NBA 2K12 Developer Insight #4 - Playcall System

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  • guesswhozbak17
    Rookie
    • Feb 2008
    • 192

    #61
    Originally posted by RipCity71252
    @guesswhozbak17

    It doesn't matter when you call it, the game knows how the strategy is implored (players releasing as the ball is in the air on D) and your players will do this until you reset them (i would think).
    What is the counter to it? "Leak Out" pretty much is not crashing the boards in an attempt to get fast break points. I hope I don't have to go into the coaching menu to assign NOT crashing the offensive glass to defend against it.

    I like the "Leak Out" adjustment, don't get me wrong. Just want to make sure it's balanced someway.

    Comment

    • mreyes930
      Rookie
      • Aug 2010
      • 414

      #62
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      Originally posted by RipCity71252
      @guesswhozbak17

      It doesn't matter when you call it, the game knows how the strategy is implored (players releasing as the ball is in the air on D) and your players will do this until you reset them (i would think).
      Good catch. I didn't really realize that the first couple times I read it.
      Last edited by mreyes930; 09-02-2011, 02:37 PM.
      San Antonio Spurs
      -1999 2003 2005 2007 2014 NBA Champions

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      • Colts18
        MVP
        • Feb 2010
        • 1959

        #63
        Amazing. Being able to select the inbounder is really key

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        • Knickerbocker
          Pro
          • Apr 2011
          • 508

          #64
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Originally posted by guesswhozbak17
          No but shouldn't that be an option to call when you are on the defensive end? I'm confused about, if I have the ball already and it's NOT a fastbreak opportunity...meaning I'm just standing near half court...why would I tell my offensive players to leak out?

          It would make ore sense to tell defensive guy NOT to crash the boards and to "Leak Out" for the fast break...understand what I mean?
          AH I get it now. It's actually very smart. Only one strategy may be employed at a time. So using leak out as an offensive one it still allows you to use a defensive strategy with it. Which means you will be able to lock the paint and still leak for a FB.

          And if the FB fails you can then just change strategies on the offense. Makes sense. As long as you can change the offensive strategy while being on D. xD
          “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

          “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

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          • RipCity71252
            PDX
            • Aug 2009
            • 1295

            #65
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            Originally posted by guesswhozbak17
            What is the counter to it? "Leak Out" pretty much is not crashing the boards in an attempt to get fast break points. I hope I don't have to go into the coaching menu to assign NOT crashing the offensive glass to defend against it.

            I like the "Leak Out" adjustment, don't get me wrong. Just want to make sure it's balanced someway.
            Sound pretty logical to me. It's like real life and you see a team trying push the tempo. Call a timeout and adjust for it accordingly. But who knows, maybe the AI is programmed to do that on their own.

            It's just something we'll have to wait and see on.
            NBA 2K25 Next-Gen Signature Edits
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            • Self313
              Rookie
              • Sep 2010
              • 183

              #66
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              leaking out on offense is what monte ellis does...

              getting in position to push the break instead of crashing the glass
              Xbox: got1coach313
              All I play is 2k

              DETROIT!

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              • Self313
                Rookie
                • Sep 2010
                • 183

                #67
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                good call Guesswho

                you know ya stuff too I see lol
                Xbox: got1coach313
                All I play is 2k

                DETROIT!

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                • damaja
                  Rookie
                  • Oct 2002
                  • 74

                  #68
                  Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

                  Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

                  Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.

                  Comment

                  • guesswhozbak17
                    Rookie
                    • Feb 2008
                    • 192

                    #69
                    Originally posted by Knickerbocker
                    AH I get it now. It's actually very smart. Only one strategy may be employed at a time. So using leak out as an offensive one it still allows you to use a defensive strategy with it. Which means you will be able to lock the paint and still leak for a FB.

                    And if the FB fails you can then just change strategies on the offense. Makes sense. As long as you can change the offensive strategy while being on D. xD
                    In 2k11 you couldn't call a defensive play while on offense. And you could not call an offensive play while on defense. UNLESS that is changed for 2k12, we will have to see.

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                    • tweezy08
                      Rookie
                      • Aug 2011
                      • 8

                      #70
                      Bring on the demo babyyyyyyyy

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                      • JCEVO
                        Rookie
                        • Aug 2010
                        • 183

                        #71
                        Re: NBA 2K12 Developer Insight #4 - Playcall System

                        Originally posted by da ThRONe
                        You would think "some" companies would get that fans want what they see on tv even if they don't know how or why? You can not make a simulation and constantly cut corners on fundamentals . Hats of to 2K for bring hardcore basketball to causal fans instead of the other way around!
                        amen. also i want to point out that 2k is doing this without competition at the moment. they could have took a year off like "some" companies are doing now, instead they took the other approach to destroy the competition once its comes back

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                        • RipCity71252
                          PDX
                          • Aug 2009
                          • 1295

                          #72
                          Re: NBA 2K12 Developer Insight #4 - Playcall System

                          Originally posted by damaja
                          Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

                          Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

                          Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
                          Not really sure why 2k took away the Off the ball control from 2k10. Probably had to sacrifice it for another control feature.
                          NBA 2K25 Next-Gen Signature Edits
                          PSN: JCary373

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                          • domidomdomz
                            MVP
                            • Oct 2008
                            • 1133

                            #73
                            Re: NBA 2K12 Developer Insight #4 - Playcall System

                            Finally... authentic inbound plays!!!
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                            PSN ID: domidomdomz

                            One's best success comes after their greatest disappointments

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                            • Knickerbocker
                              Pro
                              • Apr 2011
                              • 508

                              #74
                              Re: NBA 2K12 Developer Insight #4 - Playcall System

                              Originally posted by guesswhozbak17
                              In 2k11 you couldn't call a defensive play while on offense. And you could not call an offensive play while on defense. UNLESS that is changed for 2k12, we will have to see.
                              Yep but these are strategies and not plays. We didnt have them in 2k11.

                              Also there is an offense strategy for crashing boards, so I guess the leak out is the counter to it.
                              “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                              “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

                              Comment

                              • guesswhozbak17
                                Rookie
                                • Feb 2008
                                • 192

                                #75
                                Originally posted by RipCity71252
                                Sound pretty logical to me. It's like real life and you see a team trying push the tempo. Call a timeout and adjust for it accordingly. But who knows, maybe the AI is programmed to do that on their own.

                                It's just something we'll have to wait and see on.
                                I like the concept of coaching WHILE playing. I'm just hope that if someone is killing me on the break that I don't have to *Pause the game,* make the necessary adjustments, *Unpause the game.* I would like to keep the natural flow of the game. That's why I didn't understand how "Leak Out" was an offensive adjustment rather than defensive being that I don't see a counter to it via the defensive menu screen.

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