NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
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I'm somewhat into the accessories for these games and I think Orlando's team color accessories should be DARK blue instead of the Carolina blue.NBA
Charlotte HORNETS
NFL
Carolina Panthers
College
Carolina Tar Heels
Won't change until:
1) Hornets win a playoff game
2) Panthers win a Super Bowl
3) Tar Heels win another championship (Completed: 4/3/2017)
PSN:BetterHigh1990
Starting 1/10/12 -
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I wasn't complaining about the fouls guys. When I said unreal, I meant that I can't believe this day has finally come.I'd love to play 12 min games with a ton of free throws for both teams.
I think the new mid-air collisions have a lot to do with it. I'm very glad.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I don't like adjusting foul sliders because I feel like I'm cheating the CPU.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I keep reading great things about 2k11 but the gameplay videos have all been pretty unimpressive. I've been trying to reserve judgment for more finalized builds. I keep telling myself, "it's still early".
I was most excited about the completely overhauled player movement, but the videos I'm seeing look much too similar to the movement in 2k10 for my taste. I guess we'll all have to wait for the demo to really get a feel for how the vastly improved movement really plays.
LOL This post would get the big :mute:Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
If it calms your fears at all, I just got done playing a 12 min. quarter game vs. the AI, All-Star Sim. I had 27 FT attempts, the AI had 20. Low to Mid 20's is about average in my games, although occasionally I'll have FTAs ranging from teens to mid 30's. It can also vary greatly depending on the user's style of play, the matchups, and how aggressive you are on defense.
And if anyone's curious, the AI shot 43% and I shot 36% from the field.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Da-Czar, could you please express your impressions on the counters (if any were placed) to the new passing features, specially on the post area ? I mean, with all that new offense arsenal (fake passes, tip passes, lob passes, lead passes, bounce passes ... Ky M standing dunks ... as well as some new post moves or refinements, maybe ?) it would seem like the paint is even more relevant and yet potentially even more enticing to make the game more of a paint fest.
P.D.
This are purely assumptions since I cant sincerelly say that I have seen that consistency in any of the videos.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.Comment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
Great post Czar!
I saw a lot of things I liked in the video- but for me the best was simply the way the AI played. Until I read about the video (after watching it) I thought it was player vs player! Looks like offline / association players are in for a treat this yearComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
I hope I can also have a job like yours. LOL. Unfortunately, all we can do right now is to watch and salivate to the thought of playing the game.
Lighter mood question: Since you have mentioned about offball collisions, have you encountered any offball fouls or illegal screens in the game?Last edited by domidomdomz; 08-25-2010, 11:22 AM.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.Comment
-
Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.
That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.
I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.
When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.
Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.
IE just because you see a user get away with something once it in no way means that will happen all the time.
Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.
I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently
So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.
This cpu opponent is the most human like I have ever faced.
I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.
as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.
so now your coaching setting are going to have an impact on the results your seeing on the floor.
There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.
But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).
So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.
Again does not mean there aren't some things that are just not working as intended.
The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.
I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.
Hope that answered your question and didn't get me in trouble at the same time.Comment
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C'mon for yall saying that it looks like 2k10 that is not true if you look at details you can see the game is different, plus it is a video game not NBA T.V. but it looks great stop being over board if yall can do better go work for 2k and show your skillsComment
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