This thread is to help answer questions about why certain things happen in 2k11, and hopefuly how they can be changed in 2k12.
How come:
A.I. defenders leave their man to help guard your man, when you are clearly guarding him yourself?
On a 2 on 2 fastbreak, why do both defenders run to the ball handler, leaving the wing guy open for an easy pass and score?
Every time I set a charge my player is injured?
I have to use the euro-step or hop-step animation anytime I want to attack the hoop?
All blocks look like flagrant fouls?
I miss shots in the paint when im open, but drain contested jumpers on the perimiter?
A user controlled player can pumpfake and get three free throws against the AI at will?
Any other additions would be great.
How come:
A.I. defenders leave their man to help guard your man, when you are clearly guarding him yourself?
On a 2 on 2 fastbreak, why do both defenders run to the ball handler, leaving the wing guy open for an easy pass and score?
Every time I set a charge my player is injured?
I have to use the euro-step or hop-step animation anytime I want to attack the hoop?
All blocks look like flagrant fouls?
I miss shots in the paint when im open, but drain contested jumpers on the perimiter?
A user controlled player can pumpfake and get three free throws against the AI at will?
Any other additions would be great.
ed.
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