NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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  • Humble_Thyself
    Rookie
    • Oct 2010
    • 198

    #331
    Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

    Hmmmmmmmmmmm okay here's my take on the patch updates:

    I just finished an association game with the Charlotte Bobcats vs the Orlando Magic year 2 of the franchise.

    My immediate takeaway is that the game seems MUCH EASIER. Your players have much more responsive control, allowing your offense to flow more efficiently, fast breaks to actually work, and reaction time upped to the point of forcing 7 TO's from CP3....hmmmm.

    Also, the game seems much FASTER. I can't really put my finger on exactly why, but it seems like everyone moves around the court with more quickness. I traded for Jason Thompson, and before the patch, getting his slow *** up the court took some work. Now, he hustles up the court in no time. DJ Augustin is a friggin BLUR now.

    Along with the players running faster, I feel like the pace is quicker as well. More fast breaks occur (which is nice, because you can ACTUALLY RUN A FAST BREAK NOW) and the CPU seems to get shots off much earlier in the shotclock...they don't get stuck in inane dribbling animations as much...actually, the CPU offense seems to overall move with more purpose. I was very pleased to see this. The CPU was more efficient and properly aggressive...although they turned the ball over 9 more times than I did...not too happy about this.

    AND SWEET MERCIFUL BABY JESUS, 2k now allows you to skip past the substitution overlays!!!!!!! I feel like this shaves 15 minutes off the friggin length of the game. So happy they decided to do this.

    The little things:

    - When behind the backboard, players actually arc the ball over it to prevent it from slamming against the side...hit a sweet fallaway J over the backboard with my rookie SG in the game...and saw the CPU doing this as well. NICE.
    - No more high-arcing layups. Layups are MUCH more realistic.
    - The bumping animations have been improved. I feel like 2k reached a nice compromise. You're gonna get bumped out on the perimeter, but now there's an included animation available where your player will fight to curl his way around the defender. This is awesome, and balances the dynamic.
    - Players are ready to catch and shoot 2x faster it seems like. The whole drive N dish dynamic has been improved IMO. I was driving with DJ and kicking like there was no tomorrow. Players are in much better position to quickly assume their shooting motions...love it.
    - YOU CAN TAKE CHARGES!!!!!!!!!!!!!!!!!!!! Although there was a few times I was blatantly setup to take it, and the CPU ran into me anyways. Haven't seen the CPU try to take a charge yet, though.
    - There seems to be a drastic reduction in fouls called...play around the rim is more physical, and I saw some new animations in the paint, including my big man trying to shove Dwight Howard when he did a power move for a dunk. But, there were almost NO fouls called throughout the course of the game. Hmmmm.

    So that's what I takeaway from the patch after the 1st game. All in all, the game just seems easier. The CPU turns the ball over way too much, and I feel like the majority of the changes aid the player. I'm going to have to upgrade to Superstar because Allstar seems WAY too easy now.

    I'm excited by the new pace of the game, and how the canimations seems to have been greatly improved. The game just flat out plays smoother and faster, and when I find an adequate difficulty level with the right settings for fouls being called, I'll be in VIDJA GAME BLISS.

    Thanks 2k.
    You shouldn't worry about what others think of you, because if you knew how little they did, you would be insulted.

    LIFE IS THE HELL YOU MAKE IT BABAY.

    Comment

    • BlueNGold
      Hall Of Fame
      • Aug 2009
      • 21817

      #332
      Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

      What settings are you rolling with ehh?

      I was using Pro/Sim, 12 minute quarters but couldn't get anywhere near realistic scores (too low) in my 2 games for some reason.
      Originally posted by bradtxmale
      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



      Comment

      • Von Dozier
        MVP
        • Apr 2006
        • 2196

        #333
        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

        "-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court."

        About time. Completely changes the way you play MyPlayer now.

        Comment

        • ehh
          Hall Of Fame
          • Mar 2003
          • 28962

          #334
          Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

          I'm on All-Star with quickness and vertical at zero and the usual shooting sliders, 46/46/48/46 I believe (inside, close, 3, layups) for hum and cpu. Everything else is default.

          The CPU is a million times better in terms of their IQ and the variety of play you see from them. Things were starting to get very bland and repetitive to me after nearly two months with the game pre-patch. Just seeming much smarter, more aggressive and less robotic behavior from them.

          The new charging/blocking changes the game a ton. Finally a game has players attempting to draw charges on the regular. It needs to happen even more often but at least there's a starting point.
          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

          "Beware of geeks bearing formulas." - Warren Buffet

          Comment

          • bado123
            Rookie
            • Sep 2010
            • 76

            #335
            Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

            havent looked through this entire thread but has anyone noticed that on certain contact animations that aren't in the paint, the ball speeds to the basket like a bullet? like it has been shot out of a grenade launcher not a basketball player's hand? lol it doesnt really matter and doesnt make my experience any less enjoyable, just wondering if anyone else had noticed

            Comment

            • pabby21
              Rookie
              • Nov 2009
              • 331

              #336
              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

              Originally posted by ehh
              I'm on All-Star with quickness and vertical at zero and the usual shooting sliders, 46/46/48/46 I believe (inside, close, 3, layups) for hum and cpu. Everything else is default.

              The CPU is a million times better in terms of their IQ and the variety of play you see from them. Things were starting to get very bland and repetitive to me after nearly two months with the game pre-patch. Just seeming much smarter, more aggressive and less robotic behavior from them.

              The new charging/blocking changes the game a ton. Finally a game has players attempting to draw charges on the regular. It needs to happen even more often but at least there's a starting point.
              hey mate, are you aware that if you go below 35 quickness the ability to change shot mid air, disappears???

              I'm going to up the shooting to what you use as they are pretty darn low on the default all star which makes for baaaad %

              Comment

              • killerinthesun
                Rookie
                • Sep 2009
                • 4

                #337
                too bad they don't fix ingame injuries in online leagues

                Comment

                • blad3runner
                  Rookie
                  • Sep 2008
                  • 126

                  #338
                  Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                  Just a quick question:

                  Will I need to restart my Season for this patch to take effect, or can I just install the patch and continue my season?

                  Looks like slider re-adjustments (like rebounds fr example), are needed now, since the patch fixed this problem

                  I am starting to think Roster edits will need to be readjusted also? Like 'Vertical' rating for players
                  Last edited by blad3runner; 11-25-2010, 06:20 AM.

                  Comment

                  • Lee Harrison
                    Rookie
                    • Oct 2010
                    • 82

                    #339
                    Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                    Originally posted by blad3runner
                    Just a quick question:

                    Will I need to restart my Season for this patch to take effect, or can I just install the patch and continue my season?

                    Looks like slider re-adjustments (like rebounds fr example), are needed now, since the patch fixed this problem

                    I am starting to think Roster edits will need to be readjusted also? Like 'Vertical' rating for players
                    None patch effect season in......

                    did you have problem with power forward pick and roll plays???
                    mine are disappears.......
                    only pistons deuce.........

                    Comment

                    • pabby21
                      Rookie
                      • Nov 2009
                      • 331

                      #340
                      Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                      mods deleted my post and directed me to post it in this thread:

                      does anyone know if the clutch factor option can be active again post patch?

                      Comment

                      • Fiddy
                        Twitch/YouTube: Fiddy14
                        • Jul 2002
                        • 12675

                        #341
                        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                        Originally posted by pabby21
                        hey mate, are you aware that if you go below 35 quickness the ability to change shot mid air, disappears???

                        I'm going to up the shooting to what you use as they are pretty darn low on the default all star which makes for baaaad %
                        i thought it was 30?
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                        • pabby21
                          Rookie
                          • Nov 2009
                          • 331

                          #342
                          Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                          Originally posted by Fiddy
                          i thought it was 30?
                          ahhhhhh yeah my bad you're correct......

                          Comment

                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2267

                            #343
                            Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                            v1.2 patch + 11/25/10 Living Rosters = Game might not leave my PS3 for some time (okay, maybe occasionally to get some GT5 time in)

                            Everything is so well balanced and this is on Superstar/Sim (the infamous "cheating" setting before). With all of the tweaks to rebounding, verticals, and jump shooting, I can finally say now that Superstar/Sim is a very fair challenge. I'm loving it!! It could just be placebo, but I'm seeing more offball movement as well without the need for me to call plays. Add to it the improved directional passing, and I'm now able to run an efficient offense versus the computer in this game. This patch and latest roster has addressed all of the gripes I had with this game initially. I might have to do an apology blog for this LOL.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12279

                              #344
                              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                              shooting is more difficult...i had trouble pre-patch figuring out the release point for the players..

                              now i gotta learn it all over again..

                              Comment

                              • pabby21
                                Rookie
                                • Nov 2009
                                • 331

                                #345
                                Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                                Originally posted by Goffs
                                shooting is more difficult...i had trouble pre-patch figuring out the release point for the players..

                                now i gotta learn it all over again..
                                I agree, im going to get in the prac gym and learn all over, even using the jumper feeback for the first time, but even then I get green release and it misses lol

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