yes...i'm curious...how do we do hopsteps now that hopstep the button is used for post up? i hope they didn't get rid of hopsteps...sure, they needed to be made less powerful in 2k12, but not eliminated...the hopstep is a common basketball move and therefore should be included.
NBA 2K12 Hands-On From Gamescom (DaWolf)
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
yes...i'm curious...how do we do hopsteps now that hopstep the button is used for post up? i hope they didn't get rid of hopsteps...sure, they needed to be made less powerful in 2k12, but not eliminated...the hopstep is a common basketball move and therefore should be included. -
Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
a job well done Da_wolf they should have u on payroll....haha
hoping Da_Czar shines some light on the improvements in his videos if he does them alright.so far the shooting news is very interesting to me..hope floaters works better and have a better % hits...nba 2k11 floaters were just clumsy and ineffective....Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Im disappointed to here there is still no manual bounce passes and to be honest I thought I made up the fact that they were in 2k7 because they have been left out of the games for so long. Lack of control over passes is one of the biggest problems because you never know what kind of pass will be thrown. I can understand if i pass to the wrong person but there are times that I pass to an open man and the ball is not passed properly, whether it is a bad pass or a pass that doesnt get there quick enough. Hopefully 2k will announce new pass controls or logic later on. Besides passing, and the movement seeming to be untouched, the game should be solid. I just hope there are enough improvements to keep this game fresh for a year.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Goffs honestly I will wait to play it again before I answer this one. I know for certain the cpu's traps work and work well. I can't remember any specific instance of me trapping them so I won't speculate on that part.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
a job well done Da_wolf they should have u on payroll....haha
hoping Da_Czar shines some light on the improvements in his videos if he does them alright.so far the shooting news is very interesting to me..hope floaters works better and have a better % hits...nba 2k11 floaters were just clumsy and ineffective....
1 thing to games change during the development process. I am only describing the game I played a month or so ago. So if they changed something between then and now obviously I am not privy to that. So keep everything I'm telling you in that light. Things may have changed.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
steve kerr might be the best thing i read lol. Loved in on tv and the Live series. this will definitely up the presentations and make the announcers feel fresh.
Im disappointed to here there is still no manual bounce passes and to be honest I thought I made up the fact that they were in 2k7 because they have been left out of the games for so long. Lack of control over passes is one of the biggest problems because you never know what kind of pass will be thrown. I can understand if i pass to the wrong person but there are times that I pass to an open man and the ball is not passed properly, whether it is a bad pass or a pass that doesnt get there quick enough. Hopefully 2k will announce new pass controls or logic later on. Besides passing, and the movement seeming to be untouched, the game should be solid. I just hope there are enough improvements to keep this game fresh for a year.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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With NBA 2K11, I felt certain elements of the game were better pre-patch than post-patch, such as jump shooting and isomotion. As long as NBA 2K12 comes close to that, it will be fine in my opinion. Like others have said, I would love to see pressure sensitive passing make a return: tap for a lob/overhead pass, hold for a chest pass, with an option to modify that into a bounce pass.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
i'm cool with it, BUT only if we have the option to turn it off. i would actually prefer the "old way" and just let the game pick the type of pass, because the passes are more responsive that way, and i wouldn't have to stop an think about the type of pass i want to make every time...with 2k improving the passing animations and pass logic this year, i don't think i will even feel the need to choose my pass type (heck, i didn't feel the need last year, so with the passing improved even more this year, i'll be even more happy to let the game decide the pass type for me)...when i have to make a lightning quick decision, i don't want the delay of having to choose my pass type (delay from myself, or from the game delaying it while processing the various button presses).Last edited by blues rocker; 08-20-2011, 08:56 AM.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
i'm cool with it, BUT only if we have the option to turn it off. i would actually prefer the "old way" and just let the game pick the type of pass, because the passes are more responsive that way, and i wouldn't have to stop an think about the type of pass i want to make every time...with 2k improving the passing animations and pass logic this year, i don't think i will even feel the need to choose my pass type (heck, i didn't feel the need last year, so with the passing improved even more this year, i'll be even more happy to let the game decide the pass type for me)...when i have to make a lightning quick decision, i don't want the delay of having to choose my pass type (delay from myself, or from the game delaying it while processing the various button presses).
There are sooo many instances where passing control is needed that it boggles my mind you never once felt the addition was needed.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Still no feedback if the offensive boards were fixed. That would give a totaly new dimension to the game, right now good rebounders are not really needed. Just think of some Bulls games when they had around 20 offensive rebounds, thats a game changer.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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