NBA 2K11 Developer Insights: Making a Smarter Game
Collapse
Recommended Videos
Collapse
X
-
EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: NBA 2K11 Developer Insights: Making a Smarter Game
It's a rating, not a tendency.'Only The Strong Survive'Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Beluba,
I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?Last edited by eko718; 08-08-2010, 09:51 PM.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
i hope in the next insight they show some video. I'm tired of reading about the improvements...i want to see them.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Beluba,
I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?
Before we get into that, I wanted to reveal a new option that we’ve added for this year’s game that I am sure will excite you throughly. We have a huge team here and we all have a different perspective for how a basketball sim should be played/tuned, much like our ever-growing consumer base. One way we attempted to satisfy all parties was to introduce a new option called Game Style. Changing this option will significantly change the way you experience NBA 2K11. So when you get your hands on the game this October, play around with the different settings, as well as the difficulty level setting, to see what best fits your style of game and experience level. Here’s a quick rundown of what we were shooting for with the different settings:Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
I hope they have changed end game logic. Hopefully teams will run inbound plays!
I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.
Hopefully the game is better in the last two minutes.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Wonder if the Refs will review questionable calls.Youtube- https://www.youtube.com/channel/UC1Y...YHoeFjXQJ2Ps4g
Twitter- https://twitter.com/FadessGaming
Subscribe and Follow! Thanks!Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Just read through it.
Looking back, some things I found interesting:
With smarter player rotation and help defense, you will no longer feel like ‘babysitting’ your CPU teammates on defense to get them in the correct position on the court
Defensive Rotations are new in NBA 2K10. Last year, our Help Defense system relied on assessing the best defender to help based on distance from ball and closeness to basket. However, it failed to truly represent the fact that rotations in basketball are part of an underlying strategy by the coaches to cater to their defensive strengths. In NBA 2K10, we spent a ton of time trying to balance these rotations correctly based on defensive awareness and ball position.
The rotation of the defense usually creates an opening that the offense will have. Think of it as pulling a short blanket to cover your body. As you pull it one way, another extremity will be exposed. The game is to expose the least important extremity, and hope that the offense doesn’t realize where that extremity is.
The new fun element on defense now is a security that help comes in a timely fashion, but if the offensive player recognizes where the rotation leaves the open man, you will need to recover as quickly to him as possible, and that isn’t always feasible.
Rotations also factor in the double team logic, now. What that means to the user is that the rest of the team will rotate to cover in case of a double team. Again, all of this because playing team defense is a preset strategy and not just an awareness check.
In doing all this, we created a new dynamic in playing team offense and defense and added a dimension to our game that was previously lacking.
In previous versions of the game, fans complained that the defenders were too casual on the floor, almost looking like they are not paying attention to what’s going on around them. In 2K10, players will now appear more intense off the ball, especially when their match-up is only one pass away from the ball handler. You will see players position themselves to defend a pass, stick their arms out in the passing lane, reach out and feel their man when looking at the ball, and many other little nuances that makes defender more active and gives the game that realistic feel.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
Lurking Visual Concepts folks aka LVCF: Can we finally have a CPU opponent that scouts our VIPs and comes up with game plans to utilize strategic double teams and their own stoppers?Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
http://community.2ksports.com/commun...id=999213&l=11
Just read through it.
Looking back, some things I found interesting:
CPU defense is still not where it should be.
I didn't really notice this. Rotations/help defense/help-the-helper were either too late or didn't show up at all.
I also didn't see any aggresive off-ball defense. Never putting a hand on their man especially within 15 feet.Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
I'm so excited reading this. I love the part about the players taking better angles. That was a huge problem in 2k10. Players exactly like the explained....missile...Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
-
all 2k hoops has really been missin'...was still pretty realistic, but definitely the A.I. playstyle was in need of a serious overhaul...with this and classic teams, i am looking forward to a lot of hoops this yearComment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
i still remember what beluba said in one of his NBA LIVE 10 vids about how the players have a more organic feel to them when they make contact with each other and it shows to....i hope they implemented that in 2k11...Comment
-
Re: NBA 2K11 Developer Insights: Making a Smarter Game
"stick their arms out in the passing lane, reach out and feel their man when looking at the ball."
LOLComment
Comment