NBA 2K11 at E3: The Death of Isomotion

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  • CaliDude916
    MVP
    • May 2010
    • 1073

    #31
    Re: NBA 2K11 at E3: The Death of Isomotion

    Originally posted by BlueNGold
    Dribbling is on the L stick this year.

    I disagree with you on the shot stick needing to go. That's one of 2K's best features. It gives you so much control over any other previous basketball game (pre-2K6 when comparing to older 2K games).
    The article says they got rid of Isomotion controls, which means no dribbling with the LS.
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    • youvalss
      ******
      • Feb 2007
      • 16599

      #32
      Re: NBA 2K11 at E3: The Death of Isomotion

      the Shot Stick is what saved the series for me after 2K4 and 2K5...and also the 2K6 Isomotion. If not for that, I wouldn't buy 2K6 and on...
      My Specs:

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      • JordanMars
        Banned
        • Apr 2010
        • 35

        #33
        Re: NBA 2K11 at E3: The Death of Isomotion

        for the free throws the shot stick was heavly needed the free throw shooting used to be impossible

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        • blingballa333
          MVP
          • Sep 2004
          • 1523

          #34
          Re: NBA 2K11 at E3: The Death of Isomotion

          Originally posted by CaliDude916
          The article says they got rid of Isomotion controls, which means no dribbling with the LS.
          Just because they got rid of isomotion doesn't mean that crossovers won't still be on the left stick. Actually, if you read GameInformers impressions of 2K11, they say that they saw the developer using the LS to do crossovers.

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          • Teebone21
            Banned
            • Jul 2008
            • 757

            #35
            Re: NBA 2K11 at E3: The Death of Isomotion

            L stick dribbling wow now we can have everyone like iverson just like nba live. iso is already great no need for them to change it

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            • TreyIM2
              MVP
              • Apr 2009
              • 1424

              #36
              Originally posted by BlueNGold
              I know you said you're joking but what does this have to do with anything?
              I think there is a subconscious connection through the controls to what's going on when a person is an actual basketball player than someone who doesn't play.
              Case in point - My boy plays b-ball, too, and he could NEVER get into console basketball games, although he was a console gamer growing up, because the feel wasn't right to him, so, one day right after the Live 10 demo came out, he was in town and came by to play Madden 10, with Madden being his favorite game to play for the last decade or so, and he wanted to check out the Live 10 demo, first. Guess what? He couldn't put it down. One of the first things he said about the game was how he dug how the moves were on the right joystick because it made him "feel" like he was on the ball court. We musta played over 20 games of the demo because he couldn't get enough of it and we never did get to Madden.
              Just cuz you pour syrup on ish....

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              • youvalss
                ******
                • Feb 2007
                • 16599

                #37
                Re: NBA 2K11 at E3: The Death of Isomotion

                When is the funeral?
                My Specs:

                ZX Spectrum
                CPU: Z80 @ 3.5 MHz
                GPU: Monochrome display
                RAM: 48 KB
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                • TreyIM2
                  MVP
                  • Apr 2009
                  • 1424

                  #38
                  Originally posted by JordanMars
                  for the free throws the shot stick was heavly needed the free throw shooting used to be impossible
                  That's actually where I LIKED the shot stick. Otherwise, right stick for moves, please...for the most part. Gotta see what Elite 11 does with the combination of shot and moves on one stick.
                  Just cuz you pour syrup on ish....

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                  • Teebone21
                    Banned
                    • Jul 2008
                    • 757

                    #39
                    Re: NBA 2K11 at E3: The Death of Isomotion

                    wow are most of you new to 2k that post here.Seems every new guy wants the right stick to be for dribbling lol. wtf this isnt nba live kiddies. this is 2k where shot stick will AWAYS be from now on. i own nba live 08-10 and dribbling with the stick is to arcadey, doesnt require users to LEARN anything. in 2k you have to learn the moves but brain power isnt supposed to be used on a videogame it seems. everyone switches to ALT A config and claim they know how ot play the game. instead of wishing that RT = dribbling how about PRACTICE MODE= learn to dribble?
                    Last edited by Teebone21; 06-16-2010, 01:33 AM.

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                    • Dalsanto0026
                      Banned
                      • Aug 2007
                      • 729

                      #40
                      I'm glad they removed isomotion. Good to hear about the devs focusing on polishing the look and feel of the game.

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                      • Teebone21
                        Banned
                        • Jul 2008
                        • 757

                        #41
                        Re: NBA 2K11 at E3: The Death of Isomotion

                        Originally posted by Dalsanto0026
                        I'm glad they removed isomotion. Good to hear about the devs focusing on polishing the look and feel of the game.
                        why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?

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                        • ProtoPunch
                          Rookie
                          • Oct 2007
                          • 125

                          #42
                          Re: NBA 2K11 at E3: The Death of Isomotion

                          Sorta kinda surprised, but if the developers believe they have something better then go for it. Just make sure Tracy Morgan unveils it.

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                          • blingballa333
                            MVP
                            • Sep 2004
                            • 1523

                            #43
                            Re: NBA 2K11 at E3: The Death of Isomotion

                            Originally posted by Teebone21
                            why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
                            The problem with Isomotion isn't the fact that it's too "difficult". It's that it is hella unresponsive and needs a change. For cripes sake we've had the same dribbling system, with the same name, since 2k5. We need an overhaul.

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                            • Dalsanto0026
                              Banned
                              • Aug 2007
                              • 729

                              #44
                              Re: NBA 2K11 at E3: The Death of Isomotion

                              Originally posted by Teebone21
                              why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
                              Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.

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                              • blingballa333
                                MVP
                                • Sep 2004
                                • 1523

                                #45
                                Re: NBA 2K11 at E3: The Death of Isomotion

                                Originally posted by Dalsanto0026
                                Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
                                Great post.

                                2K11 NEEDS a more simple, but at the same time, more complex and responsive control scheme when it comes to crossovers. Simple as that.

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