NBA 2K11 - Let's talk about Association improvements

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  • Shelb
    Rookie
    • Oct 2009
    • 196

    #121
    Re: NBA 2K11 - Let's talk about Association improvements

    I want some more realistic relationships between teams and players. Certain cities/teams should be more attractive to certain types of players than others. Games later in the season should mean more than others. More personalization for each player, ie Kobe does one thing a certain way in terms of contracts and LeBron does something else and Grant Hill or Vince Carter do things differently. Not just based on their "attitudes" or whatever like it is now, but based on their careers; Kobe will stay a Laker and won't get traded, Vince could be traded but some GMs might not take the chance, Grant Hill will accept a lower wage from better teams, LeBron will be torn between big cities/loyality, etc.

    Players should be given a rating of 1-99 based on marketability, which could effect their trade value as well as their decision signing with teams. Yao Ming's market would be 99 based on China, as would LeBron and Kobe based on them being the L's biggest stars. Someone like Matt Barnes would be much lower and essentially a non-factor in trades.

    Etc.

    Comment

    • 500bloc
      MVP
      • May 2003
      • 1279

      #122
      Re: NBA 2K11 - Let's talk about Association improvements

      Originally posted by Chessboxer1
      3/4 Draft Classes/Player Progression.

      As far as draft classes go, there are two things that need to be changed.

      1.)
      Problem: The grades given to the prospects are way to high. I can't tell if it's their rating in relation to the other prospects, their rating in relation to the rest of the NBA, or their potential rating when they're done growing.

      Solution: Give us two grades. One grade is what their ratings are now in each category, the other is a guess of what their ratings will become in each category. Depending on how solid your scouts are (or GM is) these numbers can be accurate or completely off, which would lead to some busts and some surprise stars.

      2.)
      Problem: There is a comparison to a current NBA player but it doesn't tell you how they compare to that player. Also, why would a player who compares to Kobe or Lebron be projected to go in the lottery, when the guy that compares to Joe Johnson be projected to go top 5?

      Solution: Instead of comparing them to a current NBA player, give them a projected player style. For example, spot-up shooter, low post scorer, shot blocker, rebounder, scoring guard, passing point guard, etc. This way when a team is evaluating what they're missing (or a gm), they can make picks that make sense.

      As far as player progression goes, i think players should have a progression range, not one set number. Instead of having a progression like 99,
      they should have a progression range. Players should have a best case scenario and worse case scenario. I'm not sure the game is smart enough to do best case worst case player comparisons, because the game only recognizes current ratings and i would flip the first time Tim Duncan, or Kevin Garnett became someone's worse case scenario because of their player ratings. Instead, have the player project to be a 88-99, or a 75-95, or a 83-87. The range will depend on how low their original rating is and how much room they have to grow.

      Comment

      • FamousAtticus
        Rookie
        • Mar 2009
        • 187

        #123
        Re: NBA 2K11 - Let's talk about Association improvements

        So after watching the NBA Playoffs all weekend long(and watching my Magic dominate) I noticed that during down parts of the game(timeouts & free throws) they showed highlights of games from earlier in the day as well as the night before and of previous match-ups of the teams playing.

        I think it would add so much to the detail of the presentation of NBA 2k Association Mode if they could implement some sort of in-game highlights of games from earlier in the day or the night before. They could even preview big match-ups coming up in the next couple of days or highlights of the last time that the teams playing played. Something quick like a 15-30sec clip with commentary would be amazing! It would add tremendously to regular season and Playoff games. Something to think about in the future of the 2k series.

        Comment

        • Hassan Darkside
          We Here
          • Sep 2003
          • 7561

          #124
          Re: NBA 2K11 - Let's talk about Association improvements

          2k11 needs cap holds in Association mode since they added bird rights. As it is, if I'm controlling NY, I can sign LeBron and Bosh, and thanks to bird rights, sign Lee too which I learned is not feasible. Lee would have a cap hold of 105% his previous contract and I'd have to renounce him if I wanted to use that space.
          [NYK|DAL|VT]
          A true MC, y'all doing them regular degular dance songs
          You losin' your teeth, moving like using Kevin Durant comb
          Royce da 5'9"


          Originally posted by DCAllAmerican
          How many brothers fell victim to the skeet.........

          Comment

          • Ev14
            Rookie
            • Nov 2009
            • 46

            #125
            Re: NBA 2K11 - Let's talk about Association improvements

            The draft process is very important obviously I look forward to bringing in new players every year. But what the 2k Association offers doesn’t really make it a essential part of running the team. I like the addition of creating a class so you can have the latest prospects. After loading the class in Association I feel strengths and weaknesses should show up already. If the prospect you’re looking at isn’t a one and done odds are your team scouts had an eye on him. Also the college season is going on at the same time as the NBA seasons so there should be developing generated stats in the player profile. The player profile should be incorporated with nba.com a section of the site called Draft. With the essentials big board, developing prospect headlines, mock drafts after the lottery and playoff selections, up and down draft stock and towards the finals draft night trades possibilities etc. You still have your board and prospect list the site would be the 2k insiders information. After the draft lottery theres the NBA draft combine I’d keep it the same as 2k10 but switch the drills to make them like the real ones. Put the people who make actual basketball decisions for every team in the gym. Also the combines only a couple of days in May.After the combine teams hold pre draft workout at their practice facilities about six players come in and perform different drills then those at the combine. I propose allowing ten players to be brought in and adding scrimmages. Again coaches, general managers, current players are in the facility watching. After the workouts which a team only gets a certain amount of days theres the draft. Also reverting back to putting everything in the calendar and getting rid of the off season tasks is smart doesn’t seem real draft lottery is before finals. Also playable practices, training camps, and summer league.<O></O><O></O><O></O><O></O><O></O><O>
            </O>

            <!-- / message -->
            Ev14

            Comment

            • RayDog253
              Pro
              • Jul 2009
              • 984

              #126
              Re: NBA 2K11 - Let's talk about Association improvements

              I only have two problems, created players with a high potential not devoloping what so ever, and all the bigs in the league shooting too much 3's. The last association I played Dwight was putting up 250 three's, and every other big man was around 150-200, wth...
              ..::Not changing this until Seattle gets another NBA team::..

              http://www.myspace.com/RD253

              Comment

              • mustardnmayo
                Rookie
                • Sep 2008
                • 250

                #127
                Re: NBA 2K11 - Let's talk about Association improvements

                All I want really is CPU trade and draft logic.

                Im sure the big man 3 point thing will be fixed since it was caused by the 2nd patch
                Go Broncos. Go Wizards.

                Comment

                • PlayaHataSupreme
                  MVP
                  • Jun 2003
                  • 2209

                  #128
                  Re: NBA 2K11 - Let's talk about Association improvements

                  I'm still hoping they fix the team records being too close together.......

                  We still need to have the 2 or 3 hapless teams that win 21 games or fewer........ the end-of-season records currently represent what you would see in BASEBALL in late June rather than NBA Basketball.

                  And even though the stats even out in due time, there are a few too many silly blowouts than I care to see......... there's more 20+ point blowouts than close games in simmed games.

                  And I still don't understand how the Warriors are always Top 5 in my Associations in rebounding.
                  Favorite Teams:
                  NBA: Houston Rockets
                  NFL: Tennessee Titans
                  MLB: Chicago White Sox
                  NCAA: Florida State Seminoles


                  Comment

                  • Onpoint17
                    Rookie
                    • Nov 2007
                    • 381

                    #129
                    Re: NBA 2K11 - Let's talk about Association improvements

                    Originally posted by mustardnmayo
                    All I want really is CPU trade and draft logic.
                    If at all humanly possible please address the AI in Association mode when it comes to CPU player trades and signings. I just started a new season in 2K10 and one team had 6 point guards! Several teams had players in the same position, rated the same and both designated as "starters". At the start of every season in 2K10 I have to thru every NBA team and dump excess players and acquire players with the proper ratings to balance out the team and the player roles. I shouldn't have to do this. The CPU should know IF a team has 4 point guards THEN another point guard should not be added. IF a player is rated 80 or above THEN another player rated 80 or above at the same position should not be added to the team. The AI needs to more aware of player roles. You can't have 2 starters at the same position. You can't fill a roster with mostly point guards or shooting guards. The AI must learn to balance the teams according to player ratings and the player roles that are already assigned.

                    Comment

                    • automatic365
                      Rookie
                      • Apr 2009
                      • 2

                      #130
                      Re: NBA 2K11 - Let's talk about Association improvements

                      Originally posted by Onpoint17
                      If at all humanly possible please address the AI in Association mode when it comes to CPU player trades and signings. I just started a new season in 2K10 and one team had 6 point guards! Several teams had players in the same position, rated the same and both designated as "starters". At the start of every season in 2K10 I have to thru every NBA team and dump excess players and acquire players with the proper ratings to balance out the team and the player roles. I shouldn't have to do this. The CPU should know IF a team has 4 point guards THEN another point guard should not be added. IF a player is rated 80 or above THEN another player rated 80 or above at the same position should not be added to the team. The AI needs to more aware of player roles. You can't have 2 starters at the same position. You can't fill a roster with mostly point guards or shooting guards. The AI must learn to balance the teams according to player ratings and the player roles that are already assigned.
                      Have you seen the TImberwolves?

                      2k, gimme the option to sign and trade!!!!

                      Comment

                      • LikMyNutz9
                        Rookie
                        • Nov 2002
                        • 46

                        #131
                        Re: NBA 2K11 - Let's talk about Association improvements

                        I agree with adding attributes to the coaches, but I think it should be a percentage base system instead of a straight point allocation. For example you have a coach that increases a player by 10% in 3pt shooting, a player that is a 90 would only see an increase of 1 point, while a player that has a rating of 70 would receive 3 points. Because more than likely a new coach isnt going to make a great 3pt shooter otherworldy but rather a slight tweak here or there. The coach would also work more with the players that are not great 3pt shooters. The coach also wouldnt be across the board but rather, Gs and Fs, or just Gs, the better the coach the more positions affected.

                        Another thing I think would help with boom or bust prospects would be a work ethic and attitude rating. For example DeMarcus Cousins has great potential, say 95, but he has questionable work ethic and attitude, so 30 for each. The user could hire a coach that has 20% for work ethic and a trainer that is 10% for work ethic, so a total addition of 30%. DeMarcus's work ethic rating would then increase 21 points to a 51, for the season. The work ethic and attitude, more so work ethic, would then contribute to the likely hood of reaching the overall potential of the player. Going back to the example, DeMarcus's work ethic rating would increase once the year was over, based on stats and coaching but wouldnt increase permanently the 21 points. So over time the better coaching and the more the coaches push the player the better the player's work ethic become, thus increasing their likelyhood of reaching their full potential.

                        Comment

                        • Hassan Darkside
                          We Here
                          • Sep 2003
                          • 7561

                          #132
                          Re: NBA 2K11 - Let's talk about Association improvements

                          ^^Agree with that. I was thinking that there needs to be another rating to offset potential. Potential doesn't represent a player well enough in the game. High potential puts too much value on a player, low potential doesn't put enough value on a player. Guys with high work ethic but not high potential should still have a decent chance of making teams, not being immediately cut due to a 62 rating straight out of the draft.
                          [NYK|DAL|VT]
                          A true MC, y'all doing them regular degular dance songs
                          You losin' your teeth, moving like using Kevin Durant comb
                          Royce da 5'9"


                          Originally posted by DCAllAmerican
                          How many brothers fell victim to the skeet.........

                          Comment

                          • Cantgetright69
                            Rookie
                            • Jun 2008
                            • 382

                            #133
                            Re: NBA 2K11 - Let's talk about Association improvements

                            There needs to be college stats and it needs to show what kind of competition he was up against. Stats by themselves aren't good if they let me know if he was playing in a wac conference or sec.

                            The big one is rookie draft pool creations. I love the fact that they have new players able to be drafted each year and they never repeat themselves. That's huge for franchise mode re-playability. But like others have said there are too many problems with centers being 7'3 and being bigger than shaq. Then you have all these weird looking players with bright blonde hair who are compared to lebron james. I know some think its funny to have superstars wearing funny colored hair but that needs to go.

                            Size needs to effect a players simulated stats. I haven't tried this yet but I bet if i had 5 point guards all starting for me depending on their overall I know that i'm going to be as successful as any other team.

                            Size Size Size. When playing a game if you had a 7'6 player rated 48 he would dominate the game if you played it. But if you sim with the 48 ovr rated player hes going to do poorly.
                            So there needs to be a way to calculate player height and weight into simulated games.

                            The default rosters need to not only play like the real teams but also simulate as the game you play. Simmed numbers are always off compared to how it would go down in an regular game played between two teams.

                            There needs to be an option where I can determine how many shots each player takes. Like for instance give lebron james 20 shots d wade 20 and bosh 15 and then have the rest up for grabs.

                            Sure we can set the player rotational minutes but whats the point if i can't control how many shots I want them to take.

                            There needs to be an improved coaching strategy. What we have now doesn't give us enough control over what happens during simmed games.

                            Also there needs to be unlimited amount of years you can play in association. I'm not sure why text sims can do that but console sports game haven't done it yet.
                            Last edited by Cantgetright69; 08-05-2010, 02:49 AM.

                            Comment

                            • imraged
                              Rookie
                              • Jun 2008
                              • 156

                              #134
                              Re: NBA 2K11 - Let's talk about Association improvements

                              I really hope they've worked on the simulation logic. I don't expect it to be perfect or anything but I'm sick of having the Lakers miss the playoffs completely while the Nets are a top 4 seed in the East in the first year of my association. I've seen this happen at least three times and other similar oddities countless times. This is with player roles, team chemistry, and injuries all off BTW.

                              Comment

                              • 1WEiRDguy
                                Rookie
                                • Jun 2009
                                • 166

                                #135
                                Re: NBA 2K11 - Let's talk about Association improvements

                                Free agency must be fixed. I started a thread about it, but i probably should have put it here, but basically no upper tier players are EVER in free agency b/c they always re-sign with the team they are currently playing with. I dont wanna feel like im cheesing and just trade for the good players, but to not even have a shot at a guy like Carmelo when the off-season comes is just crazy to me.

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