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NBA 2K12 Hands-On Preview (CBS)
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I can't remember the specific instance but I do remember seeing center leave their feet to block my shot though none of the blocked shots when into the crowd so i didn't see the fans react but I was told that's in there. Rob specifically told me to run one of my guys into the scores table to see him jump into the crowd. That was cool. Oh and mascots will shoot shirts into the crowd this year and the fans will react (I know that's not really hardcore gameplay but I nice presentation touch)
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Ken Griffey Jr.
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Cool this is what I wanted to hear. I am one of the few that would prefer the game to decide when to do a bounce vs. Lob. Think of it like this you are on a 3 vs 2 break, bring up icon passing you then would have to do some special combo of the icon button and another button or trigger to initiate a bounce vs Lob to the person you wanted to pass to. It seems like it would be cumbersome IMO. The AI should be smart enough to get this part right. A few f those gamescom videos had some of the nicest lobs when somebody was fronting the post.
Sent from my PC36100 using TapatalkLast edited by jr2424; 09-01-2011, 01:57 PM.Does a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Re: NBA 2K12 Hands-On Preview (CBS)
I can't remember the specific instance but I do remember seeing center leave their feet to block my shot though none of the blocked shots when into the crowd so i didn't see the fans react but I was told that's in there. Rob specifically told me to run one of my guys into the scores table to see him jump into the crowd. That was cool. Oh and mascots will shoot shirts into the crowd this year and the fans will react (I know that's not really hardcore gameplay but I nice presentation touch)
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by chance did you hear the commentary? how does the crowd sound? they are way to inconsistent in 2k11....they cheer at the right times but then if i make a big play its just silent...Comment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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wait...so live balls can be interactive with the fans? does that mean if a pass went flying to the crowd that they will throw it back to the ref? nah...
by chance did you hear the commentary? how does the crowd sound? they are way to inconsistent in 2k11....they cheer at the right times but then if i make a big play its just silent...
Sent from my PC36100 using TapatalkDoes a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Thanks Czar. I'm trying to remember as much as possible but I sat and talked with Rob for like an hour, which cut into my playing time but I love talking hoops. Starting debating about D-Rob vs. The Dream.
Sent from my PC36100 using TapatalkDoes a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Sent from my PC36100 using TapatalkDoes a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Re: NBA 2K12 Hands-On Preview (CBS)
So Jr, contest is more contextual now, but does the players still jumps unintendedly when doing the contest against fakes ?
Let me depict you my problem, so you may likely recognize if you saw what bugged me happen in your limited time with the game:
Lets say a post shot were to be taken and I pressed the hands up contest, oftenly in 2k11, my player would "jump" with one hand up ... in the paint that sometimes resulted in a shooting foul or in a block, thus the point was that the player jumped without me wanting him to do so.
The above problem was kind of passable because of the narrow space (unless I faced a fake shot spammer), thus it reached to a bothering degree when it occured in the perimeter, while the likelihood of a shoot were about to happen ... I went with my defender to try and "contest" the shot by pressing the hands up (not the swat/block/jump button, again) and my player would just jump with one hand up ... this had 2 really bad consecuences for something I didnt intended: the opponent either got a shooting foul or he drove by me as I was in the air.
Finally, while you were on contest mode in the paint, did you player felt like some physical presence, or was it like last year, kind of no existant when the opponent could still do a layup pushing you back while the animation ran ?
P.S:
I know what you told me DaCzar (which honestly conforted me, a lot), but just reading what JR said abut the 1 hand animation, made me fear that the jumping is still in the game ... contest is putting your hand(s) up only without your feets leaving the floor (basic defense 101) ... and jumping is just trying to block or alter a shot by in mid air ... I am a contest guy and dont want my player to unintendedly jump.Last edited by ffaacc03; 09-01-2011, 02:52 PM.Comment
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Re: NBA 2K12 Hands-On Preview (CBS)
P.S:
I know what you told me DaCzar (which honestly conforted me, a lot), but just reading what JR said abut the 1 hand animation, made me fear that the jumping is still in the game ... contest is putting your hand(s) up only without your feets leaving the floor (basic defense 101) ... and jumping is just trying to block or alter a shot by in mid air ... 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So Jr, contest is more contextual now, but does the players still jumps unintendedly when doing the contest against fakes ?
Let me depict you my problem, so you may likely recognize if you saw what bugged me happen in your limited time with the game:
Lets say a post shot were to be taken and I pressed the hands up contest, oftenly in 2k11, my player would "jump" with one hand up ... in the paint that sometimes resulted in a shooting foul or in a block, thus the point was that the player jumped without me wanting him to do so.
The above problem was kind of passable because of the narrow space (unless I faced a fake shot spammer), thus it reached to a bothering degree when it occured in the perimeter, while the likelihood of a shoot were about to happen ... I went with my defender to try and "contest" the shot by pressing the hands up (not the swat/block/jump button, again) and my player would just jump with one hand up ... this had 2 really bad consecuences for something I didnt intended: the opponent either got a shooting foul or he drove by me as I was in the air.
Finally, while you were on contest mode in the paint, did you player felt like some physical presence, or was it like last year, kind of no existant when the opponent could still do a layup pushing you back while the animation ran ?
P.S:
I know what you told me DaCzar (which honestly conforted me, a lot), but just reading what JR said abut the 1 hand animation, made me fear that the jumping is still in the game ... contest is putting your hand(s) up only without your feets leaving the floor (basic defense 101) ... and jumping is just trying to block or alter a shot by in mid air ... I am a contest guy and dont want my player to unintendedly jump.
He also said people who spammed the ball fake would not be nearly as successful and said they have something to combat the 7-5 guys too.
Hope this kind of answers your questions.
Sent from my PC36100 using TapatalkDoes a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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Re: NBA 2K12 Hands-On Preview (CBS)
Did you happen to come accross any shot blocking from guards JR2424? Guys like Wade, Jordan, Pippen and KB are/were especially talented at it.Comment
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Re: NBA 2K12 Hands-On Preview (CBS)
The thing is guys is that most if not all of the body snatching animations in the paint have been removed. It had nothing to do with you raising your hands you were jumping even if you were running away because of the 2 player contest animations. LOL it's a different game in and around the basket because of this.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Sent from my PC36100 using TapatalkDoes a cheetah stretch before it chases its prey?
Ken Griffey Jr.
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