
NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Updated
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There's 10 weeks until release and ten legenda to be revealedWhat we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/ -
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I wrote in spanish by mistakeWhat we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: New NBA Today updates include...
NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Updated
Ahh OS. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
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You can't keep throwing animations at the game. It's like trying to build a neural network with strictly if-else statements. There are mathematical solutions available.. It would take the game to the next level and quite frankly the playability of Team Play is deteriorating rapidly from the massive amounts of disgustingly elaborate and/or inappropriate animations.Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
You can't keep throwing animations at the game. It's like trying to build a neural network with strictly if-else statements. There are mathematical solutions available.. It would take the game to the next level and quite frankly the playability of Team Play is deteriorating rapidly from the massive amounts of disgustingly elaborate and/or inappropriate animations.Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
ppl always ask that a game delivers on a new engine, but what i think is that they fail to realize that that is not always the best solutions to deliver on a better experience.EA sports got a rude awakening that a bird in the hand is worth 2 in the bushes with nba elite.1000 new animations to a define physics engine upgrades can make a hell of a lot of difference as to the look n feel of a game with a development cycle of a year or less.kinda hate to admit it but grandma u were right when u say "if something is not broken don't fix it".
a new engine for a sports game is so overrated and 2k's engine is not broken it just needs a bit more refinements and adjustments so i welcome the 1000 n polish to what was considered the best sports game of all time(nba 2k11)Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
With all the additions they make, technically this almost is a new engine. I really see no reason for a complete overhaul unless:
A. The technology allows (which it this case with the current consoles it doesn't)
B. The engine needs (which it this case once again, doesn't need it)Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
With all the additions they make, technically this almost is a new engine. I really see no reason for a complete overhaul unless:
A. The technology allows (which it this case with the current consoles it doesn't)
B. The engine needs (which it this case once again, doesn't need it)
That what hurted Elite. They tried to completely overhaul in one year.Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
I hate being locked out the loop, but where is all this physics based engine talk stemming from? Cuz I've obviously missed something at some point.Comment
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