NBA 2K12 Video - Gameplay with Playstation Move
Collapse
Recommended Videos
Collapse
X
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
^LOL. I just dislike the fact that the camera was focusing on him and not focusing at the important stuff which was the last few minutes of the gameplay demo.Only respectable people deserve respect, you destroyed the game.Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
why do people care so much about the "walk up" animations? i'd rather have full control of my player when bringing the ball up the court than have my player start doing some canned walk up animation as he brings the ball up. they probably got rid of the walk up animations because they would interfere with your ability to do isomotion moves (crossovers, spin moves, etc.) when brining the ball up. having control is better than forcing my player into a walk up animation. the act of bringing the ball up is 2 seconds of the game at most and the walk up issue is purely a cosmetic thing...doesn't affect my enjoyment of the game at all.
i don't have a problem with the CPU-controlled players doing canned walk up animations, but I don't want the game to force my palyer to do it as I'm controlling him.Last edited by blues rocker; 06-07-2011, 01:42 PM.Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
why do people care so much about the damn "walk up" animations. i'd rather have full control of my player when bringing the ball up the court than have my player start doing some canned animation as he brings the ball up. they probably got rid of the walk up animations because they would interfere with your ability to do isomotion moves (crossovers, spin moves, etc.) when brining the ball up. have control is better than the game forcing my player into a walk up animation.Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
*sticks with the Xbox 360*
The move support looks good enough to try it once, but I doubt many people will continue to play ball that way. 2K11 was hard enough with the controller to direct pass and most people ended up using icon passing. Just think how difficult it would be to point with the move controller and hoping the CPU doesn't steal the ball if you mess up.
I'll wait until August when I start seeing the newer builds to get excited.Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
They could be pressure sensitive. They could just have them kick in when you are just gently pushing up on the LS, versus full on. I agree that it shouldn't be like what we've seen in the past where you had to wait for the ani to play out even if you didn't want to walk it up to begin with."I BALL FOR REAL, YALL DUDES IS SAM BOWIE."
XBOXONE GT: TalenT3Point0Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
why do people care so much about the "walk up" animations? i'd rather have full control of my player when bringing the ball up the court than have my player start doing some canned walk up animation as he brings the ball up. they probably got rid of the walk up animations because they would interfere with your ability to do isomotion moves (crossovers, spin moves, etc.) when brining the ball up. having control is better than forcing my player into a walk up animation. the act of bringing the ball up is 2 seconds of the game at most and the walk up issue is purely a cosmetic thing...doesn't affect my enjoyment of the game at all.
i don't have a problem with the CPU-controlled players doing canned walk up animations, but I don't want the game to force my palyer to do it as I'm controlling him.
They could be pressure sensitive. They could just have them kick in when you are just gently pushing up on the LS, versus full on. I agree that it shouldn't be like what we've seen in the past where you had to wait for the ani to play out even if you didn't want to walk it up to begin with.Comment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
to anyone who complains that it looks too similar to 2k11...you just can't expect to see a drastic difference from year to year, especially when there wasn't much wrong with 2k11. 2k11 did so many things right, it's a good thing that they don't change much.
player models and graphics are going to look mostly the same because as long as they're working with the same systems there isn't a lot they can improve with the graphics considering that the current systems have pretty much maxed out what they can do.
and animations are going to be mostly the same year to year because a player is supposed to do a layup a certain way and dribble ball a certain way and 2k already had them doing it correctly in 2k11. other than smoothing out some movements and tweaking some minor things, you really can't expect to see a huge difference in look from 2k11 to 2k12...and that's a good thing!
Hard to see much of an improvement but i'll say this point blank if they don't fix calf sleeves, socks, other accessories to be more realistic looking and add more variety then i won't be buying this game. I doubt the gameplay change is going to be drastic and i don't want to spend money on a new game with drastic accessory issues.
.By the time the game launches you'll be in line money in hand Just like the rest of us.
Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
I could understand motion controls if you were actually simulating the feel of playing or coaching a game. But it just seems like you are moving the controller and point and clicking with a mouse or a laser pointer on where you want to pass to. It's like why not just play the game from a pc and point and click with a mouse. I just don't get where the innovation is here. It seems like we are going backwards as far as gameplay is concerned.
I know these companies are pushing move and these motion controls, but come on guys stick with your guns. The consensus is no one even wants this stuff and there are reasons for that. It's not that we aren't open minded either. But I think that is being played on a bit. Is nba 2k12 really going to sell more because you can point and click with a motion controller? Where is the innovation here?
Motion controls are great for presentations. But in the gaming world meh.
I can sort of see if you are a coach and are using nba 2k as a simulator and as a coaching tool. That would be sweet. But these are games.
If you can actually move your defenders to spots and have complete control that's one thing. If you were adding increased depth, it could be a pretty good teaching tool. It would replace the blackboard. But I'm not seeing that here.
These are video games and I don't see where this is to be taken seriously. It's hurting gameplay and isn't in depth enough where it can be used as anything else either.
If you guys are trying to create the ultimate simulator and teaching tool that's one thing. But yeah. Good luck.
I honestly don't see why anyone would play the game this way except as a way to show it off. Now if you can get it so you are doing crossovers between your legs at an angle and then passing left and right and then going over the top for a dunk where it's actually simulating motions of players and gameplay I'd be impressed. Hold a button for certain movements. Let go of the button to pass. Stuff like that. But this is so far off at this point. I don't even know if that's even possible at this point.
The problem is you'd need kinect and move together to pull off all those motions. Right now the technology just isn't there to do anything like that.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
Last thing I think most know this already but in case you don't. 2k has an entire team working on the game. The most familiar to us are the Gameplay dev's as the art guys don't really come on here often if at all.
The gameplay guys work on gameplay all year long. Regardless what other features you see it does not take away from gameplay development in the sense that Rob Jones is now working on the point and click interface for the move. LOL It doesn't work that way. Same thing with Art and Presentation.
I have never and I don't have as much experience as Pared but I think he would agree. NEVER met a lazy developer. It almost like meeting an out of shape enlisted Marine. It goes contrary to job at hand. Most times if something is not changed like calf sleeves or walk up ani's it's because it would take too much development time to correct and mean something else of higher importance may not make it in the game. Or there is not enough time to implement and test to keep bugs out.
So take issue with the decision to fix or not to fix which is your right. But Dev's start turning a def ear when you speak on character things like laziness when in fact they are working 12-18 hour days to get you the game you love in its best form. I recognize the forum but this goes for the EA dudes I have had interaction with as well.
Just my 2C of course YMMV and all the other behind covering gestures neededCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K12 Video - Gameplay with Playstation Move
I got a little excited when I saw 2k was showing something, but then that quickly changed. I guess some people would find some fun in the Move feature.
I know this is an early build but the player models need a total overhaul. Like many people have said, wingspan should definitely be considered and implimented correctly. Things like accessories will NEVER be fixed completely until they are able to differentiate elbows/forearms, knees/calves. Their models are the problem. It also affects layering and such. They need a nice selection on player builds which is not affected by how much a player weighs.
I'm still looking forward to what 2k puts out this year and always hoping for the best.Comment
Comment