NBA 2K11 Developer Insights: The Art of Passing

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  • d-vonthegreat
    Rookie
    • Aug 2010
    • 6

    #136
    Originally posted by P21J
    Very interesting article. I'm glad they got rid of that stupid looking pass-out-of-shot animation. It looked horrible and I thought it was unrealistic to have players do that pass who aren't good passers (Shaq, Tim Duncan,DHoward). I'm also pretty excited for the gameplay video
    Tim Duncan is a good passer.

    Comment

    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #137
      Re: NBA 2K11 Developer Insights: The Art of Passing

      And so is Shaq. Shaq is an excellent passer from the post.

      Comment

      • m-dogg
        Pro
        • Nov 2004
        • 698

        #138
        Re: NBA 2K11 Developer Insights: The Art of Passing

        Originally posted by Choops4Life
        Hey wassup my fellow 2K comrades? This is Zach from 2K Sports and the author of the Insight in discussion. I'm very happy that you've taken the time to read the article and post comments. It seems as though we're still seeing eye to eye on the improvements and innovations that passing required for NBA 2K11. It's nearing 10:30pm, the wife is at work and the baby is asleep. This is MY time!!! I will often be here checking your posts, but if you're nerdy enough like me to be on here this late, I'm willing to answer your passing questions right now. If not, post one and I'll try my best to get back to you.

        A quick background: I'm originally from Iowa, I'm a Bulls/Chiefs/ISU Cyclones fan, I'm married and I have a 9.5 month old that is being recruited by all D1 schools for every sport known to man, I ran College Hoops for 3 years from 6 to 8 (oh do I ever miss thee), I love you guys, I love Wheat Thins and I hit the game winning three pointer in lunch ball today. That's about all you need to know about me for now.
        the thought of a new choops with all of these additions brings a tear to my eye. hell, I would still play choops2k8 if not for the sliding..the gameplay is still tight but I can't get over the sliding after the advances the NBA2k has made. but man i owe you a thanks for the amount of hours I got out of that masterpiece.

        as for the new nba2k11, about the new wrap around passes: I love that these are now in for penetrating guards. My only hope is that these are balanced and not overpowering. If I am a great passer like Rondo and penetrate to the rim and Perkins defender comes over to block my shot, and I see that and pass it over...can perk now quickly gather and dunk before the same defender turns around and contests perk's shot? currently this is impossible, but then again we do not have these specific passes as options.

        Also, if I do this over and over, will the AI adjust and sometimes not come to challenge my penetration and stay with their man (perk)? or maybe their rotation covers perk most of the time if the defender leaves him? just wondering if you can flesh out the details of how this wrap pass is usefull (funny, i've wanted it forever as a PG, but also ony want it to be successfull when used correctly). thanks!

        Comment

        • Kaanyr Vhok
          MVP
          • Aug 2006
          • 2248

          #139
          Re: NBA 2K11 Developer Insights: The Art of Passing

          Originally posted by Choops4Life

          Circumstances that lead to turnovers: Dumb passes
          A question off of that question and one other. What circumstance would lead to a bad pass by a player with a high rating. Is it possible for Chris Paul to throw something thats off target and would cause that to happen if it is possible.

          Does tight onball defense (on the passer) increase the difficulty of a pass, specifically post entry and long up court passes.

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #140
            Re: NBA 2K11 Developer Insights: The Art of Passing

            hi choops4life, i have one question. can you make it so that i can intentionally pelt a guy in the head with the ball like Tim got Ivan during Tuesday's lunch run? that would be cool. thanks and keep up the good work.

            Comment

            • Positive Chance
              Banned
              • Jul 2010
              • 438

              #141
              Re: NBA 2K11 Developer Insights: The Art of Passing

              Why is something telling me u can actually hit someone on the head with a ball purposely !?

              Comment

              • magicman32
                Pro
                • Aug 2009
                • 803

                #142
                Re: NBA 2K11 Developer Insights: The Art of Passing

                Originally posted by Beluba
                hi choops4life, i have one question. can you make it so that i can intentionally pelt a guy in the head with the ball like Tim got Ivan during Tuesday's lunch run? that would be cool. thanks and keep up the good work.
                ya'll wild. lol

                Comment

                • aloncho11
                  Hall Of Fame
                  • Jul 2010
                  • 3708

                  #143
                  Re: NBA 2K11 Developer Insights: The Art of Passing

                  @Choops4life

                  It would be nice if some players could have their own signature passing packages like CP3, Kidd, Rondo, Magic, MJ, Stockton and many others...but maybe it's too late now. Anyway thanks for all your hard work and your willingness to polish passing in 2K11 even more.

                  Best
                  Only respectable people deserve respect, you destroyed the game.

                  Comment

                  • aloncho11
                    Hall Of Fame
                    • Jul 2010
                    • 3708

                    #144
                    Re: NBA 2K11 Developer Insights: The Art of Passing

                    Originally posted by Positive Chance
                    Why is something telling me u can actually hit someone on the head with a ball purposely !?
                    Something like this would be awesome

                    <object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/yhwSGU7T8Vw?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&a mp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yhwSGU7T8Vw?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&a mp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>
                    Only respectable people deserve respect, you destroyed the game.

                    Comment

                    • TUSS11
                      MVP
                      • Nov 2007
                      • 1483

                      #145
                      Re: NBA 2K11 Developer Insights: The Art of Passing

                      Originally posted by aloncho11
                      Something like this would be awesome

                      <EMBED height=364 type=application/x-shockwave-flash width=445 src=http://www.youtube.com/v/yhwSGU7T8Vw?fs=1&hl=en_US&rel=0&hd=1&border=1 allowfullscreen="true" allowscriptaccess="always"></EMBED>
                      Knowing 2K, we'll probably get this in the next couple of years. They always add the little details; walking the dog, leaning in for the foul on jumpshots, etc.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47564

                        #146
                        Re: NBA 2K11 Developer Insights: The Art of Passing

                        I don't like that they took the circle button away as a "pick" button.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • oOausarOo
                          Banned
                          • Oct 2008
                          • 822

                          #147
                          Re: NBA 2K11 Developer Insights: The Art of Passing

                          Originally posted by jeebs9
                          I don't like that they took the circle button away as a "pick" button.
                          I'm not feeling that either. Fake passing is not significant to me. Fake passing shouldn't work very often. If it does then something is wrong. I don't need something that should be rarely used mapped onto the (B) button.

                          My concern about this insight is they are providing more weapons to the offensive side of the ball. Jump passing doesn't get me excited because leaving your feet to pass should not be an offensive weapon unless you're playing NBA Jam.

                          Historically when 2k gives offenses more weapons they fail to balance it with defensive counters. Subsequently it hurts the quality of user vs. user games.
                          Catching a Pass in Progress to Basket – When a player cuts to the basket and you hit him in stride, your hope is that the receiver gets put into a position where he can easily go up for a shot near the hoop. The last thing you want him to do is end up near the baseline, or even worse, 5-6 feet beyond the hoop. One of our most prized fixes was clamping the catch point on a moving receiver to be right in front of the hoop. Along with a few other tweaks, it’s now undeniably easy to go right up near the basket for the shot (of course, avoiding contact or getting your shot tossed into the 3rd row is on you).
                          I hope this translates into lead passing being nerfed. One thing I never understood about lead passing is why the recipient gets an incredible instantaneous speed boost.
                          Last edited by oOausarOo; 08-26-2010, 10:49 AM.

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47564

                            #148
                            Re: NBA 2K11 Developer Insights: The Art of Passing

                            Those were exactly my thoughts!!

                            I just hope not to see a fake pass every other trip down the floor. I would serious be pissed off with that. The pick is more important then a fake pass in terms of basketball.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • infam0us
                              MVP
                              • Jan 2009
                              • 1607

                              #149
                              Re: NBA 2K11 Developer Insights: The Art of Passing

                              How will we perform the fake screen now? Where your guy cuts before actually setting the screen.

                              Come on jeebs you know your going to see fake passes all the time. They're gonna be like pump fakes.

                              Triple threat looks great in 2k11 so I'm hoping people use that instead of ball fake and pump fakes to try to create space for a jumper.

                              Comment

                              • elprez98
                                MVP
                                • Dec 2003
                                • 4237

                                #150
                                Re: NBA 2K11 Developer Insights: The Art of Passing

                                Originally posted by jeebs9
                                Those were exactly my thoughts!!

                                I just hope not to see a fake pass every other trip down the floor. I would serious be pissed off with that. The pick is more important then a fake pass in terms of basketball.
                                Why would that bother you? It happens darn near every trip down the floor in the NBA. Players just don't fall for it.
                                Originally posted by My Wife
                                "The Celtics only won because they have a magical elf playing for their team...."

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