The problem with that is that VERY RARELY is a rebound caught above the rim. Big men don't ever do it, because with the physicality and lack of space to jump from, they can't gather themselves to get that high. The only ones I've seen do it are guys like Nate Robinson, Rajon Rondo, LeBron James, Jamario Moon, George Hill (once or twice), and a couple others. Big men don't do it, unless they are Dwight Howard.
Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
Collapse
Recommended Videos
Collapse
X
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
The problem with that is that VERY RARELY is a rebound caught above the rim. Big men don't ever do it, because with the physicality and lack of space to jump from, they can't gather themselves to get that high. The only ones I've seen do it are guys like Nate Robinson, Rajon Rondo, LeBron James, Jamario Moon, George Hill (once or twice), and a couple others. Big men don't do it, unless they are Dwight Howard. -
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
I played this morning and didn't see this. Also could be the camera view making it seem that way. We can't go into replay and see all the angles to make sure.http://twitter.com/sageinfinite
SageInfinite Bandcamp
https://sageinfinite.bandcamp.com/album/interminable
https://soundcloud.com/sageinfinite
Hidden Language Video Feat. Grandmilly
https://www.youtube.com/watch?v=hf5nW4rGTFM
#makethemaddenforumgreatagainComment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
The actual verts aren't bad. The problem is the amount of rebounds grabbed near the top of the jump. IRL most rebounds aren't grabbed with a full jump and arms extended. At least a third of the rebounds are typical and nothing is really unrealistic so its not that bad. The amount of typical below the rim rebounds should be doubled at the very least. Also playing on Pro means less bad bounces off the rim since most misses are barely missed and easier to grab with a good vertical jump so things could change.
So yes there should be more below the rim rebounds but that to me isn't the biggest flaw. Its the lack of unintentional and intentional tipped-out rebounds. Thats the biggest weakness. The lack of these long rebounds hurts a player like Rondo who can control a game with his rebounding. I cant see him having a 15 rebound game in 2k11 though I have to say he and Fish will get their share of of rebounds near the hoop so all thats lacking is the long stuff.
What bothers me is that I could have swore I saw an intentional tipped out rebound in the 2k10 combine. A big man swatted the ball out to his teammates. If its there they really need to increase the occurrence. Big men like Camby and Oberto will tip out like 4 to 6 a game. Another thing I would love to see is a two man simulations rebound that ends in a button mashing wrestling match or a jumpball.
I think this will the year I do a major 2k12 wish list. Doing a wish list for 2k9 and 2k10 was almost pointless because of the major issues. All the little things wouldnt matter if the pass and baseline defense was as bad as it was in 2k10. 2k11 has some mean fundamentals.Last edited by Kaanyr Vhok; 09-18-2010, 02:02 PM.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
When manually rebounding, you can just tap the button instead holding it and your players will barely jump at all for the rebound. They'll just hop and reach for it. It looks very realistic.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
The jumping in general is just very...umm...floaty. I guess thats the word. It wasn't like this last year."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
What needs to happen down the line is that a 99 jumping for a 7' center shouldn't equal 99 jumping for a 5'10" PG. I mean, someone created a 7'6" center with 80 jumping and his hands were touching the back board on one of those athletic player put back rebound misses. Y'all know the one where they jump REALLY high with both hands straight up and their knees inexplicably bent?
And it should be that for dunks, rebounds, jumpballs, and blocks. In fact, I should nevers ee someone like Ilgaskus(sp?) jumping pretty much ever.
And players with length, height, and strength should be getting rebounds using pretty much those three things only. Only Jamario Moon, Josh Smith, LeBron, Dwight Howard, and young Alonzo Mourning get rebound by out jumping everyone else.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
yeah, i can't really box out in this game like in 2k10...i don't see the CPU boxing out much at all either...lame.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
What does spacing have to do with going after a rebound? Once the ball is coming off the rim, spacing is irrelevant. The players should be going after the ball and as a result, "bunching up." It's how the players aren't reacting to the bunching up, which is what happens in real life, that doesn't seem to be depicted in the demo.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
What needs to happen down the line is that 99 jumping for a 7' center shouldn't equal 99 jumping for a 5'10" PG. I mean, someone created a 7'6" center with 80 jumping and his hands were touching the back board on one of those athletic player put back rebound misses. Y'all know the one where they jump REALLY high with both hands straight up and their knees inexplicably bent?
And it should be that for dunks, rebounds, jumpballs, and blocks. In fact, I should nevers ee someone like Ilgaskus(sp?) jumping pretty much ever.
And players with length, height, and strength should be getting rebounds using pretty much those three things only. Only Jamario Moon, Josh Smith, LeBron, Dwight Howard, and young Alonzo Mourning get rebound by out jumping everyone else.Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
It's a video game so there will be certain aspects that will always be hyper real, these are 6-7 foot guys of course they are jumping high to get a rebound, in real life people don't go full force on every play but in a video game they will so unless you want 2k to pick and choose for you how much effort players will give at any given time we have to live with it.PSN=Coolcas7Comment
-
Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?
2ks verts are too high and have been for sometime now. I played 2k10 with the verts at 35 and even that was a lil much.
The new contextual block animations really curb the unattractive appearance of high verts, but they still show their head in the rebounding game.Comment
Comment