NBA 2K11 at E3: The Death of Isomotion

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  • J_Posse
    Greatness Personified
    • Jun 2005
    • 11255

    #121
    Re: NBA 2K11 at E3: The Death of Isomotion

    Originally posted by Pared
    They better not have made it exactly like 2k7's system.

    2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

    All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

    Until we see that, these games will never emulate what they are trying to achieve properly.
    Over dribbling should be punished by having the player lose the ball or travel. The defense should also be able to make to offensive player pick up their dribble as a counter to excessive dribbling.

    They've had the right ideas in the last couple iterations, I just think it's very difficult to implement everything while pleasing everyone. The also need to implement blocking fouls on the perimeter for pressing too often on defense.

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    Comment

    • Tarheel
      Banned
      • Dec 2003
      • 885

      #122
      Re: NBA 2K11 at E3: The Death of Isomotion

      Originally posted by Pared
      They better not have made it exactly like 2k7's system.

      2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

      All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

      Until we see that, these games will never emulate what they are trying to achieve properly.
      Actually I thought it was just average.
      Last edited by Tarheel; 06-17-2010, 04:46 PM.

      Comment

      • Aces15
        Pro
        • Jul 2008
        • 877

        #123
        Re: NBA 2K11 at E3: The Death of Isomotion

        I think this whole philosophy of more control HAS to do away with lock-on defense. I have hated that ever since it was introduced in 2K8, and I've yet to see it done well in either Live or 2K.

        What made the one-on-one game so fun in 2K7 was that it was just you and your man. You got into your defensive stance and you actually played defense on him. Sure it wasn't perfect since like others have said it might have allowed for "too much" responsiveness.

        Regardless, the way 2K7 handled defense was something that still sticks out to me as something I've been longing for in a game ever since.

        And to add onto that, to do away with the lock-on defense would probably mean to get rid of A LOT of skating around and moments where you completely lose control.

        I just hope the same focus they are putting into the offensive side of the ball in terms of control is translated to the defensive side of the ball.

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #124
          Re: NBA 2K11 at E3: The Death of Isomotion

          Originally posted by SacKings1999

          I also realize the run and gun track meet has already been done in the mid 90s with NBA Jam, haha, that's not at all what I want. Just some of the dribble animations in 2k10 are really undesirable and make the game feel sluggish at times (getting hung up on invisible players, invisible force fields that make your player bump and slow down, etc...).
          I'm right there with you that must be addressed.

          @ Pared that's the next level there. A combination of what Jeeb's was saying with your comment about throwing the stick like a monkey. If tried to break out of something that physically can't be broken out of there is a penalty. Lord that would be something to see. You try a double cross but your timing is off and the ball hits your knee or something like that.... Maybe that could be a way to separate between levels also. Instead of super human AI you need to display more precise moves with the rock.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #125
            Re: NBA 2K11 at E3: The Death of Isomotion

            Fingers crossed Czar.
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            [OS Vets NBA 2k7 Champion]
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            Comment

            • jordankobewade7
              Rookie
              • Jun 2009
              • 139

              #126
              Great news,bcuz imo this is all 2k has been lacking...if they add in a bunch of dribble animations,like say,25-30 per category(crossover,hesitation,step back,etc) along with the control on the right stick..it will be on another level,literally.with the dribbling in 2k10 its random and u pray it works. Plus ur repeating the same moves about 1000x per game you play. Just imagining being able to precisely conrtol everything I want to do in 2k,along with the variety of animations and ways to do these moves is crazy.having the moves vary from player to player and situation to situation to where every moment seems fresh is just amazing. Quite simply its exactly what 2k is missing,and I've been calling for it ever since 2k10. We need shotstick to be toggled on/off by the right or left trigger so we can activate it on the fly when needed,and have it off when we don't. Just think how many possessions will be saved per season by deactivating the shortstick when we don't need it. Can we say no more heaves from full court after inbounding in a close game or otherwise???? REVOLUTION!

              Check out my arena and 2k11 wishlist,tell me what u think! Thx!

              Comment

              • jordankobewade7
                Rookie
                • Jun 2009
                • 139

                #127
                Also,just came to mind...they need to fix the pivoting and pre-dribble moves...everytime u jab and attempt to shoot u take two steps without dribbling before you shoot.that's a travel!cmon 2k,every bball player that's played organized ball knows u cannot lift ur planted foot until the ball hits the floor..also, the pre-dribble options are very limited.I should be able to hold the ball behind me or extend the ball out palmed in one hand ala mj or tmac,or bring it down and around or up and around ala kobe.many players shoot out of these types of moves,or begin their attack starting with them,so this needs to be in.

                Comment

                • Kaanyr Vhok
                  MVP
                  • Aug 2006
                  • 2248

                  #128
                  Re: NBA 2K11 at E3: The Death of Isomotion

                  Originally posted by reptilexcq
                  Please bring back the speed of NBA 2K7....I been saying this since NBA2K8 came out, the game is never the same without the speed of NBA 2k7. It is just not realistic. I don't care if you want to make it a sim but can't you speed up the game and still make it a sim??? All you did was slow down the game but that ain't fun. The developers have never attempted to do what i suggested which is maintain the speed of NBA2k7 and make it a sim. If you can do that...it will be a PERFECT GAME!!

                  NBA2k7 is so responsive and you feel like you're in control of the player and do what you want it to do. You just feel in total control of the game and not some gimmick due to lack of response or delay in commands like they did with the previous versions. I always say that if they come out with 2K7.5, it WILL SELL!!

                  They brought back the speed in 2k9. The jogging in 2k10 is still too fast.

                  Comment

                  • Pitfighter87
                    Pro
                    • Nov 2009
                    • 803

                    #129
                    Re: NBA 2K11 at E3: The Death of Isomotion

                    Originally posted by dopeismarcus
                    from 2k admin ron:

                    "I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
                    This i can live with.But right stick moves......no sir.Like i said in another post this is what i was hopen for just better response not an entire overhaul of Lives,excuse me,NBA Elites cheese system.This makes me feel better

                    Comment

                    • bearschicago
                      Pro
                      • Jul 2008
                      • 674

                      #130
                      Re: NBA 2K11 at E3: The Death of Isomotion

                      Originally posted by Kaanyr Vhok
                      They brought back the speed in 2k9. The jogging in 2k10 is still too fast.
                      Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

                      Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.

                      Comment

                      • Kaanyr Vhok
                        MVP
                        • Aug 2006
                        • 2248

                        #131
                        Re: NBA 2K11 at E3: The Death of Isomotion

                        Originally posted by bearschicago
                        Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

                        Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
                        That more of an issue with the slow defensive stance that doesnt give ground well and the lack of momentum at full speed. Top speeds are pretty accurate.

                        Comment

                        • bearschicago
                          Pro
                          • Jul 2008
                          • 674

                          #132
                          Re: NBA 2K11 at E3: The Death of Isomotion

                          Originally posted by Kaanyr Vhok
                          That more of an issue with the slow defensive stance that doesnt give ground well and the lack of momentum at full speed. Top speeds are pretty accurate.
                          This is what I'm talking about:

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                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47562

                            #133
                            Re: NBA 2K11 at E3: The Death of Isomotion

                            Originally posted by Pitfighter87
                            This i can live with.But right stick moves......no sir.Like i said in another post this is what i was hopen for just better response not an entire overhaul of Lives,excuse me,NBA Elites cheese system.This makes me feel better
                            Thanks I didn't even see that post by Ronnie.....That makes me feel a little better. From one of the interviews at E3 the guy made it like they were making more like their pitching system for Baseball game. Where each dribble move would have a chain of commands before the move executed.


                            Originally posted by bearschicago
                            Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

                            Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
                            The court size is pretty ok. I wouldn't know how to handle that situation.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • Starlin4Prez
                              Banned
                              • May 2010
                              • 731

                              #134
                              Re: NBA 2K11 at E3: The Death of Isomotion

                              You kno there is a problem with your motion physics when you push the stick to take one step and he takes like 10 and goes in the backcourt. Or numerous other moving issues. Or trying to take a step back to get to the 3 point line is impossible. This game, especially last year seemed so clunky and sluggish at times. I loved isomotion when it first came out but now with the amount of control we see in games and fluidity of motion, it's pretty much dated technology.

                              I just want to love 2k again, but after last year's game it was really tough to do so.

                              Comment

                              • SeaNNyT
                                Pro
                                • Jul 2006
                                • 657

                                #135
                                Re: NBA 2K11 at E3: The Death of Isomotion

                                Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
                                S E A N N y T

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