Hmmmmmmmmmmm okay here's my take on the patch updates:
I just finished an association game with the Charlotte Bobcats vs the Orlando Magic year 2 of the franchise.
My immediate takeaway is that the game seems MUCH EASIER. Your players have much more responsive control, allowing your offense to flow more efficiently, fast breaks to actually work, and reaction time upped to the point of forcing 7 TO's from CP3....hmmmm.
Also, the game seems much FASTER. I can't really put my finger on exactly why, but it seems like everyone moves around the court with more quickness. I traded for Jason Thompson, and before the patch, getting his slow *** up the court took some work. Now, he hustles up the court in no time. DJ Augustin is a friggin BLUR now.
Along with the players running faster, I feel like the pace is quicker as well. More fast breaks occur (which is nice, because you can ACTUALLY RUN A FAST BREAK NOW) and the CPU seems to get shots off much earlier in the shotclock...they don't get stuck in inane dribbling animations as much...actually, the CPU offense seems to overall move with more purpose. I was very pleased to see this. The CPU was more efficient and properly aggressive...although they turned the ball over 9 more times than I did...not too happy about this.
AND SWEET MERCIFUL BABY JESUS, 2k now allows you to skip past the substitution overlays!!!!!!! I feel like this shaves 15 minutes off the friggin length of the game. So happy they decided to do this.
The little things:
- When behind the backboard, players actually arc the ball over it to prevent it from slamming against the side...hit a sweet fallaway J over the backboard with my rookie SG in the game...and saw the CPU doing this as well. NICE.
- No more high-arcing layups. Layups are MUCH more realistic.
- The bumping animations have been improved. I feel like 2k reached a nice compromise. You're gonna get bumped out on the perimeter, but now there's an included animation available where your player will fight to curl his way around the defender. This is awesome, and balances the dynamic.
- Players are ready to catch and shoot 2x faster it seems like. The whole drive N dish dynamic has been improved IMO. I was driving with DJ and kicking like there was no tomorrow. Players are in much better position to quickly assume their shooting motions...love it.
- YOU CAN TAKE CHARGES!!!!!!!!!!!!!!!!!!!! Although there was a few times I was blatantly setup to take it, and the CPU ran into me anyways. Haven't seen the CPU try to take a charge yet, though.
- There seems to be a drastic reduction in fouls called...play around the rim is more physical, and I saw some new animations in the paint, including my big man trying to shove Dwight Howard when he did a power move for a dunk. But, there were almost NO fouls called throughout the course of the game. Hmmmm.
So that's what I takeaway from the patch after the 1st game. All in all, the game just seems easier. The CPU turns the ball over way too much, and I feel like the majority of the changes aid the player. I'm going to have to upgrade to Superstar because Allstar seems WAY too easy now.
I'm excited by the new pace of the game, and how the canimations seems to have been greatly improved. The game just flat out plays smoother and faster, and when I find an adequate difficulty level with the right settings for fouls being called, I'll be in VIDJA GAME BLISS.
Thanks 2k.
Comment