when i change everything to absolute, what movements are away, towards, etc? is down on the right stick away, or is it left? also, the camera angle doesn't affect this, right?
NBA 2K11 Isomotion/Shot Stick Help (360)
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
when i change everything to absolute, what movements are away, towards, etc? is down on the right stick away, or is it left? also, the camera angle doesn't affect this, right?My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway. -
Re: Isomotion Help (360)
It even has instructions on how to do everything in that mode if you trigger them. it also helps you shoot better.Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
Shoot while you're at it go ahead and include some examples of these "branching" moves that you're supposed to be able to do out of the 'long gather" euro-step lay-ups and spin dunks.Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
I posted this in another thread, but anyway...
Is it just me, or in the post moves practice gym, the offensive player doesn't want to back down into the defender BEFORE the pass? So basically, the offensive player just stands there waiting for the ball, without actually being backed into the defender. This complicates things as you cannot perform any moves that require you to have the ball in both hands. This didn't occur in 2k10, although sometimes the offensive player just stood there, most of the time he backed into the defender. So just me?Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
I dont see why so many people are cryin about the controls. I LOVE the way the control scheme is with LS dribble and RS shot stick.I would not play 2k if they took these 2 things away because it gives the user a ton of control and lets you do what you wanna do with the ability to pull of tons of beautiful combos.In 2k10 sometimes the moves didnt feel responsive but that was only from time 2 time.Now i can pull of any kinda of step back to cross to stepback combo etc with the way u can chain moves together this year.People just need to learn the moves .When i first bought the game on Monday night at midnight i spent my first 4 hours in the practice gym practicin and wow did the game reward me. If it was as easy as some people are wantin the game would get old and dull fast.Love the controls this year i have figured out a TON of moves. If your needin help with any or would like to know a few new tricks please feel free to ask.I love this game........Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
I think the controls are awesome, maybe a little complicated, but you want a deep game? There it is. Only problem is the left stick, as players will be unresponsive at times. That guide is great, thank you. But where are the post up moves? That's where I struggle. I watch the AI do sweet moves, but I can't do them myself.Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
Trying to do the quick spin in the post for me is, for some reason, really difficult. It seems like I can only do it to one side and usually I cannot even get around the defender with Amar'e. If I do get around the defender, I'm under the basket and in no-man's land.
Which reminds me, how do you do the his quick spin? I saw ehh do it a few times in his videos and cannot figure it out.
LS towards halfcourt in the same situation (without having dribbled) will give you the Sikma step/step through like this:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/9jD7V_eSDpU?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9jD7V_eSDpU?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
So if you pause that vid at :03 and see the position I'm in:
1. If I LS towards half court and press LT I do the move you see above.
2. If I LS towards the baseline and press LT I get the quick spin below.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/XC79lGYO2NE?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XC79lGYO2NE?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Last edited by ehh; 10-09-2010, 02:08 AM."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
Is there a way to call for an alleyoop in myplayer?Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
.....To spin the ball behind you back .. dont use the shot stick. just turbo and a half circle.Comment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
someone needs to make a tutorial video during a game. i find myself putting up threes all the time because i can't drive into the paint on anyone with anyone. imo, default pro shouldn't be like driving into a brick wall of defenders. i'm all for a challenge, but this seems a bit ridiculous so far.
Just run through the tutorials and play on a low level difficulty. Give urself time to figure out the offball control stuff. picks etc. as sim should be .. ull be fine. I do well w ROndo .. so its not impossible. the maneuvering part is the most satisfying part of the game. try skybox view .. zoom 10 height 7 .. itll give you a better view of the courtComment
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)
This has probably been discussed in this thread but I'm lazy right now and can't read thru 26 pages of conversation. My dilemma: My release point is perfect. I know this because I turn on the jumpshot thing that let's you know how your release was. My train of thought is that sliders play a bigger role, almost like predetermined outcomes, because no matter if I hit 10 "perfect" jumpers in a row only 2 or 3 are falling. Is shot stick timing also being based on real life percentages as well. Or is it the sliders playing a bigger role in 2k11? Playing on HOF sim BTW...#WashedGamerComment
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