NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #241
    Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

    Originally posted by PRAY IV M3RCY
    I have a question, i dont know if this as been asked before, but while you were playing, how responsive was the iso controls. How did they feel, and how much of an upgrade are they compared to previous iterations?
    Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

    With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

    If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

    Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

    A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #242
      Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

      Originally posted by domidomdomz
      Da_Czar,

      Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
      they are not broken as easily. IMHO the execution and design is much tighter.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • infam0us
        MVP
        • Jan 2009
        • 1607

        #243
        Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

        NBA 2K8 is the best 2k game I've ever played and 2nd to Inside Drive:04 when it comes to my favorite basketball games. You've got me excited Czar, I cant wait.

        Comment

        • Moe24-
          Banned
          • May 2010
          • 506

          #244
          Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

          Originally posted by Da_Czar
          they are not broken as easily. IMHO the execution and design is much tighter.
          Have you seen the gameplay videos that are going to come out next week.... I have a feeling they are going to be AMAZING.... And i hope they have lakers gameplay footage

          Comment

          • PRAY IV M3RCY
            Pro
            • May 2010
            • 618

            #245
            Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

            Originally posted by Da_Czar
            Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

            With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

            If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

            Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

            A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
            okay how about this. For me i prefer lives controls over 2k's, but seeing how 2k's controls are different this year, would a guy like me who prefered live in the past, find this new control scheme to be similar?
            Last edited by PRAY IV M3RCY; 09-05-2010, 01:44 AM.

            Comment

            • domidomdomz
              MVP
              • Oct 2008
              • 1133

              #246
              Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

              Originally posted by Da_Czar
              they are not broken as easily. IMHO the execution and design is much tighter.
              Awesome!!! "Tighter". I like the word!
              Follow me on Twitter: @domidomdomz
              PSN ID: domidomdomz

              One's best success comes after their greatest disappointments

              Comment

              • idrisguitar
                Pro
                • May 2007
                • 542

                #247
                Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                Originally posted by PRAY IV M3RCY
                okay how about this. For me i prefer lives controls over 2k's, but seeing how 2k's controls are different this year, would a guy like me who prefered live in the past, find this new control scheme to be similar?
                from the insights and info, its seems a lot fo the great mechanics mike wang put into live last year have been migrating to 2k.

                ie the total control passign with theright stick. and the truly user controllable leaners, runners, and step back jumpers etc.

                those were two of my fav features of live 10, and for them to be in a more refined and realistic gameplay engine like 2k, i am very excited.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #248
                  Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                  Originally posted by idrisguitar
                  from the insights and info, its seems a lot fo the great mechanics mike wang put into live last year have been migrating to 2k.

                  ie the total control passign with theright stick. and the truly user controllable leaners, runners, and step back jumpers etc.

                  those were two of my fav features of live 10, and for them to be in a more refined and realistic gameplay engine like 2k, i am very excited.
                  yep! now lets see if the playcalling mechanic ended up in 2k as well

                  Comment

                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #249
                    Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                    Originally posted by Da_Czar
                    If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

                    Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.
                    Now this is what I like to hear, I've always been that guy that had a problem watching the animations in 2K games. I always wanted to just go and do it myself so the fact that this one is going to be more a lot more user controlled has me excited.

                    Comment

                    • KyotoCarl
                      MVP
                      • Mar 2010
                      • 3827

                      #250
                      Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                      Originally posted by Da_Czar
                      Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

                      With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

                      If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

                      Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

                      A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
                      In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
                      What we know so far about NBA 2K14 - FAQ/QA:
                      http://www.operationsports.com/forum...post2045267769

                      My thoughts on how replays should be handled:
                      http://www.operationsports.com/Kyoto...plays-replays/

                      Comment

                      • convince
                        Pro
                        • Jul 2005
                        • 725

                        #251
                        Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                        Originally posted by KyotoCarl
                        In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
                        Okay, I'm not sure if i remember about lay-ups, but with dunks this possible in 2k10. And I'm not sure what you mean by easier, in 2k10 hit the r-stick in another direction and your shot changes. Sounds pretty easy.
                        GT Agent August
                        Xbox/Playstation

                        Comment

                        • convince
                          Pro
                          • Jul 2005
                          • 725

                          #252
                          Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                          Originally posted by Da_Czar
                          Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

                          With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

                          If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

                          Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

                          A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
                          Okay so i pop in 2k8 in b/c i traded my 2k10 in with few others games to get 2k11 for free(well sort of). While I agree that 2k8 from a isomotion stand point the game felt really really responsive, but the lack of control in the post killed if for me. Going from what 2k10 accomplished back to 2k8 was being like sent back to 1st grade and having your parents called it "Super 1st Grade". I don't want to go back there, no matter how good the toys were.
                          GT Agent August
                          Xbox/Playstation

                          Comment

                          • KyotoCarl
                            MVP
                            • Mar 2010
                            • 3827

                            #253
                            Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                            Originally posted by convince
                            Okay, I'm not sure if i remember about lay-ups, but with dunks this possible in 2k10. And I'm not sure what you mean by easier, in 2k10 hit the r-stick in another direction and your shot changes. Sounds pretty easy.
                            What I meant to ask is; does it feel you have more control over altered shots?.
                            You can do it in 2K10 but since Da Czar mentioned the control is better and that you aren't stuck in animations, does that mean that altering your shot in mid air feels more fluent and responsive than in 2K10?
                            What we know so far about NBA 2K14 - FAQ/QA:
                            http://www.operationsports.com/forum...post2045267769

                            My thoughts on how replays should be handled:
                            http://www.operationsports.com/Kyoto...plays-replays/

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #254
                              Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                              Originally posted by KyotoCarl
                              In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
                              That response was to the question about ISO controls. I didn't do a lot of shot adjusting.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • PantherBeast_OS
                                RKO!!
                                • Apr 2009
                                • 6636

                                #255
                                Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

                                I'm very impressed with the gameplay and how it is looking so smooth right now. I can't wait for the demo and the full game next month.

                                Comment

                                Working...