Regarding the All-Star Difficulty....

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  • winrehs_ipang
    Rookie
    • Dec 2010
    • 115

    #31
    Re: Regarding the All-Star Difficulty....

    Originally posted by lord meth
    If u play on Pro the solution is simple: Turn the CPU shooting sliders one notch higher than yours.

    All-star u cant do that lol they will destroy u everytime.

    But hoenstly, the difficulty settings havent changed AT ALL from any 2k game. Go back to any of the old 2k games and the CPU does get on those 15-0 runs on the higher difficulties. Pro is the only setting that plays with more..."flow" because its the default setting..

    Its just how the game was programmed.
    I agree with you about the "All-Star" part, but I find Superstar difficulty more free flowing than Pro.

    Yes, they still have those 15-0 run in Superstar, but not as often as All-Star, and the CPU will have that run in the Superstar difficulty because of bad D. You can counter that with a timely Timeout and a good D.

    Another thing in Superstar(with proper sliders or sliders that fits your style), is that every team is playing to their strengths. They know when to double your guy, change into zone D or man D, etc...

    I'm not saying that I'm an elite player of the series but as of now, any difficulty lower than Superstar is way too easy for me, regardless of what sliders are being used.

    BTW, Pro is the default difficulty because it's more friendly to newcomers. They want them to get a feel first for the game, then take the challenge to another level when they realize that Pro is for newcomers.
    Last edited by winrehs_ipang; 01-19-2011, 01:03 AM. Reason: Added some notes

    Comment

    • Bootzilla
      MVP
      • Jul 2002
      • 1433

      #32
      Re: Regarding the All-Star Difficulty....

      There is certainly rubberband a.i. on All-Star. Which would be fine if it weren't implemented in such a cheesy way.

      ^Cpu full court passes.
      ^Your players bobble every long pass so the cpu defenders can catch up on fastbreaks.
      ^Cpu becomes hyper aware and reacts to situations in a really unrealistic manner.
      ^You get a steal and kinda lose control of your player while he gathers. Cpu gets back.
      ^Ridiculous speed cheats.
      ^Poor cpu players get an artificial boost in ability.

      Comment

      • Jarbeez
        Rookie
        • Oct 2004
        • 238

        #33
        Re: Regarding the All-Star Difficulty....

        I'm liking the All Star level at the moment, but I am playing All Star Default, not All Star Sim.

        I do notice the runs, but for me it works both ways. If the team is going on a run, I know I have to call a timeout and come back with a set play to get a shot close to the basket or better yet a shooting foul. Then the tide will begin to turn.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #34
          Re: Regarding the All-Star Difficulty....

          Originally posted by winrehs_ipang
          BTW, Pro is the default difficulty because it's more friendly to newcomers. They want them to get a feel first for the game, then take the challenge to another level when they realize that Pro is for newcomers.
          LOL Who told you this?
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          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #35
            Re: Regarding the All-Star Difficulty....

            I think All-Star provides the most perfect balance of Human vs CPU A.I. On the lower difficulty settings, the gameplay seems to favor the Human. On the higher settings, everything favors the CPU. So the All-Star setting, ironically being the one right in the middle, neither side's AI abilities are given an advantage. I think because of that, ratings matter the most on the setting as well. The CPU plays below their ratings on the lower levels and above their ratings on the higher levels.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • Mos1ted
              MVP
              • Sep 2002
              • 2267

              #36
              Re: Regarding the All-Star Difficulty....

              Originally posted by lord meth

              But honestly, the difficulty settings haven't changed AT ALL from any 2k game. Go back to any of the old 2k games and the CPU does get on those 15-0 runs on the higher difficulties. Pro is the only setting that plays with more..."flow" because its the default setting..

              Its just how the game was programmed.

              I agree. The difficulty settings themselves haven't been reprogrammed in my opinion. It's just that the core game engine's A.I. has gotten an upgrade, so it in essence made the difficulty levels more challenging at each level.
              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

              Comment

              • Jeffx
                MVP
                • Jan 2007
                • 3045

                #37
                Re: Regarding the All-Star Difficulty....

                Originally posted by Bootzilla
                There is certainly rubberband a.i. on All-Star. Which would be fine if it weren't implemented in such a cheesy way.

                ^Cpu full court passes.
                ^Your players bobble every long pass so the cpu defenders can catch up on fastbreaks.
                ^Cpu becomes hyper aware and reacts to situations in a really unrealistic manner.
                ^You get a steal and kinda lose control of your player while he gathers. Cpu gets back.
                ^Ridiculous speed cheats.
                ^Poor cpu players get an artificial boost in ability.
                I can deal with all that except the (blankety-blank) full-court passes. Sometimes the CPU hits a player right underneath the basket - I'm like, are you kidding me? Now the CPU opponent will be cheesy in any videogame(like Madden with superhuman LBs), but those long passes are ridiculous.

                Comment

                • winrehs_ipang
                  Rookie
                  • Dec 2010
                  • 115

                  #38
                  Re: Regarding the All-Star Difficulty....

                  Originally posted by Pared
                  LOL Who told you this?
                  Common Sense told me.

                  Comment

                  • parker987
                    MVP
                    • Nov 2010
                    • 1034

                    #39
                    Re: Regarding the All-Star Difficulty....

                    I am currently playing All STar Sim sliders in my player mode, I find that when I am facing a mismatch (btw I am 92 ovr pg), I was facing Shaq and when i tried to cross him, he forced my back
                    Chicago Bulls 1996
                    Dallas Mavericks 2011
                    Boston Celtics 1986
                    2001 Lakers

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #40
                      Re: Regarding the All-Star Difficulty....

                      Originally posted by winrehs_ipang
                      Common Sense told me.
                      I'd hate to say you're wrong, but if you're going off "common sense" using that logic the game would be on rookie, since "it would be more friendly for newcomers."
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                      [OS Vets NBA 2k7 Champion]
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                      Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                      That's not the meaning of constructive criticism.

                      *Official Miami Heat Haters Club Member #1*

                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #41
                        Re: Regarding the All-Star Difficulty....

                        This could be placebo, but I've finding the Hall of Fame Difficulty more balanced since this latest patch. I know that 2K stated that there weren't any gameplay changes in the patch, but you'd have to be one helluva defense lawyer to convince me otherwise. There are definitely some subtle gameplay changes in effect.
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • BaselineBakes
                          MVP
                          • Dec 2006
                          • 1509

                          #42
                          Re: Regarding the All-Star Difficulty....

                          Originally posted by Mos1ted
                          This could be placebo, but I've finding the Hall of Fame Difficulty more balanced since this latest patch. I know that 2K stated that there weren't any gameplay changes in the patch, but you'd have to be one helluva defense lawyer to convince me otherwise. There are definitely some subtle gameplay changes in effect.
                          This. I'm usually a pro-allstar but mostly pro kinda guy over the last few years, but for some reason I made a jump to HOF to see how it played and just by simply lowering some of the shooting sliders for both sides and turning clutch off I'm getting amazing results, not sure why either. Whatever the game is great and challenging in a realistic way that's all I ask.

                          Comment

                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2267

                            #43
                            Re: Regarding the All-Star Difficulty....

                            Originally posted by BaselineBakes
                            This. I'm usually a pro-allstar but mostly pro kinda guy over the last few years, but for some reason I made a jump to HOF to see how it played and just by simply lowering some of the shooting sliders for both sides and turning clutch off I'm getting amazing results, not sure why either. Whatever the game is great and challenging in a realistic way that's all I ask.
                            I just lost by 9 to the Magic with the Wizards on Hall of Fame, but it was a "good" lost. What I liked was the fact that I at least had a chance to win. I was even up by 19 at one point, but the Magic slowly chipped at the lead and eventually took it. One aspect of the game that I kinda hated at first but learn to accept now is that the CPU does get a slight boost late in the game. They tend to be more aware but it's still within the realms of basketball from what I see. I guess it's programmed to simulate human emotion that exist during these situations in real life. Players tend to be more focused during these times of the game. I also think the CPU uses Points of Emphasis as well, so that can very well be at play.

                            I think the game plays fine on Default. I could see adjusting the shooting sliders slightly, but everything else is pretty well balanced in my opinion. I shot 53% for the game while the Magic shot 50%. They killed me with the 3 ball, making 51% from downtown (20 for 39). I shot 40% from downtown (9 for 22). What I also liked was that the CPU made and took good shots. It wasn't like they were making everything they put up. The 3's they put up were all clean looks for the most part, so I'm willing to lose when that happens. I didn't make any defensive adjustments at all that game, so I made no attempt to slow down their 3 point shooting. I actually like the fact that I have to fear 3 point shooters. The Magic have so many on the game as they do in real life, it's actually fun fearing that.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                            Comment

                            • Siddo4ty4
                              Rookie
                              • Nov 2009
                              • 289

                              #44
                              Re: Regarding the All-Star Difficulty....

                              Been playing on All-Star (My player) and moved up from Pro because I was dominating by 10+ every game. In AS difficulty, they make 50% more shots and I make 50% less... do the math lol.
                              I wish we could tweak the sliders since it frustrates the hell out of me to see someone like Serge Ibaka make 10 ft fade away and my corey maggette cant even hit a layup. Pro is WAY to easy but All star is way too cheesy. Overall, I play allstar for the challenge but Ill have white hair by the end of this game...

                              Comment

                              • ccdeville
                                Rookie
                                • Jul 2002
                                • 175

                                #45
                                Re: Regarding the All-Star Difficulty....

                                All star level is completely fixed. Last night I played as the Atlanta Hawks against the Nets. The first quarter was fine I trailed 24-20 shooting 46% while the Nets shot 45%. All of a sudden in the second quarter, they started hitting every shot from any angle at will, making cross court passes with deadly accuracy fast breaking with impunity and I was powerless to do anything about it. Meanwhile I shot an unbelievable 0 for 20! Open shots, layups it didn't matter, the same shots that were good in the first I missed every time in the second. I was thankful for the few free throws I got or I wouldn't have scored at all. I didn't hit another field goal until midway through the 3rd quarter, dropping my shooting percentage to a shocking 13%! Of course by this time the Nets were comfortably ahead by 30pts Did I just forget how to play the game in the span of one quarter? On all star you have to attempt to win in spite of having all the odds against you.
                                Another cheat is when you have a fastbreak opportunity the teammate you attempt to pass it to will run to the corners of the court instead of to the basket, this allows the computer defenders to get back in time and get under the basket to stop the layup. Blatant cheating that you have no control over.
                                And by the way, all this happened with cluch factor OFF!

                                Comment

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