NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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  • youvalss
    ******
    • Feb 2007
    • 16601

    #1726
    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

    2 cool things I saw on a video of the demo:

    1) artest scoring under the basket, then when there's a close-up on him running back to D, he's signaling to the ref that there was a foul on him (hitting on his arm).

    2) Fisher (the user) was guarding Rondo, gave him some space, then Rondo did a crossover and Fisher fell down.
    My Specs:

    ZX Spectrum
    CPU: Z80 @ 3.5 MHz
    GPU: Monochrome display
    RAM: 48 KB
    OS: Sinclair BASIC

    Comment

    • youvalss
      ******
      • Feb 2007
      • 16601

      #1727
      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

      One thing that I really like this year, is that the CPU relly does stuff that in past years were done only by the user. For example, I love seeing the CPU faking a pass! That's something that if we had last year, you'd never see the CPU doing it.

      I saw J. O'Neal posting up, faking a pss with one hand, then shooting a turnaround J. That was so nice to watch!!!
      My Specs:

      ZX Spectrum
      CPU: Z80 @ 3.5 MHz
      GPU: Monochrome display
      RAM: 48 KB
      OS: Sinclair BASIC

      Comment

      • dodgerblue
        MVP
        • Feb 2003
        • 1239

        #1728
        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

        Playing the demo and I have questions for you 2k "pros"

        Is there a delay on offense? I feel like I have to anticipate a ton and because the animation doesn't react when I want it to the defense reacts and I can't adjust.

        How do I run a fast break? I get a long rebound or turnover, fish or kobe lead the break but by the time my outlet pass gets to them the player receiving the ball stops and the defense gets back?

        Thanks!
        Pitchers and Catchers Report; Life Worth Living Again

        Comment

        • abuC
          Banned
          • Oct 2003
          • 1123

          #1729
          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

          Love the demo, will be a day 1 buy for me.

          I do have one question though, is there any real way to fight in the post when you're defending? It seems like the offense can do whatever they want with their back to the basket.

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #1730
            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

            Originally posted by dodgerblue
            Playing the demo and I have questions for you 2k "pros"

            Is there a delay on offense? I feel like I have to anticipate a ton and because the animation doesn't react when I want it to the defense reacts and I can't adjust.

            How do I run a fast break? I get a long rebound or turnover, fish or kobe lead the break but by the time my outlet pass gets to them the player receiving the ball stops and the defense gets back?

            Thanks!

            try using the right stick passing and see if that helps. It doesnt happen to me with icon passing but try passing with RB + R-Stick and see how that works for you

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #1731
              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

              btw, I HATE THIS DEMO


              Its too short, and the AI is too fantastic

              Thought it was worth mentioning again

              Comment

              • BlueNGold
                Hall Of Fame
                • Aug 2009
                • 21817

                #1732
                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                Originally posted by 23
                btw, I HATE THIS DEMO


                Its too short, and the AI is too fantastic

                Thought it was worth mentioning again
                This is like the worst demo of all time, but yet it has some of the best gameplay ever. So strange....

                All I know is that when I actually enjoy playing a game as Kobe and the Lakers, then that game is pretty damn good.
                Originally posted by bradtxmale
                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #1733
                  Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                  im playing against LA

                  I know Melo is going to be nasty again

                  Comment

                  • bls
                    MVP
                    • Oct 2003
                    • 1788

                    #1734
                    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                    Seeing some terrible things in the demo. I'm on offense and the Celtics got called for a defensive 3 seconds but they gave the Celtics the ball. Hope that's not in the retail.

                    Also those behind the back/ spin dunks in traffic has to go. More contact in the paint is needed. I know that's what many didn't like about Live but I actually liked that aspect of Live. Only time a player comes into the lane untouched is on a back door or fast break. 97% of the time theirs some kind of contact.

                    Hopefully this is due to it being on pro.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #1735
                      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                      Originally posted by bls
                      Hopefully this is due to it being on pro.
                      It is on default gamestyle AND pro. Don't forget this fact as it is important.

                      But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."
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                      [OS Vets NBA 2k7 Champion]
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                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #1736
                        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                        after a few days I have to say I become more an more impressed with the demo. everything feels pretty good in terms of control. however there are a couple of things that are still bothering me.

                        shot blocking seems to be very inconsistent. i never know what kind of blocking animation my player will do. sometimes he jumps high and does a good contest, other times he lazily just puts his hand up...and there appears to be no way to really control which type of block animation you want (jumping high, or not jumping).

                        defending post moves and turn around jumpers is a complete crap shoot and is very frustrating...i'm not sure what the trick is. sometimes my player jumps the way i want and really gets his hand up, other times he does a weak "one hand up" contest...there needs to be more consistency with controlling the type of block animation you want...like holding turbo gives you a jumping block animation every time, and not holding turbo gives you a weaker block animation.

                        when controlling post moves, this is the only area of the game that still feels too slow and unresponsive...when players do post moves (turn around shots, hook shots), it looks like they are half asleep and moving in slow motion...there's no sense of urgency in the post movements...maybe just speed up the animations by about 10-15 percent.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #1737
                          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                          The "one hand up" on D is automatic. It has always been for show, not sure if that is the case this year. I'll find out.
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                          Comment

                          • dodgerblue
                            MVP
                            • Feb 2003
                            • 1239

                            #1738
                            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                            Originally posted by 23
                            try using the right stick passing and see if that helps. It doesnt happen to me with icon passing but try passing with RB + R-Stick and see how that works for you
                            Thanks, i'll give it a try. If not for the "delay" I would really like this demo.
                            Pitchers and Catchers Report; Life Worth Living Again

                            Comment

                            • bls
                              MVP
                              • Oct 2003
                              • 1788

                              #1739
                              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                              Originally posted by Pared
                              It is on default gamestyle AND pro. Don't forget this fact as it is important.

                              But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."
                              Yeah I agree. I don't mean lose the ball. I mean more adjusted/difficult shots and less dunks in traffic.

                              Comment

                              • P-Dub
                                Pro
                                • Jun 2007
                                • 596

                                #1740
                                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                                Originally posted by dodgerblue
                                Playing the demo and I have questions for you 2k "pros"

                                Is there a delay on offense? I feel like I have to anticipate a ton and because the animation doesn't react when I want it to the defense reacts and I can't adjust.
                                Yes and no. There has always been the feel of delay in controlling 2K basketball because a lot of the animations are long and slow. It seems like you can branch out of these animations but only if you do the correct move. At least this year we can break out or branch some of them. I always countered it by turning the game speed and player speed up in the options. It's my biggest pet peeve of the game, probably my only one. You see that wide open player, then all of a sudden some long collision animation happens to the ball handler, the pass button does not work when you press it since the current animation has to finish, allowing the defense to recover. I have found that "less is more" when using the controls in 2K bball games. Basically, slow down a little bit, strategize and think about what you want to do.

                                The demo is so limited I find it hard to enjoy sometimes, almost torturing. All one can really do is play one on one, pick and roll, or let your cpu teammates try to get open(which can look weird at times). I was playing off ball for a moment, I have no idea how I did it. I think you use the playcall control LB/L1 and hold the face button of the player you want to control.

                                Some of the new animations don't match the previous ones. They look a lot slower in many cases. During jumping animations, it looks like they are floating or being pulled and held up by strings. Hard to describe.

                                There is a lack of contextual direction change which causes defenders to jump past players when trying to contest shots. Probably just something new with the momentum system that I will have to get used to. Watching those defenders playing defense against nothing but air looks pretty bad, though.

                                Love the cpu AI. Long upcourt passes are intercepted, they take their time trying to find good shots. I have been burned many times by giving up too much space or taking too much away. Although, watching Kevin Garnett size me up off the dribble near the perimeter looks a bit awkward.

                                CPU help defense is much better, I can no longer drive and dish or spam the pick and roll when I really need a basket.

                                This one play, Rondo stole a bad pass at half court. One on one against myself controlling Derek Fisher, I pressed down on the right stick because I am used to absolute right stick defensive controls rather than camera relative. Derek does a defensive hop to the left just as Rondo crosses over to the right. As Rondo is going into his gather to dunk it, he looks back at Derek Fisher.

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