NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations

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  • Moe24-
    Banned
    • May 2010
    • 506

    #61
    Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

    Originally posted by Da_Czar
    Stop it moe I'm just a legend in my own mind LOL. If I'm right its not so much a fix but a limitation of resources. Sort of robbing peter to pay paul if you will. I guess they can try to do that on some other area of the game that might be less noticeable. But their engineers are some smart dudes so I'm sure they thought of that already. I've been wrong before though.
    The limitation is there because of the amount of space they have on the disc. Correct?
    If so, then why cant everyone make it on those blu ray discs..haha
    But none the less im sure nba 2k12 will be a GREAT game

    Comment

    • KENYON06
      Pro
      • Dec 2004
      • 890

      #62
      Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

      Originally posted by Moe24-
      The limitation is there because of the amount of space they have on the disc. Correct?
      If so, then why cant everyone make it on those blu ray discs..haha
      But none the less im sure nba 2k12 will be a GREAT game
      Nah it's not the space on the disc. It's the hardware.

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #63
        Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

        Regarding the FT system... it's still a work in progress and nothing is set in stone. But to echo what someone mentioned earlier, the main issue with the current system is that success or failure is far too dependent on memorizing animations rather than the real life skill of the shooter. Yes it's true that it rewards users who stick to one team and master everyone's releases. But not everybody chooses to play that way.

        Comment

        • Eman5805
          MVP
          • Mar 2009
          • 3545

          #64
          Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

          That he had to stay mum on anything about who was gonna be on the cover or anything like Jordan mode makes me tickle my chin hairs. 2K's got something up their sleeves me thinks. Perhaps a certain other MJ getting his day in the light of lime? Hmm...

          Either way. Man, these new presentation features...really makes you wanna see 'em in action. But its too early for that I fear.

          Comment

          • kolanji
            Pro
            • Sep 2009
            • 872

            #65
            Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

            2k12 this early in the cycle u know am gonna jump on this train alright.

            like most of us on here i too play basketball in a league here in central america(and yes we do speak english in belize).i pride my self as a great FT shooter averaging over 85% from the line.why do i pride my self u may ask....answer FT are never constant even though u stand alone at the line undefended, the variables of each FT varies a lot and some of em r


            1. fatigue or being tired
            2. pressure i.e dependency to make to win or tie, crowd noise, having a timeout just before shooting one or being fouled real hard before shooting FT
            3.confidence i.e being a SG in my league playing against good defenders and or shooting poorly from the field sometimes carry over to the FT line and u need more focus
            and just for a bit more info based on my experience, the first FT of the two or three is always harder to make the follow up FT u can add adjustments to if so be the case if u missed the first.

            so all in all what i am saying is nba 2k12 dev VC team have their hands full trying to mimic such a difficult game. so IMO they should not change the FT in nba 2k at this point but add factors that affect FT% at certain points in time in a game

            -like mentioned above first free throws should be harder.
            -after hard fouls FT should be harder
            -pressure FT should be harder
            -players shooting FT that are tired should be harder
            and how can they do this u ask? by making perfect release sometimes earlier or longer so player have to be focus and pay more attention to get timing right adding pressure to human elements as well to get realistic misses.now all of a sudden the shake the screen FT distraction can have its effect again like back in the day dreamcast squeezing triggers FT mini game.
            sorry for being so lengthy guys but am so darn passionate about basketball and nba 2k series.....been aboard from dreamcast days and havent look back yet i have converted sooo many pll to the greatness of NBA 2k here is to take two for being such great publishers and her is to VC for being the best @ what they do
            Last edited by kolanji; 06-09-2011, 09:06 PM.
            Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #66
              Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

              Originally posted by burnwood
              I don't think pressure makes any NBA baller shake or get blurred vision on the FT line.
              It was to simulate the camera shake when watching from home - has nothing to do with the player shaking or getting blurred vision.

              You're playing the game from a 3rd person POV, not 1st person.
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              [OS Vets NBA 2k7 Champion]
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              Comment

              • TalenT
                Pro
                • Sep 2009
                • 713

                #67
                Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                Originally posted by Eman5805
                That he had to stay mum on anything about who was gonna be on the cover or anything like Jordan mode makes me tickle my chin hairs. 2K's got something up their sleeves me thinks. Perhaps a certain other MJ getting his day in the light of lime? Hmm...

                Either way. Man, these new presentation features...really makes you wanna see 'em in action. But its too early for that I fear.
                Oh! Good call. Why didn't I think of this? That would be that business!...and a great follow up.
                "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                XBOXONE GT: TalenT3Point0

                Comment

                • rockchisler
                  All Star
                  • Oct 2002
                  • 8290

                  #68
                  Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                  Originally posted by Beluba
                  Regarding the FT system... it's still a work in progress and nothing is set in stone. But to echo what someone mentioned earlier, the main issue with the current system is that success or failure is far too dependent on memorizing animations rather than the real life skill of the shooter. Yes it's true that it rewards users who stick to one team and master everyone's releases. But not everybody chooses to play that way.
                  I dont think u can go wrong with a new meter or keep it the same, but as for me I have not played with any other team besides the Pistons So i know the free throws but then again Rodney Stucky is shooting 96% in my season so maybe a lil more difficulty may need to be in order..
                  chuckcross.bandcamp.com

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                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6185

                    #69
                    Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                    Originally posted by Moe24-
                    I just hope they fix when a player in nba 2k11 subs off the graphics go down drastically for the people subbing off....its like the people subbing off are in nba 2k5...that should be fixed...im sure u guys know what im talking about...and also for the ps3 version idk if its also the 360 version... straight lines are all rigid on the court....its makes the game look horrible with all those rigid lines...if these are ixed for 2k12 im set...
                    I know what you are talking about Moe, it's called Model Swapping and it has been in 2k sports games since the dreamcast. It is performed to help maintain a solid framerate in-game. It's also in EA's NCAA 11. Go into replay mode and zoom in on a player and that guy looks very detailed. As you zoom out from that player you will notice him become slightly less detailed and blockier.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • KyotoCarl
                      MVP
                      • Mar 2010
                      • 3827

                      #70
                      Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                      Originally posted by TalenT
                      Oh! Good call. Why didn't I think of this? That would be that business!...and a great follow up.
                      That would be cool but that's a lot of assuming considering 2K hasn't mentioned anything close to that at all.
                      What we know so far about NBA 2K14 - FAQ/QA:
                      http://www.operationsports.com/forum...post2045267769

                      My thoughts on how replays should be handled:
                      http://www.operationsports.com/Kyoto...plays-replays/

                      Comment

                      • AllStarDaDon
                        Pro
                        • Dec 2010
                        • 932

                        #71
                        Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                        Originally posted by Goffs
                        sure looks like a gameplay vid to me and its June....
                        <iframe src="http://www.youtube.com/embed/zd0SC6aB5Wg" allowfullscreen="" width="640" frameborder="0" height="390"></iframe>
                        Did I just see Joel Anthony hit a step back jumper from mid range? -___-
                        Originally posted by elprez98
                        Because if you don't evolve, you die.

                        Their competition is gone but not out. You better believe that EA WILL come with a great game in 2012 using a lot of what has gotten 2k to the top, innovation and presentation. 2k understands this and they HAVE to continue to evolve or else the become stale and when that nice, shiny, new, NBA Live returns they will be eaten for lunch if they do not. So I'm all for them trying out new things in aspects of the game that have been there for a while.

                        Plus, I don't think you understand how much pressure must be on them after producing a game that was widely considered the best SPORTS GAME (not basketball game) of All-Time. Now they have to produce a game in a year with no immediate competition for motivation AND the world's largest video game publisher returns in 2012 after having essentially 3 years to work on a game uninterrupted ( I don't even count the NBA Elite release).

                        Its lonely at the top, huh 2k?
                        I definitely see where you was going with this, now I'm thinking about it like that and yeah EA next release can be poised with a great game.

                        But 2k12 seems very, very good as always. It will be far from a disappointment, I'm a big presentation guy so I'm overly excited for these. I was always complaining how they lack highlights in game. I'm iffy on the FT change, that would be the last thing I would expect to be changed. But it could be hit or miss, when I was younger playing basketball games I use to struggle with FT's like hell. But looks good.
                        Add me om PSN for a good game of basketball!
                        PSN IsomotionKing

                        Originally posted by JasonWilliams55
                        This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


                        #HelloBrooklyn

                        Comment

                        • TalenT
                          Pro
                          • Sep 2009
                          • 713

                          #72
                          Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                          Originally posted by KyotoCarl
                          That would be cool but that's a lot of assuming considering 2K hasn't mentioned anything close to that at all.
                          LOL I know. I can dream can't I? Sorry, my imagination gets the best of me sometimes. That'd be a good direction to go in though. Relive moments from various HOF players careers. The possibilities are countless! You could use somebody new every year.
                          "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                          XBOXONE GT: TalenT3Point0

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                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2407

                            #73
                            Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                            Originally posted by kolanji
                            2k12 this early in the cycle u know am gonna jump on this train alright.

                            like most of us on here i too play basketball in a league here in central america(and yes we do speak english in belize).i pride my self as a great FT shooter averaging over 85% from the line.why do i pride my self u may ask....answer FT are never constant even though u stand alone at the line undefended, the variables of each FT varies a lot and some of em r


                            1. fatigue or being tired
                            2. pressure i.e dependency to make to win or tie, crowd noise, having a timeout just before shooting one or being fouled real hard before shooting FT
                            3.confidence i.e being a SG in my league playing against good defenders and or shooting poorly from the field sometimes carry over to the FT line and u need more focus
                            and just for a bit more info based on my experience, the first FT of the two or three is always harder to make the follow up FT u can add adjustments to if so be the case if u missed the first.

                            so all in all what i am saying is nba 2k12 dev VC team have their hands full trying to mimic such a difficult game. so IMO they should not change the FT in nba 2k at this point but add factors that affect FT% at certain points in time in a game

                            -like mentioned above first free throws should be harder.
                            -after hard fouls FT should be harder
                            -pressure FT should be harder
                            -players shooting FT that are tired should be harder
                            and how can they do this u ask? by making perfect release sometimes earlier or longer so player have to be focus and pay more attention to get timing right adding pressure to human elements as well to get realistic misses.now all of a sudden the shake the screen FT distraction can have its effect again like back in the day dreamcast squeezing triggers FT mini game.
                            sorry for being so lengthy guys but am so darn passionate about basketball and nba 2k series.....been aboard from dreamcast days and havent look back yet i have converted sooo many pll to the greatness of NBA 2k here is to take two for being such great publishers and her is to VC for being the best @ what they do
                            It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

                            If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.

                            Comment

                            • kolanji
                              Pro
                              • Sep 2009
                              • 872

                              #74
                              Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                              Originally posted by stillfeelme
                              It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

                              If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
                              yea u got it exactly right about what i was going for there.....that way shooting FT from memory is a little more off on the difficult side and more focus on a human input that requires just a bit more attention and focus
                              Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                              Comment

                              • jerseyballer7
                                Rookie
                                • Sep 2006
                                • 158

                                #75
                                Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                                Not sure if this was posted but Mike Wang said 2k12 will have walk up animation back.

                                Random 2K12 info. Since some have asked... I fixed the walk up court dribble today. No more hunchback. Have a nice weekend.
                                PSN & Xbox 360 - KB24Gold

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