NBA 2K11 Developer Insights: The Art of Passing
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Re: NBA 2K11 Developer Insights: The Art of Passing
It has already been confirmed that you can use all the classic teams from the Jordan Challenge in other game modes such as quick games. So yes the pick and roll as well as the new passing will be important.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
Hello. I visit these forums a bunch to follow all the 2k11 news but after reading the latest insight... I had to register to post. I dont play online but I do play with all of my friends and we go head to head hard. I thought that 2k10 was a stellar game, but after reading these developer insights, you realize how flawed the game is.
I felt that the post game from last year was broken because of the double team. You would get a big on the lower block with a great post game get stymied by a user doubleteam and a quick closeout. Sometimes the ball would just get taken by the doubleteam. It basically made an important part of basketball sort of irrelevant.
After reading the insight I almost wet my pants! People will pay for doubling.
- I can anticipate the pass and pass it back out for a shot...
- I can fake pass it and go to my post moves and punish the defender for not doubling...
- or I can dish the ball to the cutter of the man that came to help.
This adds another level of realism to the game and it will truly be a chess match this year!!! I am stoked. Props to the 2k team for dotting the I's and crossing the T's!Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
total control passing and right stick passing were taken directly from Live 10. I'm sure Mike Wang recommended it. I'm glad 2k was not afraid to take something that the other game does well and add it to their own game.Comment
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im not sure if i'll use the new thing where you control somebody off the ball THAT often, i probably will use that more during the Jordan Challenge to get my boy open. but i will be testing out the right stick passing for sure, and im excited that they fixed the stuff for the left stick + A passing and the direct passing (icons) that definitely needed fixing and low and behold it got it. 2K developers just might be the best game developers in the business.NBA
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1) Hornets win a playoff game
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Re: NBA 2K11 Developer Insights: The Art of Passing
im not sure if i'll use the new thing where you control somebody off the ball THAT often, i probably will use that more during the Jordan Challenge to get my boy open. but i will be testing out the right stick passing for sure, and im excited that they fixed the stuff for the left stick + A passing and the direct passing (icons) that definitely needed fixing and low and behold it got it. 2K developers just might be the best game developers in the business.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
I'm just glad they put back in fake passing...all other passes will be icing on the cake for me..lol man I can't wait for this game to come out....seriously...lolJambroComment
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Im so glad they improved the passing. Im tired of seeing overhead passes. They look really weird. I also hope they fix the half calf sleeve.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
If they would have just said "we adjusted the speed of passes this year" I would have been content.
No more defying the laws of gravity overhead lob passes. Thank goodness!
I can't want to see real passes on the kick out that don't hit the shooter directly in the hands. I can't wait to see players being moved out of position by bad passers.
Also can't wait for more chest and bounce passes. Nice insight.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
2. Post Feeds – Most of the time you tried to feed the post last year the result was a lob pass. This became very predictable and because of the slow speed of the lob, the defender of the passer could double down by the time the post player was ready to put the ball on the floor. It was frustrating and really hindered the post game. We’ve improved this tremendously by working with our post feed logic, allowing for more bounce wrap passes into the post. This includes wrap passes while standing and while on the move as seen above from Jameer to Dwight. We can now intelligently decide whether to throw a lob or a wrap bounce pass. And even though I knew it would make a big difference, I was really caught off guard by just how much better our game now looks and feels when it comes to entering passes into players who have their defenders sealed in the post. It’s also yet another deceptively large reason to use the post game.
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Re: NBA 2K11 Developer Insights: The Art of Passing
Great Dev Insight. Here's what I'm hoping for with the passing:
Passing Difficulty Ladder
Stationary passer to Stationary
Stationary passer to moving target
Moving passer to Stationary Target
Moving Passer to Moving Target
Moving Passer to Moving/Airborne Target
Airborne passer to Moving target
Modify all of the above for speed of passer, speed of target and effectiveness of defense in the given situation.
The passing skill level should determine player proficiency in the above areas, with only elite passers being skilled at all of them, yet still suffering penalties for attempting difficult passes against difficult defense.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
i'm not sure I like the bobbled pass thing...i think it could end up getting annoying if your teammates are bobbling a lot of passes when they shouldn't be. it's fine if they are bobbling in appropriate situations, but unfortunately I can see the game forcing them to bobble when you made a perfectly good pass.Comment
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Re: NBA 2K11 Developer Insights: The Art of Passing
i'm not sure I like the bobbled pass thing...i think it could end up getting annoying if your teammates are bobbling a lot of passes when they shouldn't be. it's fine if they are bobbling in appropriate situations, but unfortunately I can see the game forcing them to bobble when you made a perfectly good pass.Originally posted by My Wife"The Celtics only won because they have a magical elf playing for their team...."Comment
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