NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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  • LeBronistheKing
    MVP
    • Aug 2010
    • 1040

    #151
    Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

    Originally posted by coachimclutch504
    Da_czar can you please put a request in to 2k to remove those long @ss armbands lol.... only armbands they need is the size Kobe wear... thanks!
    Why would/should they remove them at all? Why remove any accessories from the game? If anything they should add as many as they can.

    Comment

    • cavsfan2
      MVP
      • Aug 2010
      • 3902

      #152
      Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

      I wonder if custom music will let us choose the song we want for the pregame montage

      Comment

      • scottyp180
        MVP
        • Jun 2007
        • 2204

        #153
        I'm sorry dawolf but if this is you playing in these videos it looks like you have never played a 2k game before. too much reaching on defense and on offense it looks like you were having trouble controlling players. then again you were probably weren't playing too win but to see how the game has changed.

        The best thing I noticed from this video is the fast break outlet passes to wade and lebron. They didnt slow down or hesitate when they receieve the pass. they caught the ball while in motion, dribbled, and finished with a dunk. Hopefully this will be the case when on a fast break with numbers.

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        • coolcras7
          MVP
          • Sep 2009
          • 2337

          #154
          Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

          Originally posted by scottyp180
          I'm sorry dawolf but if this is you playing in these videos it looks like you have never played a 2k game before. too much reaching on defense and on offense it looks like you were having trouble controlling players. then again you were probably weren't playing too win but to see how the game has changed.

          The best thing I noticed from this video is the fast break outlet passes to wade and lebron. They didnt slow down or hesitate when they receieve the pass. they caught the ball while in motion, dribbled, and finished with a dunk. Hopefully this will be the case when on a fast break with numbers.
          Not him playing he was recording, and in the fast break videos the players did not turn and catch the ball which is why in 2k11 players sometimes slowed down, in at least one of the videos you see Lebron received the ball in motion correctly with a bounce pass with the ball ahead oh him so he never stopped moving towards the basket, another issue with 2k11 was that during a fastbreak the AI would run down the baseline instead of going to the basket.
          Last edited by coolcras7; 08-19-2011, 01:53 PM.
          PSN=Coolcas7

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          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #155
            Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

            Originally posted by Maxflier
            Love the undead cheerleader in the first video!
            Scared the hell out me.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #156
              Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

              Dirk has on the new blake griffin hyperdunks in this demo

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              • Amino
                Rookie
                • Jun 2010
                • 128

                #157
                Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                Do players have full 360° movement? It feels as though they're on rails sometimes.

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                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #158
                  Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                  Originally posted by Amino
                  Do players have full 360° movement? It feels as though they're on rails sometimes.
                  Turbo locks you into a direction. That is why the number one advice around here from 2k vets to guys having control issues is... Lay off TURBO. LOL
                  Last edited by Da_Czar; 08-20-2011, 09:08 AM.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                  • Mr_Riddick
                    Pro
                    • Jan 2009
                    • 1173

                    #159
                    Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                    Originally posted by Da_Czar
                    Turbo locks you into a direction. That is why the number one advice around here from 2k vets to guys having control issues is... Lay of TURBO. LOL
                    I didn't know that'

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                    • Siavash
                      Rookie
                      • Jun 2011
                      • 8

                      #160
                      There's that problem again, When players go through each other

                      Comment

                      • knoccoutderek
                        Rookie
                        • Oct 2010
                        • 138

                        #161
                        Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                        Da wolf..where there any rookies???????

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                        • DaWolf
                          Old school
                          • Feb 2007
                          • 628

                          #162
                          Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                          I dont know any but I only saw well known players subbed in so I guess no.

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                          • NealN42
                            Pro
                            • Jun 2011
                            • 563

                            #163
                            Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                            From watching all these gameplay videos thus far, I'm having trouble seeing any of the gameplay improvements 2k has been talking about. Don't see any difference whatsoever in the ball being more live, don't see much of a difference in player movement/bumping, still don't see the walk up animation back in there. And as far as shoes goes, I MAY have seen 1 new shoe added in that wasn't already in 2k11. Coaches still have the awful looking low res suits from 2k11 on, the worthless/annoying gatorade substitute box still comes up when subs are made (where has 2k ever seen something like that in an NBA game??), and player interactions going into a timeout/after a made shot seem completely untouched. This is what I was afraid of...2k spent the majority of their dev time on the whole "Legend" mode, while the core game modes and gameplay seem virtually untouched.

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                            • DurtySoufReppin
                              Pro
                              • Nov 2010
                              • 564

                              #164
                              Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

                              Originally posted by NealN42
                              From watching all these gameplay videos thus far, I'm having trouble seeing any of the gameplay improvements 2k has been talking about. Don't see any difference whatsoever in the ball being more live, don't see much of a difference in player movement/bumping, still don't see the walk up animation back in there. And as far as shoes goes, I MAY have seen 1 new shoe added in that wasn't already in 2k11. Coaches still have the awful looking low res suits from 2k11 on, the worthless/annoying gatorade substitute box still comes up when subs are made (where has 2k ever seen something like that in an NBA game??), and player interactions going into a timeout/after a made shot seem completely untouched. This is what I was afraid of...2k spent the majority of their dev time on the whole "Legend" mode, while the core game modes and gameplay seem virtually untouched.
                              Every post I've seen you post you are complaining.. from here to 2k Forums


                              The live ball was obvious throughout some of the video, bumping will never go away because it's necessary, the walk-up animation was in the game you just didn't see it often because the person playing it turbo'd up the floor the whole time.

                              If you look at Jason Kidd and Lebron you can clearly see that there are new animations when they drive into the paint, they protect the ball more when penetrating.

                              Players have a variety of shots instead of one set shot. Post position looks as if they are fighting for position more, lay-ups look way more fluid.
                              Last edited by DurtySoufReppin; 08-20-2011, 04:38 PM.
                              Pre-NBA 2k12 V3.0 (360)
                              All-Time Greats Roster "Back To The Future"(PS3)
                              ----------
                              Grizzlies
                              Titans
                              Vols
                              U.S. Army

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                              • SwagDoc101
                                Rookie
                                • Aug 2011
                                • 74

                                #165
                                just 1 gripe. why are we still seeing that animation of the overhead outlet pass...no1 passes the ball like that on a fast break or outlet...that animation is horrible ...who stops completely in their tracks to pass the ball when running a break smh come on 2k...love everything else

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