NBA 2K11 Developer Insights: Making a Smarter Game

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  • Fiasco West
    MVP
    • Oct 2008
    • 2820

    #46
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    Great to hear, this works much better for games like NBA than a Easy-Medium-Hard thing.

    I love the new tendencies, and hope they work well.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #47
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      Im soooo excited!!!

      I just cant hide it!!!

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #48
        Re: NBA 2K11 Developer Insights: Making a Smarter Game

        Originally posted by reptilexcq
        No it isn't....online gaming the the #1 priority for me. I never play NBA2k games for their single player or Association mode....why?? Because the AIs simply are not good enough. Maybe this year might be different based on what the producers said about the AIs offensively and defensively. But then again...i heard this talk of improvements every year ....i am not convinced until i played the game. But nothing can beat HUMAN INTELLIGENCE!! That's where the fun is for me.

        So i am wondering if online going to have 3 seperate lobbies now? One for Default, Casual and one for Simulation? I think i prefer Default. And if the game play realistic and not lagging, i will try simulation.
        Wait...What???

        isnt this the point?

        Oh yea, All human are not smart..Thats why I stay alway from randoms

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #49
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          I didn't expect to get such a informative blog 2 months out. I would list all the things I liked, but that would just be me copying and pasting the whole blog.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #50
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Originally posted by reptilexcq
            No it isn't....online gaming the the #1 priority for me. I never play NBA2k games for their single player or Association mode....why?? Because the AIs simply are not good enough. Maybe this year might be different based on what the producers said about the AIs offensively and defensively. But then again...i heard this talk of improvements every year ....i am not convinced until i played the game. But nothing can beat HUMAN INTELLIGENCE!! That's where the fun is for me.

            So i am wondering if online going to have 3 seperate lobbies now? One for Default, Casual and one for Simulation? I think i prefer Default. And if the game play realistic and not lagging, i will try simulation.


            Thats YOU not the rest of us

            This Insight is about the AI so all of the online talk doesnt belong in here, so lets not clog this thread up with online talk

            ...and most of all the AI should be the most important aspect of making the game #1 point blank, and Thank Goodness 2k decided to highlight that by talking about the AI this soon and as one of their first blogs

            Comment

            • Eman5805
              MVP
              • Mar 2009
              • 3545

              #51
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              The cut off move also doubles as the ankles broke button. Especially if cut off one way and the ballhandlers going the other.

              Comment

              • Cr0ss0ver
                Rookie
                • Dec 2006
                • 264

                #52
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                The Game Style thing is cool......if it carries over to online too.

                Comment

                • apManila24
                  Rookie
                  • Jul 2009
                  • 38

                  #53
                  this game sounds amazing already. it seems they worked a lot on the gameplay. all i need now is some gameplay vids. elite is nothing compared to 2k.

                  Comment

                  • ffaacc03
                    MVP
                    • Oct 2008
                    • 3480

                    #54
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Now this is an insight ... as high as my expectations were, this insight has more than satisfied me ... I wish 2k at least let MW to be cosupervising the info that its released on those insights ... specifically, what is being said and how is being said. No mancrush or biase here, it is just that I need this level of detail for the rest of the insights that may come after and he is experienced in providing that.

                    Those new tendencies are indeed going to expand the level of signature play and hopefully, will be updated when appropiate. I just hope that within those many third party consultants, one will replace the 2kinsider and his out of scale updates. On the other hand, with each expansion, the work of the unnoficial editors become more ... thus also, more distinc and apparent.
                    Last edited by ffaacc03; 08-06-2010, 11:28 PM.

                    Comment

                    • dexvex
                      Rookie
                      • Jul 2007
                      • 208

                      #55
                      Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                      game style sounds great. It really puzzles me how both b-ball games took out the presets and things from the past gens and now it looks like 2k is expanding on that idea.Overall a nice technical blog.

                      Comment

                      • Teebone21
                        Banned
                        • Jul 2008
                        • 757

                        #56
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        everyone love reading simulation level BUT will it be unused like nba lives 10 simulation lobby? i think so because if scoring is to hard people will go back to default

                        Comment

                        • J_Posse
                          Greatness Personified
                          • Jun 2005
                          • 11255

                          #57
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          That was definitely the best developer insight blog so far. I love how they're making a strong effort than ever before to make elite point guards stick out. That "pass-first" tendency also frees up the passer rating to actually do its intended job. I also love that guys like Duncan, Wade and Bryant will use the glass more on offense.

                          Having authentic plays and better "freelance" animations are also going to help playing half-court offense more fun and less of a chore. Maybe we'll also see Shawn Marion or Carmelo Anthony leak-out or cherry-pick for easy baskets like real life too?

                          Side-note: The kicks on Carmelo looked awesome and the lighting really has improve a lot.
                          Last edited by J_Posse; 08-06-2010, 11:27 PM.
                          San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

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                          Comment

                          • noshun
                            MVP
                            • Sep 2006
                            • 1150

                            #58
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Wow, 1st day 3 copy purchase for me.. all my systems will have this game. Im liking everything theyve discussed thus far.
                            NBA Live is the epitome of Cancel Culture..


                            Originally posted by Dounte/MLBNFLNBALGS
                            I'd be the first to call myself a hypocrite.
                            Current Rotation: -/-
                            "Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
                            All Pro Football 2K8 Uniform Codes

                            Comment

                            • 49UNCFan
                              MVP
                              • Aug 2010
                              • 2460

                              #59
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              CRAZY!!!

                              The Lebron pic looks very nice & detailed.I can see the new players models on that pic.Nice VII's btw Melo

                              Only thing defensively I want to hear about is contact when players cut.
                              Last edited by 49UNCFan; 08-06-2010, 11:59 PM.
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                              • bearschicago
                                Pro
                                • Jul 2008
                                • 674

                                #60
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                I really enjoyed the developer insight but some things missing (perhaps they will be discussed in a future insight):

                                -Lead passing. I want to know if this is more realistic. I know Rob Jones said this:

                                We wanted to differentiate good passers from bad ones both from a User standpoint and from a ratings standpoint.
                                -I'm not sure but is this the animation I've been talking about(Da_Czar called me out)? Off-ball defenders 'putting a hand on their man' animation.

                                For offball (and onball) defenders, they will now cut under the traffic when chasing after their man out in the perimeter. This way, they do not get tangled and get beat especially if their man is making a cut to the basket. It was pretty frustrating last year when AI defenders put themselves in a bad situation because of a poor pursuit angle and decision making. This is much better now with NBA 2K11.
                                -More types of fouls and violations. With all these new defensive animations, there should also be illegal screens/pushing/holding/hand-check/tripping/double fouls/offball fouls. Also offensive fouls when the offensive player would clear the defender with their off arm. Would make the game more physical and more team fouls which is realistic.

                                I'd also like to see carry/palming/double dribble violations being added when users try to do too many crossovers at once.

                                -After 12 years of 2K basketball, the referees still don't have whistles!! I always find it awkard when I hear a whistle and yet it is nowhere to be seen. This is evident in the LeBron pic. Perhaps that is a 2K10 pic or an early build.

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