Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

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  • godsgift2dagame
    Rookie
    • Oct 2008
    • 242

    #16
    Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

    Originally posted by youvalss
    I've been watching many youtube videos of the demo. Sometimes it seems that players jump too high for rebounds, but I did see players getting rebounds below the rim level.

    Also, remember that 7' guys (like Gasol and Bynum) can get rebounds at ease WAY over the rim. I've watched a youtube video where some comments said that Gasol jumped too high for an offensive rebound, yet when I watched it again and again he didn't jump that high, though his arms went way over the rim because...well, he's tall. But it didn't seem exaggerated at all to me.
    The problem with that is that VERY RARELY is a rebound caught above the rim. Big men don't ever do it, because with the physicality and lack of space to jump from, they can't gather themselves to get that high. The only ones I've seen do it are guys like Nate Robinson, Rajon Rondo, LeBron James, Jamario Moon, George Hill (once or twice), and a couple others. Big men don't do it, unless they are Dwight Howard.

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    • SageInfinite
      Stop The GOAT Talk
      • Jul 2002
      • 11896

      #17
      Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

      I played this morning and didn't see this. Also could be the camera view making it seem that way. We can't go into replay and see all the angles to make sure.
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      • Kaanyr Vhok
        MVP
        • Aug 2006
        • 2248

        #18
        Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

        The actual verts aren't bad. The problem is the amount of rebounds grabbed near the top of the jump. IRL most rebounds aren't grabbed with a full jump and arms extended. At least a third of the rebounds are typical and nothing is really unrealistic so its not that bad. The amount of typical below the rim rebounds should be doubled at the very least. Also playing on Pro means less bad bounces off the rim since most misses are barely missed and easier to grab with a good vertical jump so things could change.

        So yes there should be more below the rim rebounds but that to me isn't the biggest flaw. Its the lack of unintentional and intentional tipped-out rebounds. Thats the biggest weakness. The lack of these long rebounds hurts a player like Rondo who can control a game with his rebounding. I cant see him having a 15 rebound game in 2k11 though I have to say he and Fish will get their share of of rebounds near the hoop so all thats lacking is the long stuff.

        What bothers me is that I could have swore I saw an intentional tipped out rebound in the 2k10 combine. A big man swatted the ball out to his teammates. If its there they really need to increase the occurrence. Big men like Camby and Oberto will tip out like 4 to 6 a game. Another thing I would love to see is a two man simulations rebound that ends in a button mashing wrestling match or a jumpball.

        I think this will the year I do a major 2k12 wish list. Doing a wish list for 2k9 and 2k10 was almost pointless because of the major issues. All the little things wouldnt matter if the pass and baseline defense was as bad as it was in 2k10. 2k11 has some mean fundamentals.
        Last edited by Kaanyr Vhok; 09-18-2010, 02:02 PM.

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        • btrapp
          Rookie
          • Aug 2010
          • 242

          #19
          Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

          When manually rebounding, you can just tap the button instead holding it and your players will barely jump at all for the rebound. They'll just hop and reach for it. It looks very realistic.

          Comment

          • Rocboyz101
            MVP
            • Aug 2009
            • 1550

            #20
            Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

            The jumping in general is just very...umm...floaty. I guess thats the word. It wasn't like this last year.
            "I'm so far ahead of my time, I'm bout to start another life
            Look behind you, I'm bout to pass you twice
            Back to the future and gotta slow up for the present
            I'm fast, dudes can't get past my past
            How they supposed to deal with my perfect present?"

            Comment

            • Moe24-
              Banned
              • May 2010
              • 506

              #21
              Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

              Originally posted by Eman5805
              What needs to happen down the line is that a 99 jumping for a 7' center shouldn't equal 99 jumping for a 5'10" PG. I mean, someone created a 7'6" center with 80 jumping and his hands were touching the back board on one of those athletic player put back rebound misses. Y'all know the one where they jump REALLY high with both hands straight up and their knees inexplicably bent?

              And it should be that for dunks, rebounds, jumpballs, and blocks. In fact, I should nevers ee someone like Ilgaskus(sp?) jumping pretty much ever.

              And players with length, height, and strength should be getting rebounds using pretty much those three things only. Only Jamario Moon, Josh Smith, LeBron, Dwight Howard, and young Alonzo Mourning get rebound by out jumping everyone else.
              Exactly.... Great post.

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #22
                Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                yeah, i can't really box out in this game like in 2k10...i don't see the CPU boxing out much at all either...lame.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #23
                  Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                  Again its because of the spacing this year...players don't bunch up as much a they used to...

                  Comment

                  • Set Shooter
                    Banned
                    • Sep 2010
                    • 29

                    #24
                    Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                    Originally posted by Goffs
                    Again its because of the spacing this year...players don't bunch up as much a they used to...
                    What does spacing have to do with going after a rebound? Once the ball is coming off the rim, spacing is irrelevant. The players should be going after the ball and as a result, "bunching up." It's how the players aren't reacting to the bunching up, which is what happens in real life, that doesn't seem to be depicted in the demo.

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12278

                      #25
                      Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                      Why not just wait for the retail version and put the crash boards slider all the way up and see if this is still a problem...

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                      • btrapp
                        Rookie
                        • Aug 2010
                        • 242

                        #26
                        Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                        while some of the jumps are floaty, I really don't see rebounding as a problem in the game. Boxing out seems to happen enough for me.

                        Comment

                        • Kaanyr Vhok
                          MVP
                          • Aug 2006
                          • 2248

                          #27
                          Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                          Originally posted by Eman5805
                          What needs to happen down the line is that 99 jumping for a 7' center shouldn't equal 99 jumping for a 5'10" PG. I mean, someone created a 7'6" center with 80 jumping and his hands were touching the back board on one of those athletic player put back rebound misses. Y'all know the one where they jump REALLY high with both hands straight up and their knees inexplicably bent?

                          And it should be that for dunks, rebounds, jumpballs, and blocks. In fact, I should nevers ee someone like Ilgaskus(sp?) jumping pretty much ever.

                          And players with length, height, and strength should be getting rebounds using pretty much those three things only. Only Jamario Moon, Josh Smith, LeBron, Dwight Howard, and young Alonzo Mourning get rebound by out jumping everyone else.
                          The problem isnt the vert ratings. You don't need to make vert ratings for big calculate differently. The actual vertical jumps are realistic. The amount of them is an issue though. Only athletic bigs get the good vert ratings. If its a ratings problem then its at rebounding where a great rebounding guard gets a lower rebound rating than a mediocre rebounder at PF or C.

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                          • coolcras7
                            MVP
                            • Sep 2009
                            • 2337

                            #28
                            Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                            It's a video game so there will be certain aspects that will always be hyper real, these are 6-7 foot guys of course they are jumping high to get a rebound, in real life people don't go full force on every play but in a video game they will so unless you want 2k to pick and choose for you how much effort players will give at any given time we have to live with it.
                            PSN=Coolcas7

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                            • oOausarOo
                              Banned
                              • Oct 2008
                              • 822

                              #29
                              Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                              Why are guys like Bynum and Gasol jumping so high? Does the vert rating not effect graphically how high they jump?

                              Comment

                              • Jesus
                                Banned
                                • Aug 2009
                                • 1860

                                #30
                                Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                                2ks verts are too high and have been for sometime now. I played 2k10 with the verts at 35 and even that was a lil much.

                                The new contextual block animations really curb the unattractive appearance of high verts, but they still show their head in the rebounding game.

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