NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Updated

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  • da ThRONe
    Fire LesS Miles ASAP!
    • Mar 2009
    • 8528

    #91
    Re: New NBA Today updates include...

    Originally posted by Pared
    1st response:



    Ahh OS. You never fail to disappoint.
    I stand behind my comments. If the 1,000 animation aren't used to drastically reduce or remove suction I will be greatly disappointed.

    The two reason I don't play 2K now is because MP is only designed to be fun temporaryly and suction.
    You looking at the Chair MAN!

    Number may not tell the whole story ,but they never lie either.

    Comment

    • mlp111
      MVP
      • Jul 2010
      • 1291

      #92
      Sounds great, hope they redo alleys oops, hope they will finally address the crowd( copy live 10 mike Wang or something), all other news sounds great too me, can't wait!!!!!

      Comment

      • mlp111
        MVP
        • Jul 2010
        • 1291

        #93
        Originally posted by da ThRONe
        I stand behind my comments. If the 1,000 animation aren't used to drastically reduce or remove suction I will be greatly disappointed.

        The two reason I don't play 2K now is because MP is only designed to be fun temporaryly and suction.
        There is no way possible that u play EA last game released, cause it's just as bad!!!

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2406

          #94
          Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

          1000 new animations, ok I will take it. Basketball has so much individuality and different outcomes that can happen on any given play that it seems you have to add more animations or change the engine if you want to expand on what can happen in a real game.

          Comment

          • afridgetofar
            Rookie
            • Aug 2011
            • 16

            #95
            Originally posted by womalee23
            Understood. But you got to give credit when it's due. There using a more physics-based engine this year. Therefore adding to an already solid animation system.
            it largely remains to be seen what physics additions they are talking about. But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #96
              Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

              Originally posted by da ThRONe
              I stand behind my comments. If the 1,000 animation aren't used to drastically reduce or remove suction I will be greatly disappointed.

              The two reason I don't play 2K now is because MP is only designed to be fun temporaryly and suction.
              They don't have anything to do with one another.

              Originally posted by mlp111
              Sounds great, hope they redo alleys oops, hope they will finally address the crowd( copy live 10 mike Wang or something), all other news sounds great too me, can't wait!!!!!
              The alley oops have been the best of any basketball game. I don't see why they would need to "redo" them at all.
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              [OS Vets NBA 2k7 Champion]
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              Operation Sports is NOT a website for you to bitch and moan about sports gaming.
              That's not the meaning of constructive criticism.

              *Official Miami Heat Haters Club Member #1*

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19800

                #97
                Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                Originally posted by Pared
                The alley oops have been the best of any basketball game. I don't see why they would need to "redo" them at all.
                Alley Oops were good for me. It seemed right for me. I cant pull it off against athletic big men, but can pull it off against bad-avg big men.
                If anything they can tweak it, but redo isnt neccessary

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13025

                  #98
                  Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                  Originally posted by illwill10
                  Alley Oops were good for me. It seemed right for me. I cant pull it off against athletic big men, but can pull it off against bad-avg big men.
                  If anything they can tweak it, but redo isnt neccessary
                  Alley oops were definitely good, but I could think of some improvements. They're definitely probably some of the best we've seen in a simulation video game but that may be only because the alley-oop has seemed to be a tough-to-perfect craft in gaming (either too frequent or too sparse, too spectacular or too routine). I personally wouldn't mind a chunk of more animations. I feel like I can think of all the types of alley-oop finishes in my head available in 2K. Also, I think signature alley-oop finishes would be an achievable step at some point.

                  So, while I think I'm cool with the way alley-oops are executed in 2K (except for the absence of alleys during offensive sets), I do think 2K could beef up on the animations even more than they already have. It kind of reminds me of the retro jersey thing. 2K has stepped their retro selection up a lot in recent years, but I think it could still go further. It feels greedy, but I don't mean it in such a way. My intent is to be constructive.

                  Comment

                  • KyotoCarl
                    MVP
                    • Mar 2010
                    • 3827

                    #99
                    Originally posted by afridgetofar
                    it largely remains to be seen what physics additions they are talking about. But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.
                    I'm guessing they won't redo their engine until the next generation system come.


                    ---
                    I am here: http://maps.google.com/maps?ll=59.335127,18.022080
                    What we know so far about NBA 2K14 - FAQ/QA:
                    http://www.operationsports.com/forum...post2045267769

                    My thoughts on how replays should be handled:
                    http://www.operationsports.com/Kyoto...plays-replays/

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #100
                      Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                      Originally posted by afridgetofar
                      But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.
                      That is an assumption your making based on,I believe, how you think 2k's animation engine relates to their physics engine. There animation system is far from the monolith that many make it out to be.

                      Last year they showed you a glimpse of what they can do with their branching animation system. Because it didn't cover every single area of the game many overlooked the obvious improvement that was made and genius of being able to branch from one animation form into another(especially when you have more animations than anyone else in the industry of hoop games ). You can have a computer handle that for you but we saw last year how unbasketball like that can make your game look.

                      So don't count them out yet. If last year is any indication they are taking sections of the game and re-writing them and making them more extensible. Which keeps the great basketball feel while also moving towards a more physics based game.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • cavsfan2
                        MVP
                        • Aug 2010
                        • 3902

                        #101
                        Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                        Originally posted by illwill10
                        Alley Oops were good for me. It seemed right for me. I cant pull it off against athletic big men, but can pull it off against bad-avg big men.
                        If anything they can tweak it, but redo isnt neccessary
                        The problem with alley oops for me is that i couldnt pull them off with someone standing stationary under the hoop. Not even with Dwight, Javale, and Chandler.

                        Comment

                        • yungsta404
                          Pro
                          • Jul 2011
                          • 547

                          #102
                          Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                          Originally posted by cavsfan2
                          The problem with alley oops for me is that i couldnt pull them off with someone standing stationary under the hoop. Not even with Dwight, Javale, and Chandler.
                          yea when i ever try to do that i throw it off the backboard lol. You should be able to lob it for a dunk when they are open next to the rim.

                          i really wish we have a option for the type of pass we can do

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #103
                            Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                            Im still a fan of the click the stick to throw the self alley oop control

                            That really worked because if you didnt time the jump right and you weren't lined up, even if you were alone, you wouldn't get the dunk, period... would even miss the ball

                            I think 2k could pull this off easy

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #104
                              Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd

                              Originally posted by cavsfan2
                              The problem with alley oops for me is that i couldnt pull them off with someone standing stationary under the hoop. Not even with Dwight, Javale, and Chandler.
                              That might be cheese control family. Can you imagine what a cheeser would do with that ? I hear you though. In the proper context it would be nice.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                              • nba2k23
                                Rookie
                                • Jun 2011
                                • 38

                                #105
                                I believe this is the best possible list that 2k could use for the "Greatest" Mode. I wanted to add the 1999 Spurs (twin towers) and the 1995 Magic (Shaq & Penny) just not enough room.

                                1. 1965 Celtics--Bill Russell, J.Havlicek (9 titles in 60's)
                                2. 1971 Bucks--Lew Alcindor, O.Robertson (2 titles in 70's)
                                3. 1972 Lakers--Wilt Chamberlain, J.West (69 regular season wins)
                                4. 1973 Knicks--Walt Frazier, W.Reed (2 titles in 70's)
                                5. 1983 76ers--Julius Erving, M.Malone (1 title in 80's)
                                6. 1986 Celtics--Larry Bird, McHale, Parrish (3 titles in 80's)
                                7. 1987 Lakers--Magic Johnson, Kareem, Worthy (4 titles in 80's)
                                8. 1989 Pistons--Isaiah Thomas, J.Dumars (2 consecutive titles)
                                9. 1990 Blazers--Clyde Drexler (2 Finals appearances in 90's)
                                10. 1992 Bulls--Michael Jordan, S.Pippen (6 titles in 90's)
                                11. 1993 Suns--Charles Barkley (one of the great 90's teams)
                                12. 1994 Knicks--Patrick Ewing (added to play Miller's Pacers)
                                13. 1994 Pacers--Reggie Miller (added to play Ewing's Knicks)
                                14. 1995 Rockets--Hakeem Olajuwan (2 consecutive titles)
                                15. 1998 Jazz--Karl Malone, J. Stockton (2 Finals appearances in 90's)

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