2 inches from the Center Draftees and 20lbs from their weight. NBA Advanced Scouts make around 700K annually, in the game some make way too much. Prospect scouts make less then NBA Scouts. Cyber-faces for generated rookies.<O
<O
<O
Misc
<O
<O
24 Fully integrated All-Star Weekend, switching the venue in different years and including a slam dunk contest.<O
<O
25 This is small but after you win the NBA finals it would be nice to be acknowledged next season as the defending champs. Im in my 8th year and they are still saying the Lakers are the defending champs when I play them.<O
<O
26 Another improvement would be if you could have the option to create-a-arena, there are many teams playing in older arena's so having this option would keep the Association fresh when you’re deep into it. Also the ability to move a team<O
<O
27 Dynamic Attendance/Playoff Attendance.<O
<O
28 NBA Championship celebrations. I would like to see maybe 5-10 different animations after winning the title.<O
<O
<O
29 I may be alone on this one, but i'd like developmental points to roll over from month to month if unused.<O
<O
30 I think a simple/quick improvement to association would be having some association-based achievements.
I was bored.<OLast edited by Jesus; 03-11-2010, 02:12 PM.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
All ROOKIE TEAMS
The top five players with the highest point total make the first team, with the next five making the second team. In the case of a tie at the fifth position of either team, the roster is expanded. If the first team consists of six players due to a tie, the second team will still consist of five players with the potential for more expansion in the event of additional ties. Ties have occurred several times, most recently in 2007,No respect is given to positions.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
Guys, we don't need the huge font.
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: NBA 2K11 - Let's talk about Association improvements
That was a collection from throughout the thread, the font was not supposed to be that big for the second style but I was in a rush and figured atleast it was more organized than the original listing I made in my previous post.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
Ok, good to know. 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Re: NBA 2K11 - Let's talk about Association improvements
I'm sure it would help if you guys stop arguing back and forth in that thread...<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K11 - Let's talk about Association improvements
One last thing I wanted to add, maybe Jesus can add this in his post, but I would like to see Draft Day trades, in real time.
This is an important offseason aspect, could u imagine what the NBA would look like if Draft Day trades weren't allowed. Rudy Gay would be on the Rockets, Kobe on the Hornets, Dirk playing for the Bucks.
I just believe its time to address this issue.
Oh, and have someone please fix rookie silhouettes, their extremely unsightly after all these years, the technology is out there to combat this. I made a post about this earlier in the thread.Last edited by 500bloc; 03-11-2010, 10:32 PM.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
One last thing I wanted to add, maybe Jesus can add this in his post, but I would like to see Draft Day trades, in real time.
This is an important offseason aspect, could u imagine what the NBA would look like if Draft Day trades weren't allowed. Rudy Gay would be on the Rockets, Kobe on the Hornets, Dirk playing for the Bucks.
I just believe its time to address this issue.
Oh, and have someone please fix rookie silhouettes, their extremely unsightly after all these years, the technology is out there to combat this. I made a post about this earlier in the thread.
Both are on the list already.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
To get more specific re: generated draft classes, here are some of the main issues I've found:
1. Lack of player variety. Generally, players will follow rather predictable archetypes. It's very rare to see a SF with decent shooting skills, even though they'll receive A or A+ ratings on their outside shot. A SF with an A+ outside shot should be higher than the 78ish Mid/65ish 3PT ratings that are currently given. It makes things rather boring. The same is true of PFs, etc. Generally every player is more or less the same, broken down into position.
2. No surprises. There are no under-the-radar types that slip into the second round. Gilbert Arenas, Dejuan Blair, Manu Ginobili all don't exist in NBA 2k draft classes. If you're a good player, you get auto-sorted to the top. There's some variation, in that maybe a worse player will go at #3 and the better player will go at #5, but that's it. I'm not sure what could be done here, but there's currently no reason to scout past the guys that come in as A or A+ overall. There's zero mystery in the process.
3. No dominant players. This mildly ties in with point #1, but it deserves its own explanation. Too often, the top picks are better suited to be role-players, but often expect star minutes/spots in the rotation. Due to the massive flaws in the basic player rating profiles, rookies need a lot of work to be feature guys, but aren't pleased with being bit players. Part of that is the morale logic (I've had many rookies in their second years force trades), which is another issue, but part of it is that very few players can become dominant players. There is rarely (if ever, I've never seen one but I'm just going to say rarely) a low-post presence in generated classes, and if there is, it's a PF and not a center. I understand you can't have dominant centers come in every season, but there is a real dearth of decent bigs, and invariably, the top players in the draft are PGs/SGs (distantly followed by SFs, who are hurt by poor shooting skills), and even then they aren't of the dominant variety.Comment
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Re: NBA 2K11 - Let's talk about Association improvements
I would like to see an improvement in end of game situations. I don't feel like there is enough coaching in the final minutes of close games. I would like to see defense for offense substitutions; substitutions for shooters when down and three pointers are needed; substitutions for players the hot to stay on the court more than usual; substitutions for players who are cold to sit down if necessary; substitutions for free throw shooters to be subbed in when bad ft shooters are on the court ex. Rondo.
I hope there is a better coaching logic next yearComment
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