First let me say that <Insert 2k dreamcast speech here> and as my name implies I prefer 2k over live (But I do play live too its good to have options).
In my opinion, I do not agree with this 100% control propaganda if what they meant by giving total control will sacrifice realism.
Why? I'll give an example in dribbling: Let's say I want to execute a spin move and at the middle of the spin my defender was able to block my path in the right direction. In this case I should be able to break the animation into a half spin or maybe if the defender is good enough then he may be able to draw a charge. But if total control means that I can break out into a step back or cross over animation or a behind the back animation, I don't think that's "SIM" either.
Pull Up Jumpers: I should not be able to execute a pull up jumper when the ball is halfway down while running at full speed, why? Cause I don't think anyone can do that in real life. So 2k did is they included the "awkward feet shuffle animation" so that it won't look like the ball magically teleported from the air to your hand. And the sad part here is most 2k players want the ability to pull up whenever wherever however which is not "SIM" either.
Half step spin/Pro hops: In my opinion 2k has balanced the half step spin very well but not the pro hop. There is a reason why we rarely see a half step spin in the nba and that is because its an extremely risky move that will lead to a charge or a travel (yup 2k nailed it). But the pro hop has no risk/reward thing going on and made it so cheesable last year;
Passing: This is the part I hate the most in 2k10, it is so easy to pass inside the paint pre patch. post patch and post post patch lol. And I also hate the fact that sometimes we commit a turnover bevause the cpu needs to catchup lol.
Defense: In my opinion 2k and live should concentrate in defense control since both games virtually does not give as much control in defense compared to offense. If I am a good lateral defender I should be able to block the ballhanldler's way most of the time if they spam multiple and1 moves like a freaking ape with a ball. But I should not be able to close out on help D as fast as a freaking cheetah.
Layups and dunks: 2k basically made these so easy which led to the PiP issue and yet did not gave us the full control (which hand to use). The ability to change shots in mid air should be more polished and should have more risks than reward.
Moving without the ball: Yeah its a pain especially in MY player mode. Like some posters here said, "its like walking on mud". The problem here is that the game decides if the user will face up or sprint which led to the "walking on mud" issue.
Rebounding: Aside from the "I want to execute a tip in dunk so the one boxing me out should jump early" issue, 2k pretty much nailed this but may need some minor tweaks (Court Positioning over ratings).
So basically I also want to shoot a three without struggling and I don't want to slow down during a fast break. I also want as much control as I need without sacrificing realism.
So what do you guys think?
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