NBA 2K11 Video: From the Demo at Gamescom

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  • Epiffani
    Supporter
    • Aug 2008
    • 331

    #151
    Re: NBA 2K11 Video: From the Demo at Gamescom

    HA, the tradition of linked crappy quality gameplay video from parts foreign continues to be our first look at unedited footage. I don't know what difficulty this is on, or how "gamestyle" is suppose to correlate with it, but I'm not feeling those dunks in the paint. Chalk it up as 2K10 leaving a bad taste in my mouth in this regard hence why I'm having a bit of a flashback.

    Comment

    • FewZ0NE
      Banned
      • Aug 2010
      • 34

      #152
      Re: NBA 2K11 Video: From the Demo at Gamescom

      lol at us for finding the same exact thing at the same exact time lmao

      Comment

      • Lakers 24 7
        Pro
        • Nov 2006
        • 725

        #153
        Re: New 2k11 vid

        Originally posted by youvalss
        I really hope it's the "Casual" (arcade?) game mode.
        Yea that's the arcade mode thankfully because it definitely looked like cheese. Can't wait to see how it runs at sim.

        Comment

        • Dewie12
          Banned
          • Jul 2010
          • 787

          #154
          Re: NBA 2K11 Video: From the Demo at Gamescom

          Originally posted by Da_Czar
          I wouldn't panic about the spacing Like pared said its the camera angle.
          I found 2k11 to have the best spacing of the whole 2k series.

          The video is a horrible example of the gameplay in 2k11.
          2k10 had the same thing from 3pt line to 3pt line too. I just loaded it up and it is wrong. It has been for a long time.

          It really affects the transistion game and other aspects of half court sets (princeton offense that washington used to run or late in game back it out to the top of the key and attack Lebron v. Pistons style).

          It looks the same as 2k10 not worse but 2k10 was already wrong!

          Comment

          • oOausarOo
            Banned
            • Oct 2008
            • 822

            #155
            Re: NBA 2K11 Video: From the Demo at Gamescom

            I've always thought 2k needed to work on court spacing, but it's not the dimensions so much that concerned me. It's the speed.

            Players can cover way too much ground too quickly and jumpshots are way too easy to block, especially off the dribble fadeaways which should very rarely ever get blocked.

            These things all work to make the court feel smaller than it should be in 2k. It should not be easy to double team from the baseline with a big, release and recover to a jumpshooter 20ft out yet I do it all the time and even get blocks on the jumpshot. Those are the things that have bothered me, not so much the distance from half-court to the 3 point line.

            The corner 3 was most definitely an issue in 2k10 also because of poor AI and no space.
            Last edited by oOausarOo; 08-18-2010, 02:48 PM.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #156
              Re: NBA 2K11 Video: From the Demo at Gamescom

              Originally posted by ehh
              The circle is regulation size and consistent, it's a rule. The eight players not involved in the jumpball are not going to be further away from the tip on some courts than others.
              Visually they will appear to be because of the camera zoom/angle and size of center court logo.

              The circle is regulation but the logo on it doesn't have to be.
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              Comment

              • ehh
                Hall Of Fame
                • Mar 2003
                • 28959

                #157
                Re: NBA 2K11 Video: From the Demo at Gamescom

                Originally posted by oOausarOo
                I've always thought 2k needed to work on court spacing, but it's not the dimensions so much that concerned me. It's the speed.

                Players can cover way too much ground too quickly and jumpshots are way too easy to block, especially off the dribble fadeaways which should very rarely ever get blocked.

                The corner 3 was most definitely an issue in 2k10 also because of poor AI and no space.
                C/S. The dimensions won't bother me at all if they fix the recovery problems.
                Last edited by ehh; 08-18-2010, 02:49 PM.
                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                "Beware of geeks bearing formulas." - Warren Buffet

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #158
                  Re: NBA 2K11 Video: From the Demo at Gamescom

                  Originally posted by ehh
                  C/S. The dimensions won't bother me at all if they fix the recovery problems.
                  DaWolf says that theres more weight to the players...maybe this will fix the recovery issues..

                  Comment

                  • Lakers 24 7
                    Pro
                    • Nov 2006
                    • 725

                    #159
                    Re: 2K11 Demo Clip from Gamescom

                    Originally posted by Canquain
                    I love how the games like 48 Days away from coming out and we see one gameplay clip and now its like "Oh court size is all wrong, spacing is worst." Stop complaining the game isnt even finish yet....
                    48 days out so more than likely what we're seeing now is what we're going to get come October.

                    Comment

                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28959

                      #160
                      Re: NBA 2K11 Video: From the Demo at Gamescom

                      Originally posted by Pared

                      The circle is regulation but the logo on it doesn't have to be.
                      Right, but in both of these instances it is. There's no circle inside the Dallas logo meaning it is the size of the jumpball circle. There would have to be lines differentiating it from the logo if the logo was not the regulation size of the jumpball circle.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #161
                        Re: NBA 2K11 Video: From the Demo at Gamescom

                        I will agree with the recovery on defense, however, the faster jumpshots will help alleviate this somewhat. You'll see.
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                        [OS Vets NBA 2k7 Champion]
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                        That's not the meaning of constructive criticism.

                        *Official Miami Heat Haters Club Member #1*

                        Comment

                        • aloncho11
                          Hall Of Fame
                          • Jul 2010
                          • 3708

                          #162
                          Re: NBA 2K11 Video: From the Demo at Gamescom

                          Same here.
                          Only respectable people deserve respect, you destroyed the game.

                          Comment

                          • J-Clutch1
                            MVP
                            • Sep 2008
                            • 2448

                            #163
                            Re: NBA 2K11 Video: From the Demo at Gamescom

                            Originally posted by mrnoobie
                            DaWolf says that theres more weight to the players...maybe this will fix the recovery issues..
                            He's playing the same demo, and has also said that he isn't very impressed with the spacing as well.

                            Comment

                            • Jano
                              You Dead Wrong
                              • May 2004
                              • 3161

                              #164
                              Re: NBA 2K11 Video: From the Demo at Gamescom

                              Originally posted by mrnoobie
                              hmm i hated how double team is handled in this game...i want that to be separate animations instead of a 3 man locked animation...
                              Same here and it seems like that may be a reality because I was looking at the bubble and the X's seemed to be moving.

                              So that locked animation may finally be gone which may indicate the X's are just a visual for the player to see how the defense is going to double the ball handler.

                              Which is actually pretty good idea if thats the case..

                              Comment

                              • videlsports
                                Pro
                                • Dec 2008
                                • 500

                                #165
                                looks nice, I hope the spacing is even more realistic, I hate unrealistic close outs on Jumpers and drives
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