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  • JWiLL02
    MVP
    • Oct 2003
    • 1080

    #16
    Re: vertical slider

    It's only an issue on rebounds, and I still think the "feel" of rebounding is better than it's ever been, with the right guy generally getting the board. Something that sticks out visually but luckily isn't game killing in any way.

    Verticals outside of rebounding seem MUCH improved. You can tell right from the tip off. No more 3 foot leaps on tips for Yao and Z.

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    • ffpp
      Pro
      • Nov 2008
      • 514

      #17
      Re: vertical slider

      Originally posted by JWiLL02
      It's only an issue on rebounds, and I still think the "feel" of rebounding is better than it's ever been, with the right guy generally getting the board. Something that sticks out visually but luckily isn't game killing in any way.

      Verticals outside of rebounding seem MUCH improved. You can tell right from the tip off. No more 3 foot leaps on tips for Yao and Z.
      That is actually very good to hear ... read.
      I mean, I can live with an over-the-top rebound animation if at least the boards are collected by the same players as in real life. I.e. active guards and 3's catching them too.

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      • Rocboyz101
        MVP
        • Aug 2009
        • 1550

        #18
        Re: vertical slider

        Good lord imagine these rebounds with yao ming..lol
        "I'm so far ahead of my time, I'm bout to start another life
        Look behind you, I'm bout to pass you twice
        Back to the future and gotta slow up for the present
        I'm fast, dudes can't get past my past
        How they supposed to deal with my perfect present?"

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