NBA 2K12 Developer Insight #4 - Playcall System

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  • guesswhozbak17
    Rookie
    • Feb 2008
    • 192

    #76
    Originally posted by Self313
    good call Guesswho

    you know ya stuff too I see lol
    Thank you lol, I've coached and played on high levels.

    Comment

    • Self313
      Rookie
      • Sep 2010
      • 183

      #77
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      Originally posted by damaja
      Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

      Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

      Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
      in the insight it spoke of an option to key in on key players
      as well as defending the paint (going under screens) and much more

      cheesing is dead now, at this point its on u to execute

      .....or so they say but Im excited, my fiance' has to go thru that week or 2 of neglect she went thru last year... lmao
      Xbox: got1coach313
      All I play is 2k

      DETROIT!

      Comment

      • guesswhozbak17
        Rookie
        • Feb 2008
        • 192

        #78
        I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

        Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

        I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?

        Comment

        • domidomdomz
          MVP
          • Oct 2008
          • 1133

          #79
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Ability to save these plays for online use will be the icing to this yummy cake!
          Follow me on Twitter: @domidomdomz
          PSN ID: domidomdomz

          One's best success comes after their greatest disappointments

          Comment

          • hoodkid205
            Rookie
            • Aug 2009
            • 116

            #80
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            Originally posted by guesswhozbak17
            I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

            Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

            I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?
            GREAT POINT!!!! exactly what i was thinkin

            Comment

            • Knickerbocker
              Pro
              • Apr 2011
              • 508

              #81
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              Originally posted by guesswhozbak17
              I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

              Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

              I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?
              I understand perfectly what you mean. Though leak being on the offensive side of a strategy it allows you to leak out and lock the paint at the same time.

              Example: D strategy set on lock the paint/O strategy leak out Oponent strategy crash boards.

              So against the oponent that mostly drives you are able to lock the paint and when he misses and crashes the board you have a player leaking and u can initiate a fast break. If leak was a D strategy it would prevent you from using the lock the pain options.
              “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

              “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

              Comment

              • Kingofthecouch
                Rookie
                • Sep 2005
                • 293

                #82
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                Like others have said.... If you cant save the playbooks its 2k10 and 11 all over again. But I'm sure Czar had a voice in making sure that uers would be able to save plays. We can only hope.
                Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

                GT: King Kutta DTX
                Bio: 2K legend
                Follow me on twitter @ KINGOFTHECOUCH

                Comment

                • secondcity t
                  Rookie
                  • Jul 2007
                  • 145

                  #83
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Originally posted by Self313
                  in the insight it spoke of an option to key in on key players
                  as well as defending the paint (going under screens) and much more

                  cheesing is dead now, at this point its on u to execute
                  I highly doubt cheesing will come to an end. The advanced cheesers will run money plays instead. That being said, I loved this insight. It seems like they're adding an element of human chess to the game and forcing people to use their minds instead.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #84
                    Re: NBA 2K12 Developer Insight #4 - Playcall System

                    Your Brons and Melos are always going to be a pain in the *** man...(as they should be to an extent)

                    but 2k has been making it progressively harder to "cheese" IMO...Think about 2k8-10

                    Ive never felt more empowered to stop your LeBron types than I have in 2k11....post patch anyway...

                    I just KNEW the Heat would be ridiculously hard to stop in 2k11 but im honestly like 25+ and 5 against them....alot of those victorys with the Hornets.

                    if 2k12 is even a small step up well be fine.

                    Comment

                    • TalenT
                      Pro
                      • Sep 2009
                      • 713

                      #85
                      Re: NBA 2K12 Developer Insight #4 - Playcall System

                      Originally posted by guesswhozbak17
                      What is the counter to it? "Leak Out" pretty much is not crashing the boards in an attempt to get fast break points. I hope I don't have to go into the coaching menu to assign NOT crashing the offensive glass to defend against it.

                      I like the "Leak Out" adjustment, don't get me wrong. Just want to make sure it's balanced someway.
                      I'm sure 2K has thought of this....besides there's always a downside to leaking. Offensive rebounds will lead to wide open shots. :-D

                      This sounds like a dream come true to the sim-heads! I'm especially excited about the inbound plays for some reason. Situational inbounding needed major attention and I'm glad they addressed it. I'm "so anxious" like Ginuwine!!!
                      "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                      XBOXONE GT: TalenT3Point0

                      Comment

                      • hoodkid205
                        Rookie
                        • Aug 2009
                        • 116

                        #86
                        Re: NBA 2K12 Developer Insight #4 - Playcall System

                        praying to god that constant pressure affects fatigue for both teams

                        Comment

                        • SaC_KiNg09
                          Rookie
                          • Jan 2009
                          • 309

                          #87
                          Re: NBA 2K12 Developer Insight #4 - Playcall System

                          Is it just me or does the floor spacing look great in those pics?

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #88
                            Re: NBA 2K12 Developer Insight #4 - Playcall System

                            2k already had versions of alot of these settings guys....these settings have never turned your team superhuman...

                            if the T-Wolves turn up constant defensive pressure, it doesnt mean theyll become the Celtics. Even WITH the Celtics...turning up d pressure left you open to cuts....theres an advantage/disadvantage to everything like it has always been im guessing..

                            Comment

                            • mreyes930
                              Rookie
                              • Aug 2010
                              • 414

                              #89
                              Re: NBA 2K12 Developer Insight #4 - Playcall System

                              Originally posted by hoodkid205
                              praying to god that constant pressure affects fatigue for both teams
                              I feel the same way but I hope if it is, it's adjustable. I want players to look like they've been playing 12 min. quarters even if they're only 5 min. Just some extended realism I guess. I dislike seeing guys full of energy closing out the game.
                              San Antonio Spurs
                              -1999 2003 2005 2007 2014 NBA Champions

                              PSN: kingmike9

                              Comment

                              • Yeah...THAT Guy
                                Once in a Lifetime Memory
                                • Dec 2006
                                • 17294

                                #90
                                Re: NBA 2K12 Developer Insight #4 - Playcall System

                                Originally posted by The 24th Letter
                                Your Brons and Melos are always going to be a pain in the *** man...(as they should be to an extent)

                                but 2k has been making it progressively harder to "cheese" IMO...Think about 2k8-10

                                Ive never felt more empowered to stop your LeBron types than I have in 2k11....post patch anyway...

                                I just KNEW the Heat would be ridiculously hard to stop in 2k11 but im honestly like 25+ and 5 against them....alot of those victorys with the Hornets.

                                if 2k12 is even a small step up well be fine.
                                I don't think I've ever lost to the Heat when using the Bucks. Salmons locks DWade down for me and Mbah A Moute does work on LeBron too.

                                My last game online was with the Nets against the Heat and after losing for the first 3 quarters, I held LeBron and Wade to 5 points in the 4th combined and scored 18 with Deron Williams to win by 14 (the kid literally tried to score with Wade or LeBron every possession).
                                NFL: Bills
                                NBA: Bucks
                                MLB: Cubs
                                NCAA: Syracuse
                                Soccer: USMNT/DC United

                                PSN: ButMyT-GunDont

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