Rant: Helping you out of necessity and insipid rage

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  • Sam Marlowe
    Banned
    • Aug 2010
    • 1230

    #196
    Re: Rant: Helping you out of necessity and insipid rage

    Originally posted by The Fight
    Non-starter? Really? We're at 6,303 views in 7 days (or ~900 a day) for thoughts like this. If there weren't any sliders, people would either have to deal in some fashion (dropping the difficulty or just learning how to play as constituted) or not play the game. Happens everywhere else (where sliders aren't available) in the the gaming community. Mark you, because we STARTED with sliders it would be difficult to take them away from people but eventually people would make that decision to adjust or not play.

    A non-starter is an idea that has no chance of being accepted. The fact of the matter is we do have sliders and they can be very effective. Pared's presence here is both a proof and an irony. He is the legend he is today largely because his ability to accurately edit sliders to reflect realism. If not for him and men like him many gamers would have missed out on the opportunity to play these games true to form. Taking sliders away would both be a non-starter and a bad decision. 6000+ replies be damned.

    Side note: I'm under the impression that 2K included sliders to appease people, not potentially "fix" the game. Had they wanted to make sliders a bigger part of the game, I THINK that they would have included more presets and provided an option to tie some of the sliders together.

    The game styles which were described prior to launch are essentially different sliders sets. When you change difficulties settings, the sliders are adjusted. So they already have made sliders a large part of the game. In large part, they are the game. All taking them away really means is making them invisible and uneditable.

    Back on task. I've never said that the game was perfect (i've typed this a million times now). I don't believe in tweaking the game to achieve a realistic outcome* (lets hope you mean realistic stats and not realistic outcomes). I believe, whole-heartedly, that there is a coaching or in game adjustment for every single reason why someone would adjust a slider. *barring the high amount of people's heads being above the rim.* That's my opinion. I still have bad habits that I try to kick and some things that were bad habits last year that I need to start doing again (*cough* *cough* Jump passing) but that's fine too.

    So you don't believe the issues the game has can be solved in any way by adjusting sliders then, right? I want to be absolutely clear on this point.


    If we all can a agree that the game isn't perfect, then why are we trying to shoot for specifics? (credit the wifey on this one)

    I don't understand what this means.

    "...This all assumes you want a game that represents NBA basketball to the fullest extent possible, if thats not what you're into then we've been wasting our time. We want two different games if thats the case."

    This rubbed me the wrong way. Everything I've given tips about have been playcalls, team philosophy and fundamentals (and their proper usage) based. I live to practice on this game. And I've said all of this before. Before Pared said anything, I would have just flamed you for this, but I'll take my time here and ask where does that even come from?

    I am having this exact same debate with many posters across a number of forums. Sometimes they spill over, my mistake. I've run across a lot of people who go the "its just a game, I want a challenge" route. But your response is quite telling. You would have "flamed" me lol? Wow. Take a laxative bro bring it down a few notches. There is nothing more worthless than web hubris.

    In terms of the rosters, especially the living rosters and the game types that they apply to, they should be updated. Players develop and players regress. However, I, myself would not change anything. Letting 2K take care of that makes more sense to me because there is an over-arching value determination system that I would not want to even try to alter. There are "Good" 67 rated players and then there are "terrible" 67 rated players. It's not my call to change it. In terms of my Associations however, I will work players on their weaknesses as good coaches should. I don't like Martell Webster's D? The team will be Practicing D all week with the emphasis on Webster. I wouldn't go into the roster and outright change his ratings though. He has to earn it.

    So basically you are saying you wouldn't touch the rosters because you don't have the capacity to do so, right? Well, the majority of gamers don't. But there are a few guys who do and they are a good deal better at making roster changes than the 2k Insider. Rashidi and Nogster are the most prominent and their work is easy to access for comparisons.

    Last thoughts, I don't believe the rosters we perfect out of the box, but I feel that I'm better a player for learning how to use a player before their ratings changed (see my Jordan Crawford/ Mike Bibby example). I don't believe that gamers should have free license to make changes to a game, that's design run-a-muck. As a developer, you strive to provide a consistent and fluid experience throughout the game and over multiple platforms (obviously, to a reasonable point). With that said, should you be able to tweak somethings? 50/50. Not every gamer is the same and not every game is the same. To air on the side of caution, it seems to me that the industry decided that it's dependent on the video game genre. Sports games get tweaks, platformers/shooters get more difficulty settings and party games gradually bring you along at your own pace.

    So because some people don't know what they are doing then everyone should be restricted? What is the point of "learning how to use someone" if that representation of them is inaccurate. I don't understand the logic you're employing here. If your whole approach is really "coaching decisions can override issues" then why even have 2k bother with a patch to fix bugs? Your whole argument seems to boil down to this:

    The game isn't perfect but sliders can't be used to solve any of the problems. And people shouldn't be allowed to edit them in any case because some folks don't know what they are doing and are only trying to make the game easier anyway.

    .............

    Comment

    • CX1329
      MVP
      • Jan 2005
      • 1304

      #197
      Re: Rant: Helping you out of necessity and insipid rage

      I must be playing a different game than you, because I gave the default settings another try, and I'm just not having too much fun. The CPU doesn't play realistically.

      Today, I beat the Spurs 93-80 using the Suns, and the Spurs didn't play like their real life counterparts at all. They were taking stupid shots all game, as evidenced by their poor (under 40%) shooting, allowed me to shoot 50% from the field even though my players were bricking some wide open shots, and the tendencies were out of whack. Parker wasn't driving (and containing him on the perimeter was far too easy because of the bumping), Duncan was trying to play like Shaq instead of a finesse Center, and the whole experience felt very much like a video game, as opposed to real basketball. What's more, I didn't have to make a single adjustment throughout the game, not one. It was all a matter of contesting or blocking their stupid nonsense, and then protecting the ball on offense until an opportunity to shoot arose. Nobody can even say I cheated the CPU, because I only got 34 points in the paint and ran plays frequently, so I played fairly.

      The default settings may work for you, but to me, they don't feel anywhere near as organic and realistic as the_future's slider set.

      Comment

      • Sam Marlowe
        Banned
        • Aug 2010
        • 1230

        #198
        Re: Rant: Helping you out of necessity and insipid rage

        Originally posted by skte1ement
        This thread has been very interesting to me. I have used a lot of your strategy discussion in learning NBA 2k11. I love how this game played before nerfing bumping and have restored it back to it's original settings. It sucks that we can't update to fix little glitches because of that but it's better than the alternative.

        Now to my point. I have not used any slider changes on this game because I feel like the game is playing very realistically. This may change after a larger sample size, and if it does I may adjust it. If people adjust sliders for the right reason I don't see how it is wrong. Madden is grossly unrealistic and every year I have to adjust the sliders, most of the time decreasing human sliders amd increasing CPU sliders. This robs the game of certain animations and nullifys some plays that work on default but it also leads to realistic stats and a more competitive game, which IMO is better than throwing for 400 yards and scoring 35 ppg.

        The main difference in NBA 2k11 is they actually know how to make games, but I think it's unfair to say sliders shouldn't be used at all.
        Madden is actually the perfect example here. If you don't believe that sliders can help make a game better then you will be stuck with a mostly crappy experience out of the box in Madden's case.

        Comment

        • erickonasis
          MVP
          • Jan 2006
          • 3016

          #199
          Re: Rant: Helping you out of necessity and insipid rage

          Originally posted by Sam Marlowe
          .So you don't believe the issues the game has can be solved in any way by adjusting sliders then, right? I want to be absolutely clear on this point.
          ............
          What issues...Gameplay is fine right out the box...at least on HOF
          SLIDERS SUCK

          Comment

          • erickonasis
            MVP
            • Jan 2006
            • 3016

            #200
            Re: Rant: Helping you out of necessity and insipid rage

            Originally posted by CX1329
            I must be playing a different game than you, because I gave the default settings another try, and I'm just not having too much fun. The CPU doesn't play realistically.

            Today, I beat the Spurs 93-80 using the Suns, and the Spurs didn't play like their real life counterparts at all. They were taking stupid shots all game, as evidenced by their poor (under 40%) shooting, allowed me to shoot 50% from the field even though my players were bricking some wide open shots, and the tendencies were out of whack. Parker wasn't driving (and containing him on the perimeter was far too easy because of the bumping), Duncan was trying to play like Shaq instead of a finesse Center, and the whole experience felt very much like a video game, as opposed to real basketball. What's more, I didn't have to make a single adjustment throughout the game, not one. It was all a matter of contesting or blocking their stupid nonsense, and then protecting the ball on offense until an opportunity to shoot arose. Nobody can even say I cheated the CPU, because I only got 34 points in the paint and ran plays frequently, so I played fairly.

            The default settings may work for you, but to me, they don't feel anywhere near as organic and realistic as the_future's slider set.
            what level are you playing on? On HOF i see non of that the CPU may throw up some crazy shots but they make them
            SLIDERS SUCK

            Comment

            • CX1329
              MVP
              • Jan 2005
              • 1304

              #201
              Re: Rant: Helping you out of necessity and insipid rage

              I play on All-Star. I'm not willing to deal with all the cheese from the CPU on higher difficulty levels. The PiP figures for the CPU are bad enough on default All-Star, so I can only assume that on HOF, the CPU offers more cheese than a cheese emporium.

              Comment

              • erickonasis
                MVP
                • Jan 2006
                • 3016

                #202
                Re: Rant: Helping you out of necessity and insipid rage

                Originally posted by CX1329
                I play on All-Star. I'm not willing to deal with all the cheese from the CPU on higher difficulty levels. The PiP figures for the CPU are bad enough on default All-Star, so I can only assume that on HOF, the CPU offers more cheese than a cheese emporium.
                well theres your answer why its so much easier...HOF is a great challenge but def not unbeatable...u should try it
                SLIDERS SUCK

                Comment

                • Sam Marlowe
                  Banned
                  • Aug 2010
                  • 1230

                  #203
                  Re: Rant: Helping you out of necessity and insipid rage

                  Originally posted by erickonasis
                  What issues...Gameplay is fine right out the box...at least on HOF
                  Fine in terms of what? I'm talking about issues like these:

                  <object width="640" height="385">


                  <embed src="http://www.youtube.com/v/S6KHWaW_5-8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>


                  <object width="640" height="385">


                  <embed src="http://www.youtube.com/v/957VPlGTd6Q?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>
                  Last edited by Sam Marlowe; 11-03-2010, 04:09 PM.

                  Comment

                  • Sam Marlowe
                    Banned
                    • Aug 2010
                    • 1230

                    #204
                    Re: Rant: Helping you out of necessity and insipid rage

                    Originally posted by erickonasis
                    well theres your answer why its so much easier...HOF is a great challenge but def not unbeatable...u should try it
                    Why is the CPU so challenging? It certainly makes better decisions but there are other factors that are akin to that vid I posted.

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #205
                      Re: Rant: Helping you out of necessity and insipid rage

                      Originally posted by The Fight
                      We agree that people should play on the preset that they identify with (don't see why it wouldn't be Sim) for some decent amount of time before tweaking the sliders. I know 2 people who didn't even make it a day without changing the sliders, even for the Jordan challenges. That's just ridiculous!

                      We disagree that the Suns/any team that's not the front runner of their division, should be leading their division. I'm more staunch on this one. (Invoke Herm on this one) You play to win the game, not to just merely be competitive or to put on a good show (sounds like smackdown vs. raw to me, or the Knicks and the Clippers right now). If he played the game and has gotten good enough with the Suns that now he's winning the majority of his matches, good for him. Blowing teams out? Maybe he should, raise the difficulty. Changing the sliders to increase the challenge often means nerfing the teams abilities (part assumption, part the examples given to me). I coach my team based on their abilities and I gameplan for other teams based on their abilities. Personally, I don't want to have to compensate for the (change in) sliders.

                      With this being said, we also disagree on mirror matches. I don't think it's common knowledge at all that the game would be close if you played Wizards on Wizards. The computer is a coach and so are you. Two different coaches with the same philosophy and same players will not get you the same results (see D'Antoni's Suns vs. 2009-10 Gentry's Suns). Playing against your VIP might yield you closer results (every time I play against my VIP, I play with teams that aren't in my VIP's top three). I will tell you that my VIP has kicked my A#& a few times. My D against my VIP is always bad. I see the passes and try to react but my VIP is looking to bait me and go back door. I haven't beaten my VIP this year when I trailed by more than 15 at any point in the game.

                      Once again we agree about your last paragraph.
                      My only 2 points of contention are this:

                      Regarding the Suns or any bad team leading the division. If in my association I am using a slider set that allows me to be in 1st place with the Wizards than it is a bad slider set. A good slider set will have teams playing to their level of play. You may disagree with this, but if I can easily win with a lottery team think of how well I may do with the Lakers. A want a game where if I am playing as a bad team then every game should be a challenge. If you are able to win consistently with a team that is not good you should either adjust difficulty or alter sliders. You are right. You play to win the game. But it is how you go about winning that is key. You may indulge yourself and think that being able to win with the Knicks means you could be a good basketball coach; that is foolishness. If that is what you want than play on coach mode.

                      For the mirror matches I once again disagree. If I can easily beat the AI Wizards with using the Wizards then something is wrong. This is more of a fundamental disagreement. I cannot understand how one can say it is acceptable to be able to dominate consistently in a mirror match. Don't kid yourself into talking about coaching. Videogames are no where near that level of complexity yet. You don't want to compensate for the change in sliders? How is that different than compensating for lower quality players in real life?

                      Comment

                      • erickonasis
                        MVP
                        • Jan 2006
                        • 3016

                        #206
                        Re: Rant: Helping you out of necessity and insipid rage

                        Originally posted by Sam Marlowe
                        Fine in terms of what? I'm talking about issues like these:

                        <object width="640" height="385"></object><object width="640" height="385"></object>
                        i only watched the first complaint on the 2nd vid....i likethe fact that the defense stays so tight on you like that otherwise it would be even easier than it is
                        SLIDERS SUCK

                        Comment

                        • jeffc1
                          Rookie
                          • Oct 2010
                          • 127

                          #207
                          Re: Rant: Helping you out of necessity and insipid rage



                          Lets not confuse level of difficulty with completely unrealistic blocking. Sliders fix alot of this bs. A faster player, should, at will, be able to run around a slower player. Dont confuse this with difficulty. I guess this thread is based on closed mindedness so it doesn't really matter what happens in the NBA.

                          Comment

                          • CX1329
                            MVP
                            • Jan 2005
                            • 1304

                            #208
                            Re: Rant: Helping you out of necessity and insipid rage

                            Originally posted by erickonasis
                            i only watched the first complaint on the 2nd vid....i likethe fact that the defense stays so tight on you like that otherwise it would be even easier than it is

                            You can't say it's realistic, though. If you're finding it easy, that's because of other fundamental flaws in the defense, like the help defense. I'm watching the NBA right now, and I have yet to see anybody get stopped dead in their tracks whilst dribbling.

                            Comment

                            • The Fight
                              Rookie
                              • Sep 2010
                              • 107

                              #209
                              Re: Rant: Helping you out of necessity and insipid rage

                              Originally posted by Sam Marlowe
                              .............
                              I had to walk around a bit. Pardon my lateness.

                              "A non-starter is an idea that has no chance of being accepted. The fact of the matter is we do have sliders and they can be very effective. Pared's presence here is both a proof and an irony. He is the legend he is today largely because his ability to accurately edit sliders to reflect realism. If not for him and men like him many gamers would have missed out on the opportunity to play these games true to form. Taking sliders away would both be a non-starter and a bad decision. 6000+ replies be damned."

                              I stand by my comments regarding your "non starter" issue. I don't imagine that people came in here to just agree with me. I don't respond to everything here and answer people's requests because my original post lead them to change their opinion. The rest of what you say here is basically your opinion and all I can do is just accept that with the exception of the bad decision part. Forgive me for assuming this, but I think we all can agree that removing features that were already in place is a bad idea. Me asking what you would do if there weren't sliders wasn't just in reference to just this year it was aimed at the entire franchise. I would assume that this wouldn't change your answer though.

                              "The game styles which were described prior to launch are essentially different sliders sets. When you change difficulties settings, the sliders are adjusted. So they already have made sliders a large part of the game. In large part, they are the game. All taking them away really means is making them invisible and uneditable."

                              Game styles basically being different slider sets will get no argument from me. Actually, I think we are talking in a circle on this one. I think they included what they did for all those who adjusted sliders in years past. I think if the devs felt like they would have gotten the blow back that I saw in the slider threads on this site (and sites in the gaming blogosphere), they would have added more presets.

                              "So you don't believe the issues the game has can be solved in any way by adjusting sliders then, right? I want to be absolutely clear on this point."

                              At this point in time, exactly one month after the game came out, no. Then again, how many issues can a game that was rated in the high 90s by most gaming sites/publications really have? (mind you I have a big problem with alley-oops)In terms of the flaming thing, yes, I should calm down a bit but I'm still human. I still put a lot thought into what I say and it does take something out of me to stay up till 1 or 2 in the morning when I have to be up at 5 to answer and address people. So basically you are saying you wouldn't touch the rosters because you don't have the capacity to do so, right? Well, the majority of gamers don't. But there are a few guys who do and they are a good deal better at making roster changes than the 2k Insider. Rashidi and Nogster are the most prominent and their work is easy to access for comparisons.

                              Not true. I used to go thru whole teams rosters and make tweaks bases on their real life counter parts. That actually how I came across my favorite NBA (and ABA) stat site,
                              http://www.basketball-reference.com. The difference is that, my determination of what someone is rating-wise isn't consistent with how 2K rates someone. The research that those men and women do is staggering and I feel that it would be best to continue to let them make those value determinations for this game. The system may not make sense immediately and it's certainly not perfect but in my opinion it's the best option available. *again, I did my research before writing this, but thanks for the info*

                              <table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td style="background-image: url(&quot;/vBulletin/images/quotes/00.gif&quot; width: 100%; height: 1px;" width="100%">So because some people don't know what they are doing then everyone should be restricted? What is the point of "learning how to use someone" if that representation of them is inaccurate. I don't understand the logic you're employing here. If your whole approach is really "coaching decisions can override issues" then why even have 2k bother with a patch to fix bugs? Your whole argument seems to boil down to this:

                              The game isn't perfect but sliders can't be used to solve any of the problems. And people shouldn't be allowed to edit them in any case because some folks don't know what they are doing and are only trying to make the game easier anyway.


                              </td> <td style="background-image: url(&quot;/vBulletin/images/quotes/05.gif&quot; width: 18px; height: 1px;" width="18">
                              </td> </tr> <tr> <td width="37"> </td> </tr></tbody></table>No I'm not saying that. I specifically said " I don't believe that gamers should have free license to make changes to a game, that's design run-a-muck. As a developer, you strive to provide a consistent and fluid experience throughout the game and over multiple platforms (obviously, to a reasonable point)." Great understanding of the game or not, that's not the function of the gamer. Gamers are the end product. Just because someone's opinionated doesn't mean that they should be the project coordinator at 2K. If that was the case, why bother even making the game. Just let 2K make an NBA 2K SDK and call it a night. Again, this is probably the best sports game of this gaming generation, if you believe IGN that is, let the people work and adjust their own game. Once they do, be a gamer and learn how to excel within the framework that has been developed for you. You feel like someone isn't an actual portrayal of who they are in real life? I'm sorry. I don't like Jamal Crawford shot while moving and I don't like Martel Webster's shot off of a curl. Got to learn to deal with it and adjust.
                              "When I get knocked down, if I can move, I can crawl. If I can crawl, I can stand. If I can stand, I can walk. If I can walk, I can run. If I can run, I won't run away. This is what makes me who I am. I am the fight."

                              -Me in High School after sitting out my freshman year because of injury.

                              Comment

                              • The Fight
                                Rookie
                                • Sep 2010
                                • 107

                                #210
                                Re: Rant: Helping you out of necessity and insipid rage

                                Originally posted by Sam Marlowe
                                .............
                                almost forgot the girlfriend's comment

                                If we all can a agree that the game isn't perfect, then why are we trying to shoot for specifics? (credit the wifey on this one)

                                I don't understand what this means.

                                She means, what's ultimately the point of arguing about the use of sliders if we both don't think that the game is perfect with or without the use of sliders. Why would getting perfectly realistic stats matter (the specifics) if the gameplay wasn't perfectly realistic? Basically things are happening that should or shouldn't happen to force a realistic box score. It doesn't make a lot of sense to her.I thought it was a good question.
                                "When I get knocked down, if I can move, I can crawl. If I can crawl, I can stand. If I can stand, I can walk. If I can walk, I can run. If I can run, I won't run away. This is what makes me who I am. I am the fight."

                                -Me in High School after sitting out my freshman year because of injury.

                                Comment

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