That's a good point about it sometimes going the other way around. I think it's a little bit of both for me.
I think it's a bit farsighted to believe that someone can play NBA2K for five hours then walk away a better real life basketball player. If that's the original posters' premise then I may disagree. But I'm not sure that's entirely what he meant and it's certainly not what I was suggesting when I responded positively to this thread's original suggestion.
At any level of basketball, technique and skills will ultimately make or break your game. Regardless of how much time my little brother spent working on his behind-the-back-spin-cross with Baron Davis on 2K6, he still wasn't magically pulling off those moves in real life. However, the experience with video game basketball can certainly help in expanding one's mind in the realm of hoops and that ultimately can lead to an improvement in real life (assuming the required time and energy is exuded). To me, it's not too far removed from the idea of youngsters in the 90's watching Michael Jordan highlight clips of spectacular moves and reverse lay-up finishes. Watching doesn't yield ability, but it can yield innovation, imagination, and expansion of one's game.
Like Fatleg said, there's a lot of knowledge and moves we can bring to the video game table that we learned from real life experience. I've long been aware of a defense's succeptability to the head fake after they've chased down an offensive player sprinting off of a screen or curl. That has translated well into video game land for me (particularly with Richard Hamilton). The "curl, pump-fake to get defender off balance (or off his feet), one dribble, pull up" is something I've used for much of my real life basketball experience.
Just the same, there have been moves (or strings of moves) that I've used with my on-screen character that I've established over time with some use of trial and error. Through a little practice time experimentation, a chunk of those moves have made the cut in real life. Again, I'm not insinuating that years of video game knowledge gave me the immediate ability to pull these moves off in reality. But garnering ideas from video games (ex: cyber Chauncey spinning off a defender then immediately crossing over or stepping back) happens all the time for me.
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