NBA 2K11 Developer Insights: Making a Smarter Game

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #121
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    Originally posted by reptilexcq
    With all these tendencies that 2K added this year, i think they forgot one thing: Emotion tendency!! To take the game to a more super realistic level, they should have emotion tendency so players like Kobe would be seen raising his hand and wanting the ball to go to him when the Lakers are in trouble. And also how each player are likely to argue with the refs. These type of reaction is going to add more realism to the game rather than random reaction or emotional outbursts that they already have which is not represent the player at all.
    There is already an emotion tendency in 2k10 I believe.
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • Crossover1
      MVP
      • Feb 2009
      • 1925

      #122
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      It's a rating, not a tendency.
      'Only The Strong Survive'

      Comment

      • eko718
        MVP
        • Sep 2005
        • 2257

        #123
        Re: NBA 2K11 Developer Insights: Making a Smarter Game

        Beluba,

        I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?
        Last edited by eko718; 08-08-2010, 09:51 PM.

        Comment

        • blues rocker
          MVP
          • Sep 2007
          • 1921

          #124
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          i hope in the next insight they show some video. I'm tired of reading about the improvements...i want to see them.

          Comment

          • mikenoob
            All Star
            • Oct 2007
            • 5545

            #125
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Originally posted by eko718
            Beluba,

            I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?
            It's stated in the second paragraph...

            Before we get into that, I wanted to reveal a new option that we’ve added for this year’s game that I am sure will excite you throughly. We have a huge team here and we all have a different perspective for how a basketball sim should be played/tuned, much like our ever-growing consumer base. One way we attempted to satisfy all parties was to introduce a new option called Game Style. Changing this option will significantly change the way you experience NBA 2K11. So when you get your hands on the game this October, play around with the different settings, as well as the difficulty level setting, to see what best fits your style of game and experience level. Here’s a quick rundown of what we were shooting for with the different settings:

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            • Dewie12
              Banned
              • Jul 2010
              • 787

              #126
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              I hope they have changed end game logic. Hopefully teams will run inbound plays!

              I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

              Hopefully the game is better in the last two minutes.

              Comment

              • eko718
                MVP
                • Sep 2005
                • 2257

                #127
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                Originally posted by mikenoob
                It's stated in the second paragraph...
                It is... noticed that after I posted it.

                Comment

                • 49UNCFan
                  MVP
                  • Aug 2010
                  • 2460

                  #128
                  Re: NBA 2K11 Developer Insights: Making a Smarter Game

                  Wonder if the Refs will review questionable calls.
                  Youtube- https://www.youtube.com/channel/UC1Y...YHoeFjXQJ2Ps4g
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                  • bearschicago
                    Pro
                    • Jul 2008
                    • 674

                    #129
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Originally posted by Hotobu
                    LOL at the 2K10 defensive insight throwback. Could you send me a direct link to that? I knew there was stuff like that from year's pas that they didn't deliver on. It'd be nice to have a direct reference to it.






                    Just read through it.

                    Looking back, some things I found interesting:

                    With smarter player rotation and help defense, you will no longer feel like ‘babysitting’ your CPU teammates on defense to get them in the correct position on the court
                    CPU defense is still not where it should be.

                    Defensive Rotations are new in NBA 2K10. Last year, our Help Defense system relied on assessing the best defender to help based on distance from ball and closeness to basket. However, it failed to truly represent the fact that rotations in basketball are part of an underlying strategy by the coaches to cater to their defensive strengths. In NBA 2K10, we spent a ton of time trying to balance these rotations correctly based on defensive awareness and ball position.

                    The rotation of the defense usually creates an opening that the offense will have. Think of it as pulling a short blanket to cover your body. As you pull it one way, another extremity will be exposed. The game is to expose the least important extremity, and hope that the offense doesn’t realize where that extremity is.

                    The new fun element on defense now is a security that help comes in a timely fashion, but if the offensive player recognizes where the rotation leaves the open man, you will need to recover as quickly to him as possible, and that isn’t always feasible.

                    Rotations also factor in the double team logic, now. What that means to the user is that the rest of the team will rotate to cover in case of a double team. Again, all of this because playing team defense is a preset strategy and not just an awareness check.
                    In doing all this, we created a new dynamic in playing team offense and defense and added a dimension to our game that was previously lacking.
                    I didn't really notice this. Rotations/help defense/help-the-helper were either too late or didn't show up at all.

                    In previous versions of the game, fans complained that the defenders were too casual on the floor, almost looking like they are not paying attention to what’s going on around them. In 2K10, players will now appear more intense off the ball, especially when their match-up is only one pass away from the ball handler. You will see players position themselves to defend a pass, stick their arms out in the passing lane, reach out and feel their man when looking at the ball, and many other little nuances that makes defender more active and gives the game that realistic feel.
                    I also didn't see any aggresive off-ball defense. Never putting a hand on their man especially within 15 feet.

                    Comment

                    • Kaanyr Vhok
                      MVP
                      • Aug 2006
                      • 2248

                      #130
                      Re: NBA 2K11 Developer Insights: Making a Smarter Game

                      Lurking Visual Concepts folks aka LVCF: Can we finally have a CPU opponent that scouts our VIPs and comes up with game plans to utilize strategic double teams and their own stoppers?

                      Comment

                      • Kaanyr Vhok
                        MVP
                        • Aug 2006
                        • 2248

                        #131
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        Originally posted by bearschicago
                        http://community.2ksports.com/commun...id=999213&l=11





                        Just read through it.

                        Looking back, some things I found interesting:



                        CPU defense is still not where it should be.



                        I didn't really notice this. Rotations/help defense/help-the-helper were either too late or didn't show up at all.



                        I also didn't see any aggresive off-ball defense. Never putting a hand on their man especially within 15 feet.
                        The help defense was a lot better than 2k9's. Unfortunately 2k9 had close to 0 help defense. You could improve it by leaps and bounds and it would still suck.

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47562

                          #132
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          I'm so excited reading this. I love the part about the players taking better angles. That was a huge problem in 2k10. Players exactly like the explained....missile...
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • 7stringking
                            Banned
                            • Oct 2006
                            • 269

                            #133
                            all 2k hoops has really been missin'...was still pretty realistic, but definitely the A.I. playstyle was in need of a serious overhaul...with this and classic teams, i am looking forward to a lot of hoops this year

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #134
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              Originally posted by jeebs9
                              I'm so excited reading this. I love the part about the players taking better angles. That was a huge problem in 2k10. Players exactly like the explained....missile...
                              i hope this jostling animation they added isnt just limited to playing the guy with the ball....i want contact animations for the guys without the ball as well....solves that mario running feel when running into someone...

                              i still remember what beluba said in one of his NBA LIVE 10 vids about how the players have a more organic feel to them when they make contact with each other and it shows to....i hope they implemented that in 2k11...

                              Comment

                              • reptilexcq
                                Pro
                                • Aug 2002
                                • 950

                                #135
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                "stick their arms out in the passing lane, reach out and feel their man when looking at the ball."

                                LOL

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