NBA 2K11 Conference call with one of the dev team

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Tiko7523
    MVP
    • Aug 2009
    • 1595

    #16
    Re: NBA 2K11 Conference call with one of the dev team

    Originally posted by stonecoldd
    Yeah ask 'em why they took out decade teams.
    why does the PS3 version look like the Wii version? (ok exaggerating a bit but still any specific reason as to why it's inferior to the Xbox 360 version graphically and control-wise?)
    this is what i would like to know also why is the ps3 so much inferior to the 360??
    Miami Dolphins
    Miami Heat

    PSN gamertag Tiko7523
    Xbox Live Tag: Tiko7523

    Comment

    • STLRams
      MVP
      • Aug 2005
      • 2847

      #17
      Re: NBA 2K11 Conference call with one of the dev team

      Originally posted by Rawdeal28
      ask them, WHY CANT WE EDIT THE FAKE PLAYERS ON CLASSIC TEAMS??
      I asked Beluba about this and this is what he replied to me -

      I don't think I ever stated that the generic players were editable... but the teams were. So to correct the benches, the user needs to create the missing players and then assign them to the classic teams.
      Beluba

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23432

        #18
        Re: NBA 2K11 Conference call with one of the dev team

        Just a wild guess........But PS3 version miight be inferior because PS3 version was also designed to work with the Move and 3DTV's. So maybe that is why.

        Comment

        • MJ2320
          Banned
          • May 2009
          • 157

          #19
          Re: NBA 2K11 Conference call with one of the dev team

          Originally posted by STLRams
          I asked Beluba about this and this is what he replied to me -

          I don't think I ever stated that the generic players were editable... but the teams were. So to correct the benches, the user needs to create the missing players and then assign them to the classic teams.
          Beluba
          This sounds great to me, I'd rather have the classic teams with the majority of their rosters complete than none at all.

          Comment

          • detriotpistonfan
            Rookie
            • Sep 2010
            • 112

            #20
            Re: NBA 2K11 Conference call with one of the dev team

            For online leagues (30 teams), will teams be able to carry 15 players on the roster or will it still be a max of 12 as was the case in 2k10?

            Comment

            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #21
              Re: NBA 2K11 Conference call with one of the dev team

              Originally posted by STLRams
              I asked Beluba about this and this is what he replied to me -

              I don't think I ever stated that the generic players were editable... but the teams were. So to correct the benches, the user needs to create the missing players and then assign them to the classic teams.
              Beluba
              I can live with that! Nice work STL!
              Basketball Playbooks
              http://www.nextplayhoops.com

              Comment

              • Toaster
                Rookie
                • Sep 2002
                • 382

                #22
                Re: NBA 2K11 Conference call with one of the dev team

                Originally posted by detriotpistonfan
                What happened to the walk up animations (in the backcourt) that were in 2k10 but don't appear to be in 2k11?

                Not referring to rolling the ball up in the backcourt but rather once the ball is in-bounded walking it up instead of running it up.

                There have been many threads made on this so I think this would be an important question to ask them.

                Thanks
                ^^ THIS


                This really goes a long way towards representing the pace and flow of the NBA game.

                In the released video it looks like the AI is in "full seed" mode all the time

                Comment

                • DustinT
                  Big Dummy
                  • Nov 2004
                  • 1933

                  #23
                  Re: NBA 2K11 Conference call with one of the dev team

                  Call is complete. Story should be up within the next few days.

                  Unsticky please
                  Former OS Editor.
                  Follow me on Twitter

                  R.I.P Seattle SuperSonics

                  Comment

                  Working...