NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Updated
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There is no way possible that u play EA last game released, cause it's just as bad!!!Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
1000 new animations, ok I will take it. Basketball has so much individuality and different outcomes that can happen on any given play that it seems you have to add more animations or change the engine if you want to expand on what can happen in a real game.Comment
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it largely remains to be seen what physics additions they are talking about. But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
The alley oops have been the best of any basketball game. I don't see why they would need to "redo" them at all.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
If anything they can tweak it, but redo isnt neccessaryComment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
So, while I think I'm cool with the way alley-oops are executed in 2K (except for the absence of alleys during offensive sets), I do think 2K could beef up on the animations even more than they already have. It kind of reminds me of the retro jersey thing. 2K has stepped their retro selection up a lot in recent years, but I think it could still go further. It feels greedy, but I don't mean it in such a way. My intent is to be constructive.Comment
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it largely remains to be seen what physics additions they are talking about. But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.
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I am here: http://maps.google.com/maps?ll=59.335127,18.022080What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
But if they are talking about adding 1000 animations they aren't configuring their animation engine with procedural animation capabilities at all. Their variety of animations is solid, but the engine is this pipeline of solid doodoo that's stalling the forward progress of the franchise.
Last year they showed you a glimpse of what they can do with their branching animation system. Because it didn't cover every single area of the game many overlooked the obvious improvement that was made and genius of being able to branch from one animation form into another(especially when you have more animations than anyone else in the industry of hoop games ). You can have a computer handle that for you but we saw last year how unbasketball like that can make your game look.
So don't count them out yet. If last year is any indication they are taking sections of the game and re-writing them and making them more extensible. Which keeps the great basketball feel while also moving towards a more physics based game.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
The problem with alley oops for me is that i couldnt pull them off with someone standing stationary under the hoop. Not even with Dwight, Javale, and Chandler.Comment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
i really wish we have a option for the type of pass we can doComment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
Im still a fan of the click the stick to throw the self alley oop control
That really worked because if you didnt time the jump right and you weren't lined up, even if you were alone, you wouldn't get the dunk, period... would even miss the ball
I think 2k could pull this off easyComment
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Re: NBA 2K12 Adds Over 1,000 Animations, Every Graphical Detail To Be Dynamically Upd
That might be cheese control family. Can you imagine what a cheeser would do with that ? I hear you though. In the proper context it would be nice.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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I believe this is the best possible list that 2k could use for the "Greatest" Mode. I wanted to add the 1999 Spurs (twin towers) and the 1995 Magic (Shaq & Penny) just not enough room.
1. 1965 Celtics--Bill Russell, J.Havlicek (9 titles in 60's)
2. 1971 Bucks--Lew Alcindor, O.Robertson (2 titles in 70's)
3. 1972 Lakers--Wilt Chamberlain, J.West (69 regular season wins)
4. 1973 Knicks--Walt Frazier, W.Reed (2 titles in 70's)
5. 1983 76ers--Julius Erving, M.Malone (1 title in 80's)
6. 1986 Celtics--Larry Bird, McHale, Parrish (3 titles in 80's)
7. 1987 Lakers--Magic Johnson, Kareem, Worthy (4 titles in 80's)
8. 1989 Pistons--Isaiah Thomas, J.Dumars (2 consecutive titles)
9. 1990 Blazers--Clyde Drexler (2 Finals appearances in 90's)
10. 1992 Bulls--Michael Jordan, S.Pippen (6 titles in 90's)
11. 1993 Suns--Charles Barkley (one of the great 90's teams)
12. 1994 Knicks--Patrick Ewing (added to play Miller's Pacers)
13. 1994 Pacers--Reggie Miller (added to play Ewing's Knicks)
14. 1995 Rockets--Hakeem Olajuwan (2 consecutive titles)
15. 1998 Jazz--Karl Malone, J. Stockton (2 Finals appearances in 90's)Comment
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