NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #226
    Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

    Originally posted by Jano
    Hey Czar some of those long outlet passes are bugging me do you see that a lot against the CPU?

    It was strange to see Lebron throw that pass to Miller. Not saying he couldn't do it but that seemed like a pass that should have been picked off. Saw another example of it with Drexler catching a rebound and throwing it full court in the other vid.

    Reminded of last year how the CPU would abuse my AI controlled teammates cuz they knew none of them would pick it off lol!
    Yes you do see that from the cpu AI. At least I did from the build I played. I'm not sure how to qualify how often it happens but some of them do get picked off especially if the passer has low pass ratings ( my observation from a limited play time.. however that is how is was designed)

    So they do try it. In the build I played it wasn't an every possession thing but they will test you. Like I depending ( I think) on the passer and his pass ratings and how open the offensive player is some get through and some get picked. I haven't seen a play where i was like NO FN WAY...LOL but again once we get the game and just sit down to play that may give us more of an indication of wether it a real problem.
    Last edited by Da_Czar; 09-05-2010, 12:39 AM. Reason: Learning to spell
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • ifriedrice
      Pro
      • Sep 2002
      • 807

      #227
      Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

      Hey Czar, I don't see anyone else mentioning this and it's really not a big deal, but are the dancing girls going to sit courtside during gameplay like the past 2Ks and like real life? The demo vids are showing them running to and from the tunnel when there are timeouts. I want to know if the final retail will be like that.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #228
        Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

        Originally posted by Bornindamecca
        Only thing that consistently bugs me the big man dribbling animations in the full court. Too smooth, too fast. A guy like Joelle Anthony(sp) is going to have to adjust to maintain control of the ball if he tries to run with it right away. Right now they are slipping into their sprinting animation with too much dexterity. I'd also like to see that dribble be higher on lesser skilled big men. Bosh is above average in agility and skill for a big man, but you can still see him looking at the ball a bit if he has to start a break after a rebound. Fixing this will balance out the factors of bringing a guard to help, trapping when a big man puts the ball on the floor far away from the basket and trying to sneak in a break when a big rebounds with no pressure around him.

        This will also separate highly skilled tall ball handlers like Odom, Durant or Anthony Randolph who can take the ball off the glass and initiate the break with reliable consistency.

        Small thing--pump fake animations seem a bit behind compared to the updates of the last few years. That lackadaisical raising of the ball over the head isn't fooling anyone

        Looks great otherwise though. Saw some wonderful things. Really like the new substitution graphic. Hope to hear more new commentary, but that's often not something we get until the release version, so grain of salt.

        I'd like to piggyback off of this with a question

        Does the CPU ever slow down the game to control the pace?

        If they're up do they always rush it up the court like what we see here?

        Thats one thing I think this game is missing that might even help it feel even better if not.

        If it doesnt, this should be considered in a patch from the beginning

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #229
          Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

          Originally posted by ifriedrice
          Hey Czar, I don't see anyone else mentioning this and it's really not a big deal, but are the dancing girls going to sit courtside during gameplay like the past 2Ks and like real life? The demo vids are showing them running to and from the tunnel when there are timeouts. I want to know if the final retail will be like that.
          Rice apologies I wasn't watching the cheer squad much when i had the game. Slipped right past me. I will try to keep an eye out when watching some of the vids I have.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • qnzballa5
            Rookie
            • Jul 2007
            • 370

            #230
            Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

            Hey czar I would like to know about passing during the middle of and before the finish of some user controlled moves this year.Can i pass the ball out after my first step of the euro step with d rose, if not can i pass out after the second step? Same for spin layup, if we can branch out of all animations, does it look fluid trying to pass out of a spin gather or hop step, pass the ball in mid air or the hop step because artest just helped off of korver(supid move) and he is at the three and unless i get him the ball mid air hopstep he wont get a clean open look. Maybe you can flirt with things of that nature and report to us, and if you cant answer now maybe when they lift the shhhhh button off your computer if you could let me in on that later. Thanks for the insight on everything though.

            Comment

            • Shakedowncapo
              MVP
              • Aug 2002
              • 4031

              #231
              Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

              Originally posted by Da_Czar
              Is this OS ? How in the world is no one talking about how the cpu controlled Heat had lebron dominating the basketball ?

              Has another game ever done that ? He was actually running a big part of the offense as the SF.

              Last year they would bring the ball up a few times then pass it to the pg to run the offense....
              Right...But the only problem is, Mo Williams isn't next to him. I need Wade to control the ball a little more or see a balanced attack.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #232
                Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                Originally posted by Shakedowncapo
                Right...But the only problem is, Mo Williams isn't next to him. I need Wade to control the ball a little more or see a balanced attack.
                Your probably not going to see that in one video. There seems to be a lot of variability in the game this year so going off one video is tuff. Its not a simple AI your playing where everytime you play a team they come at you the same way. ( from my limited time with the game)

                I have seen games where for the spurs Duncan goes off and Ginobli is quite then visa versa. I have seen the cpu run plays right at a mismatch also. We have seen them isolate on mismatches but not call plays to take advantage. You may want to play a team with several other teams before immediately concluding that things need to change. IMO of course but as 2k adds more to their AI then what your doing or what player you have on the floor will begin to introduce more variables into the possible outcomes that you see.

                I have seen games where some guy will be silent for 28 minutes and then go off also. So it may not be that cut and dry. Also that is a rather small sample size your looking at.

                Its still doesn't take away from the fact that non primary ballhandlers dominating the ball is an AI advancement that needed to happen. And no game has ever had them initiate the offense for plays that terminate without them scoring.

                EDIT. Having said that I still think we should keep an eye on this post launch as with the new touches tendency it should be an easy thing for them to adjust .
                Last edited by Da_Czar; 09-05-2010, 12:40 AM.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #233
                  Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                  Originally posted by qnzballa5
                  Hey czar I would like to know about passing during the middle of and before the finish of some user controlled moves this year.Can i pass the ball out after my first step of the euro step with d rose, if not can i pass out after the second step? Same for spin layup, if we can branch out of all animations, does it look fluid trying to pass out of a spin gather or hop step, pass the ball in mid air or the hop step because artest just helped off of korver(supid move) and he is at the three and unless i get him the ball mid air hopstep he wont get a clean open look. Maybe you can flirt with things of that nature and report to us, and if you cant answer now maybe when they lift the shhhhh button off your computer if you could let me in on that later. Thanks for the insight on everything though.
                  I didn't try to pass out of those situations. It takes a minute to just get used to being able to control those moves let alone start passing out of them. LOL so I guess we will have to wait until a dev can answer that one.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #234
                    Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                    Originally posted by 23
                    I'd like to piggyback off of this with a question

                    Does the CPU ever slow down the game to control the pace?

                    If they're up do they always rush it up the court like what we see here?

                    Thats one thing I think this game is missing that might even help it feel even better if not.

                    If it doesnt, this should be considered in a patch from the beginning
                    I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

                    I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

                    They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

                    Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

                    The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

                    A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • qnzballa5
                      Rookie
                      • Jul 2007
                      • 370

                      #235
                      Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                      ight thanks and thats good news on your previous post. For ex. i hope when i play against LA some games kobe gets his teammates involved first and when its time he will try and take over against me. I hope playing against miami is a different game each time and challenging also.

                      Comment

                      • PRAY IV M3RCY
                        Pro
                        • May 2010
                        • 618

                        #236
                        Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                        Originally posted by Da_Czar
                        I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

                        I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

                        They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

                        Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

                        The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

                        A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
                        I have a question, i dont know if this as been asked before, but while you were playing, how responsive was the iso controls. How did they feel, and how much of an upgrade are they compared to previous iterations?

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #237
                          Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                          Originally posted by Da_Czar
                          I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

                          I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

                          They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

                          Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

                          The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

                          A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
                          Thanks for the answer Czar

                          Looking for a more authentic playsets and nba type game than what ive seen elsewhere

                          Comment

                          • domidomdomz
                            MVP
                            • Oct 2008
                            • 1133

                            #238
                            Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                            Da_Czar,

                            Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
                            Follow me on Twitter: @domidomdomz
                            PSN ID: domidomdomz

                            One's best success comes after their greatest disappointments

                            Comment

                            • Eman5805
                              MVP
                              • Mar 2009
                              • 3545

                              #239
                              Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                              Originally posted by blingballa333
                              Overhead passes are a valuable tool that many NBA players use to their advantage.

                              Ask Kevin Love.

                              <object height="385" width="480">


                              <embed src="http://www.youtube.com/v/efcKSwwx3UM?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></object>
                              Well. Yeah. But that's a half court pass. I've done that same pass from the top of the key to the corner for a 3.

                              Comment

                              • threes_co
                                Banned
                                • Sep 2009
                                • 1930

                                #240
                                Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                                Originally posted by domidomdomz
                                Da_Czar,

                                Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
                                Yeah, I wish we could just manually advance through the steps. It would make things a lot easier.

                                Comment

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