NBA 2k11 - Lets Talk Gameplay improvements

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  • Jesus
    Banned
    • Aug 2009
    • 1860

    #106
    Re: NBA 2k11 - Lets Talk Gameplay improvements

    Originally posted by RayAP19
    lol, you're so not getting the point. He said that on the RARE occasion that help defense doesn't step up to avoid an unimpeded dunk, the nearest help defender should just say "Eff it" and let him dunk.
    No, i understand perfectly, i just dont agree personally. Id never want to see a defender give up an uncontested dunk unless he's in foul trouble.


    -"The ability to run across the line, side to side, and do running hooks, spins, turns, pivots and the like"

    Its in the game, but could use branching windows to allow quicker spins.

    "-The ability to step back and hop step from the post at will"

    in the game.

    "-The ability to do that little quick spin move with our back to the basket (Tim Duncan and Carlos Boozer like this move a lot)"

    in the game, but like many of the post moves need to be faster.

    "the ability to do the Kobe/Jordan "One big shoulder fake to one side and fade away to the other side" jumper"

    in the game.

    your other suggestions are solid.

    Comment

    • RayAP19
      Banned
      • Oct 2006
      • 2668

      #107
      Re: NBA 2k11 - Lets Talk Gameplay improvements

      Originally posted by Jesus
      No, i understand perfectly, i just dont agree personally. Id never want to see a defender give up an uncontested dunk unless he's in foul trouble.
      But it happens in real life. How could you not want that in the game? I don't understand.

      Originally posted by Jesus
      -"The ability to run across the line, side to side, and do running hooks, spins, turns, pivots and the like"

      Its in the game, but could use branching windows to allow quicker spins.
      If running hooks are in the game, they're WAY too difficult to do. I've never even seen the AI do one (I think maybe one, but I didn't think it was a running hook animation, I thought it was a layup that was just positioned right and coincidentally looked like a Duncan-esque running hook)

      Originally posted by Jesus
      "-The ability to step back and hop step from the post at will"

      in the game.
      I'll try later on.

      Originally posted by Jesus
      "-The ability to do that little quick spin move with our back to the basket (Tim Duncan and Carlos Boozer like this move a lot)"

      in the game, but like many of the post moves need to be faster.
      Exactly, and on top of that, a lot of times I'll throw an entry pass, and the defender will go for the steal and miss, and I should be able to spin and face the basket quickly and all in one motion attack the rim since the defender is out of the play. Nope, my player just stands there like :-0...

      Originally posted by Jesus
      "the ability to do the Kobe/Jordan "One big shoulder fake to one side and fade away to the other side" jumper"

      in the game.
      I don't think it is, and if it is, it's one canned animation, and not something you can do at will. That's what I meant.

      Originally posted by Jesus
      your other suggestions are solid
      Thank you.

      Comment

      • Jesus
        Banned
        • Aug 2009
        • 1860

        #108
        Re: NBA 2k11 - Lets Talk Gameplay improvements

        Originally posted by RayAP19
        lol, you're so not getting the point. He said that on the RARE occasion that help defense doesn't step up to avoid an unimpeded dunk, the nearest help defender should just say "Eff it" and let him dunk.

        <object width="640" height="385">


        <embed src="http://www.youtube.com/v/jImwLN0NI74&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>

        In 2K10, Ilgauskas would have done some flying swat animation that he can't do in real life anyway-- on top of that, no one minus the greatest shot-blockers in the league would have dared to step up on Wade right there. It's not worth it.

        His point was also that sometimes 2 or 3 players will come flying from across the court to contest a dunk, and since collision detection is poor and dunking is so easy, what you get is LeBron dunking on an entire froncourt instead the other team's SF, PF and C clobbering the hell out of King James and sending him to the floor in a heap, which would be more realistic. In all honesty though, IRL, rarely does more than one player jump when a player appears to be attempting a layup. Not so in 2K10.

        That was an example of HORRIBLE defense by a sloth-footed player. To replicate that all 2K needs is foot-planting and a shot blocking system that takes momentum into account so to eliminate cross court lunging.

        Comment

        • RayAP19
          Banned
          • Oct 2006
          • 2668

          #109
          Re: NBA 2k11 - Lets Talk Gameplay improvements

          Originally posted by Jesus
          That was an example of HORRIBLE defense by a sloth-footed player. To replicate that all 2K needs is foot-planting and a shot blocking system that takes momentum into account so to eliminate cross court lunging.
          But he didn't just let him have it because he's Ilgauskas and he has cement feet. 95% of the league's big men would have stepped away.

          Comment

          • Jesus
            Banned
            • Aug 2009
            • 1860

            #110
            Re: NBA 2k11 - Lets Talk Gameplay improvements

            Originally posted by RayAP19
            But it happens in real life. How could you not want that in the game? I don't understand.



            If running hooks are in the game, they're WAY too difficult to do. I've never even seen the AI do one (I think maybe one, but I didn't think it was a running hook animation, I thought it was a layup that was just positioned right and coincidentally looked like a Duncan-esque running hook)



            I'll try later on.



            Exactly, and on top of that, a lot of times I'll throw an entry pass, and the defender will go for the steal and miss, and I should be able to spin and face the basket quickly and all in one motion attack the rim since the defender is out of the play. Nope, my player just stands there like :-0...



            I don't think it is, and if it is, it's one canned animation, and not something you can do at will. That's what I meant.



            Thank you.

            Yea it happends, but its because of bad D, and human limitations. Nba 2K has the bad D, lol and if it did a better job of representing human limitations then you'd have your open dunks. And its not canned, ive done it, and KG has done it to me.

            Comment

            • RayAP19
              Banned
              • Oct 2006
              • 2668

              #111
              Re: NBA 2k11 - Lets Talk Gameplay improvements

              Originally posted by Jesus
              Yea it happends, but its because of bad D, and human limitations. Nba 2K has the bad D, lol and if it did a better job of representing human limitations then you'd have your open dunks.
              I don't understand what you mean. You sound like you just agreed with the rest of us that it should be in.

              Originally posted by Jesus
              And its not canned, ive done it, and KG has done it to me.
              No, I don't mean that little soft shimmy shake that KG does, I'm talkin about the HUGE shoulder fake that LeBron likes to use now, if you're a Cavs fan. Mike and Kobe are the two guys I remember using it the most.

              Comment

              • Jesus
                Banned
                • Aug 2009
                • 1860

                #112
                Re: NBA 2k11 - Lets Talk Gameplay improvements

                Originally posted by RayAP19
                But he didn't just let him have it because he's Ilgauskas and he has cement feet. 95% of the league's big men would have stepped away.
                thats where you're wrong. Thats exactly why it happened. A quicker player would have tried to take a charge, and a shot blocker would have either blocked, forced a lay-up or fouled.

                Comment

                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #113
                  Re: NBA 2k11 - Lets Talk Gameplay improvements

                  Originally posted by RayAP19
                  I don't understand what you mean. You sound like you just agreed with the rest of us that it should be in.



                  No, I don't mean that little soft shimmy shake that KG does, I'm talkin about the HUGE shoulder fake that LeBron likes to use now, if you're a Cavs fan. Mike and Kobe are the two guys I remember using it the most.
                  I mean, yes it happends in real life, and would happen in the game if 2ks foot-planting, momentum and jumping were realistic. They should fix those and make the D rotate properly before intentionally adding defensive lapses to an already spotty D. And know what you mean, and its in.
                  Last edited by Jesus; 03-16-2010, 12:46 AM.

                  Comment

                  • Ewberdude
                    Rookie
                    • Dec 2002
                    • 228

                    #114
                    Re: NBA 2k11 - Lets Talk Gameplay improvements

                    Originally posted by Jesus
                    Ok, so you complain that there are too many dunks, and instead of suggesting how to solve that you ask for the dunks to be flashier?
                    That's not what I said. I said that there are too many dunks AND too many of those dunks are unrealistically contested, yet still successful. Most of the time when dunks happen, it's because dudes are wide open. It should be a special occasion when someone punches in traffic and the game should make it more special when it occurs.

                    Do me a favor and read what I write before you get sassy next time.

                    Everyone else, thanks for getting what I was saying.
                    Last edited by Ewberdude; 03-16-2010, 11:35 AM.

                    Comment

                    • Jesus
                      Banned
                      • Aug 2009
                      • 1860

                      #115
                      Re: NBA 2k11 - Lets Talk Gameplay improvements

                      A day later? Thought long and hard. cute. What I listed, and uncontested dunks are what you asked for. And you did acknowledge the ease of dunking w/o offering a solution, so clearly my post was accurate.

                      Every dunk in traffic isnt special, matter of fact on average the are only 3 vanilla dunks a game in the NBA.
                      Last edited by Jesus; 03-16-2010, 11:45 AM.

                      Comment

                      • Ewberdude
                        Rookie
                        • Dec 2002
                        • 228

                        #116
                        Re: NBA 2k11 - Lets Talk Gameplay improvements

                        Originally posted by Jesus
                        A day later? Thought long and hard. cute. What I listed, and uncontested dunks are what you asked for. And you did acknowledge the ease of dunking w/o offering a solution, so clearly my post was accurate.

                        Every dunk in traffic isnt special, matter of fact on average the are only 3 vanilla dunks a game in the NBA.
                        Sorry, jesus. I have this thing that prevents me from responding to every internet forum post within seconds. It's called a job. It's not like I formulated some comeback, I just defended an innocent suggestion that I made about a videogame that you (and only you) seemed to catch an attitude over.

                        You clearly misread (and continue to misinterpret) my original post, so I guess we can just leave it at that. Thanks for this extremely productive exchange on how to improve our favorite sports simulation.

                        Comment

                        • stretch45
                          Rookie
                          • Feb 2006
                          • 149

                          #117
                          Re: NBA 2k11 - Lets Talk Gameplay improvements

                          all the advanced post moves would be put wear tell me
                          cause the post moves all go back LT to the stick u will already be doing that

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47572

                            #118
                            Re: NBA 2k11 - Lets Talk Gameplay improvements

                            Originally posted by Jesus
                            I said nothing to suggest I wanted 15ft hook shots. I have no idea where you got that from. I suggested a control modification "when close" to the basket to allow hooks and fades.
                            Oh no I think what I had said was directed to some that you quoted...lol
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • jeebs9
                              Fear is the Unknown
                              • Oct 2008
                              • 47572

                              #119
                              Re: NBA 2k11 - Lets Talk Gameplay improvements

                              I thought this year dunk in traffic was a lot more better in my opinion. You don't see dunks on 4-5 players like 2k9. I'm actually cool with the way it is now. Because you actually need momentum to get dunks. I remember Josh Smith could average about 30 on dunks alone (in 2k9).
                              Hands Down....Man Down - 2k9 memories
                              http://www.youtube.com/watch?v=4IHP_5GUBQo

                              Comment

                              • boston3thesequel
                                Rookie
                                • Sep 2009
                                • 194

                                #120
                                Re: NBA 2k11 - Lets Talk Gameplay improvements

                                The dunking animations and limits for players without big man packages really bugs me.

                                There aren't enough 2 hand dunk animations and players don't hang on the rim enough for me.

                                Also, any athletic player can do a standing dunk not just players with big man dunk packages. And alot of standing dunks need to be removed from the game because they are just too flashy. Not enough, just go up and dunk it animations, they're always doing a tomahawk or somethin.

                                ThaBeast21v1 roster coming 2k11

                                Comment

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