NBA 2K11 Developer Insights: Making a Smarter Game

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  • Shakedowncapo
    MVP
    • Aug 2002
    • 4031

    #166
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    You know you could pull up quicker by hitting the left trigger? It basically stops all momentum.

    Comment

    • -DaVe-
      Rookie
      • Aug 2007
      • 492

      #167
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      I wonder if headtracking will finally be in place this season. I'm tired of seeing players run up the court on fast breaks without turning their heads. Its like these guys have telekinesis or something..
      Tom Brady :" We're only going to score 17 points? ha ha ha"
      NY GIANTS win Superbowl XLII - 17-14

      Comment

      • Dewie12
        Banned
        • Jul 2010
        • 787

        #168
        Re: NBA 2K11 Developer Insights: Making a Smarter Game

        Originally posted by Beluba
        We added an Absolute option for the Shot Stick if you don't like it camera-relative.
        Thank you sir! Much props.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #169
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          Originally posted by blues rocker
          hey Beluba. Any chance you can address how jumpshooting will work this year? I loved Live 10's "momentum jump shooting" in which the players would perform more "moving jumpers" if they were moving at the time of the shot...2k's jump shooting felt a bit sluggish because too often the players would stop to plant their feet and take a too-slow "spot up" jumper, even when they were moving when you activated the shot stick. i feel that if you are moving your player with the left stick and then you shoot, the player should shoot a "moving shot" because his momentum was still active when the user executed the shot command.
          I wrote about shooting in another Insight. Should be released in a couple weeks.

          Comment

          • infam0us
            MVP
            • Jan 2009
            • 1607

            #170
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Looking forward to that insight, I really don't want to purposely drift left or right anymore. Purposely making the shot difficult just to make it look realistic, was I the only one who constantly did it for no reason?

            Comment

            • Vast
              MVP
              • Sep 2003
              • 4015

              #171
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              Originally posted by Dewie12
              I hope they have changed end game logic. Hopefully teams will run inbound plays!

              I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

              Hopefully the game is better in the last two minutes.
              Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

              It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47562

                #172
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                Originally posted by Vast
                Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

                It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
                I've lost games like that...My friends sit there and think they played the great inbound defense of all time....SMH..But this has been a problem for the last 2-3 years.
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #173
                  Re: NBA 2K11 Developer Insights: Making a Smarter Game

                  Originally posted by Beluba
                  We added an Absolute option for the Shot Stick if you don't like it camera-relative.
                  It took me getting on you to put it in for defense, and you leaving and coming back for it to finally get in for offense.

                  Damn it, this was all part of your master plan all along.
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                  [OS Vets NBA 2k7 Champion]
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                  Comment

                  • jeebs9
                    Fear is the Unknown
                    • Oct 2008
                    • 47562

                    #174
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Originally posted by RipCity71252
                    If they do, it's rare. At least when I play the CPU.

                    For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
                    Originally posted by Crossover1
                    I thought they did already...
                    They alread do. I been playing with ffaacc03 roters in my franchise. And the players do it all the time. So I don't know want your talking about...
                    Hands Down....Man Down - 2k9 memories
                    http://www.youtube.com/watch?v=4IHP_5GUBQo

                    Comment

                    • Crossover1
                      MVP
                      • Feb 2009
                      • 1925

                      #175
                      Re: NBA 2K11 Developer Insights: Making a Smarter Game

                      Originally posted by jeebs9
                      They alread do. I been playing with ffaacc03 roters in my franchise. And the players do it all the time. So I don't know want your talking about...
                      Exactly. Maybe it's the roster...
                      'Only The Strong Survive'

                      Comment

                      • Eman5805
                        MVP
                        • Mar 2009
                        • 3545

                        #176
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        Originally posted by Beluba
                        I wrote about shooting in another Insight. Should be released in a couple weeks.
                        What?! GAH!

                        Oh well. Anticipation will make me appreciate it more.

                        Comment

                        • Doc K
                          Banned
                          • Apr 2009
                          • 58

                          #177
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          Originally posted by Dewie12
                          I hope they have changed end game logic. Hopefully teams will run inbound plays!

                          I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

                          Hopefully the game is better in the last two minutes.
                          I second this. Just overall, timeouts in basketball games are very uneventful. I'd like the option to call a play or even a few plays in sequence.

                          Comment

                          • Dimitris Tsiakalos
                            Banned
                            • Jul 2010
                            • 79

                            #178
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            i think this was a called ,if not the 2nd best insight to come.u know how we all complained about the dumb ai in this game and every halfcourt set play broking up. thats just great to see those MAJOR factors IMO appearing in 2k11.if this sim thing applies to online as well ,ill be the very first or 2nd at gamestop lol

                            Comment

                            • Dewie12
                              Banned
                              • Jul 2010
                              • 787

                              #179
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              Originally posted by Vast
                              Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

                              It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
                              Yeah exactly. I thought when they first introduced the 60 (20) second run off during timeouts they were going to have the ability to choose the inbounder, pick a play etc....

                              It would also be nice to dictate when you want to take the shot. If the game is tied for instance you want to shoot and leave no time left on the clock. If down two you might go quicker to leave a chance if missed for a put back or to foul and call a timeout again. Sometimes you need a catch and shoot play, sometimes an isolation play for a few seconds then attack.

                              The CPU really needs to have players on the court that can shoot the three, defend, rebound at the proper instances too. Matchups mean everything down the stretch.

                              I have faith in 2k though. Every year they address substantial amounts of things on the wishlist without compensating in other areas. By far the game I am most happy with. And thankfully my favorite sport too!

                              Comment

                              • mrclutch
                                MVP
                                • Nov 2008
                                • 2369

                                #180
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                Originally posted by Pared
                                It took me getting on you to put it in for defense, and you leaving and coming back for it to finally get in for offense.

                                Damn it, this was all part of your master plan all along.
                                This is amazing news for me. I can't tell you how many times I messed up shooting because of the camera angle.
                                Gamertag and PSN Mrclutch1013
                                Currently Playing
                                XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                                PS4: Nothing currently

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