NBA 2K11 at E3: The Death of Isomotion

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #76
    Re: NBA 2K11 at E3: The Death of Isomotion

    Originally posted by Kaanyr Vhok
    2k10's isomotion had good timing. You had to set moves up. Thats a good thing. That worked. It was also accurate. I normally got what I wanted. My issue was that it wasn't balanced. There still wasn't enough fumbles and picked up dribbles. Some isomotion moves, moved the defender automatically. That was the main issue I had.

    I would not mind seeing it mapped to the right stick if we can keep the shot stick. Really I think changes have to start with the defense.
    Agree with the bold 100%. There needs to be more penalties for excessive dribbling without a plan.
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • dopeismarcus
      Rookie
      • Jun 2010
      • 35

      #77
      from 2k admin ron:

      "I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
      @orioles
      @ravens

      Comment

      • Bolt957
        Pro
        • May 2010
        • 689

        #78
        Na na na na, hey, hey, hey, GOODBYE! D.O.I. (Death of Isomotion)
        PS5 PSN: MellowTheMyth | Xbox Series Gamertag: MelloTheMyth

        Comment

        • sportyguyfl31
          MVP
          • Nov 2005
          • 4745

          #79
          Praise Jay-Suz.

          Ive thought quick strike was the better system for a while now.

          Isomotion and me, never mixed well.

          Comment

          • Aces15
            Pro
            • Jul 2008
            • 877

            #80
            Re: NBA 2K11 at E3: The Death of Isomotion

            Originally posted by dopeismarcus
            from 2k admin ron:

            "I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
            That sounds perfect to me. I think most people had a problem with the lack of control and the sluggishness rather than "isomotion." At least that's the way it was for me.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #81
              Re: NBA 2K11 at E3: The Death of Isomotion

              Originally posted by dopeismarcus
              from 2k admin ron:

              "I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
              Welcome to OS dopeismarucs way bring the thunder with your first post family !
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Goffs
                New Ork Giants
                • Feb 2003
                • 12278

                #82
                Re: NBA 2K11 at E3: The Death of Isomotion

                i hope the defense gets the same treatment with more control....there are just way to many trigger animations where the defender gets stuck in an animation when an offensive player initiates a move...

                Comment

                • Tha_Kid
                  All Star
                  • Oct 2002
                  • 6550

                  #83
                  Re: NBA 2K11 at E3: The Death of Isomotion

                  Originally posted by WTF
                  The lack of response I had with 2k10's Isomotion was the push in the coffin with that title. I could not play it for over a month or so, without getting aggrivated, and shelving it. Live was no better for me either, so I was left without a bball fix last year.

                  Come to look at it, the "feel" that was 2k which was getting stale to me, was actually the lack of a responsive dribbling and movement system. I was tired of pressing specific button combo's that didn't correlate to what was being shown on screen. Go back a few iterations of the title, and you'll find that you can perform the move you want, at the time you want... without worry that you're going to do the wrong move. Last year, I had to use two dribble modifiers, twirl the left stick 360 degrees, rotate the right stick in the shape of a star, press x four times repeatedly, followed by RB, LB, RT, LT, x, a, x, a then Start... to get a simple crossover. Exaggeration, yes... but dribble moves shouldn't come at the cost of pushing the right combination. We're not playing streetfighter. We just need a responsive dribbling system, that what you do with the stick, will somehow correlate to dribbling on screen. Live's dribbling system has been pretty good, but I prefer to keep the right stick as shot stick only. I don't want to mimic Live's system.

                  Asking for a lot? Yes... But it was almost perfect in years past.... and I feel that if they could just go back to what made Isomotion successful, then it'd prevent the game from getting stagnant/stale/scripted/canned/unresponsive/insert word here, and allow me to once again enjoy a stellar bball game, with stellar AI.

                  End of rant...
                  Agree on all counts. Very interested to hear more about both animations and successor to isomotion.

                  Comment

                  • BigDaneAyMane
                    Rookie
                    • Jun 2010
                    • 128

                    #84
                    I really hope we have not seen the last of the shot stick. It is the perfect method of shooting in basketball games and I can't imagine going back to buttons. Why does everyone want to see Isomotion gone? Don't really get it. Yes it would be nice to have more moves, but the system works really good as is.

                    Maybe it's because I'm strictly an online player, finding the CPU to be either way too easy or too hard , but I feel the gameplay is really not a huge area of concern. People complain too much about so-called "exploits" but the reason this is my favorite sports series and my most played game yearly is because I truly feel like almost anything can be countered if you play basketball the way it's been to be played.

                    What really needs to be fixed is the lame servers and the variety of gameplay online. Would love to see different variations of ranked games. Difficulty, Time length, etc. I've never understood why there isnt a separate ranked match section for customs teams built through Association or something like that.

                    I also hope the Jordan cover means legendary teams, and a Legendary Ranked Mode using the those teams. It'd be cool to go back and use the 96 Bulls against the Kobe-Shaq Lakers, recreate the Magic/Bird rivalry or take some of those great Reggie Miller, Patrick Ewing, Charles Barkley, Clyde Drexler (Blazer) teams that didn't win it all and play with them.

                    Comment

                    • Shakedowncapo
                      MVP
                      • Aug 2002
                      • 4031

                      #85
                      Re: NBA 2K11 at E3: The Death of Isomotion

                      Guys, for the last time...

                      THE SHOT STICK IS GOING NOWHERE.

                      If anything, they would upgrade it significantly to combine with their new dribbling system.

                      Comment

                      • ibe3zy
                        Banned
                        • Aug 2008
                        • 127

                        #86
                        FINALLY, one of the worst features in the history of sports games is gone...2k has earned $20 from my pockets, let's see if they can get the other $40

                        Comment

                        • Shinyhubcaps
                          MVP
                          • Oct 2007
                          • 1786

                          #87
                          I liked Isomotion. It could just have been implemented better.

                          Remember when NHL 2K8 dumbed down its controls and fewer people liked the game? Hopefully we still get rewarded for knowing the controls (triple threat and the like).

                          It would be weird if they do right stick dribbling the same year Live/Elite does the shot stick.

                          Comment

                          • bigeastbumrush
                            My Momma's Son
                            • Feb 2003
                            • 19245

                            #88
                            Re: NBA 2K11 at E3: The Death of Isomotion

                            Isomotion was the one thing that kept me away from 2K since 2K8.

                            This is great news IMO.

                            Go Wang!

                            Comment

                            • NINJAK2
                              *S *dd*ct
                              • Jan 2003
                              • 6185

                              #89
                              Re: NBA 2K11 at E3: The Death of Isomotion

                              They were actually thinking of changing their dribbling system before Wang came back but I can't stop you if you want to give him all the credit.
                              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                              Comment

                              • Epiffani
                                Supporter
                                • Aug 2008
                                • 331

                                #90
                                Re: NBA 2K11 at E3: The Death of Isomotion

                                Originally posted by NINJAK2
                                They were actually thinking of changing their dribbling system before Wang came back but I can't stop you if you want to give him all the credit.
                                You are correct. In fact, if I'm not mistaken I think I came across one of your posts not too long ago, and you posted an article that dated back to last year (I believe, can't remember the exact thread), and they mentioned something about dribbling possibly being a primary focus for the next iteration (which was 2k11). This was before we had any information from E3, or other media outlets, so a good display of clairvoyance on your part.

                                Comment

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