NBA 2K12 Developer Insight #4 - Playcall System

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  • STLRams
    MVP
    • Aug 2005
    • 2847

    #286
    Re: NBA 2K12 Developer Insight #4 - Playcall System

    Originally posted by tcnumba10
    Many thanks again Da Czar for providing your insights and info on 2K12! Can't wait till the PC release date.

    Hopefully we don't have to edit the gameplay sliders too much or change the entire playbook for teams in order to make the game emulate the real NBA.
    Im also hoping we won't have to edit the gameplay sliders or players/team tendencies that much in 2K12 for the game to emulate the real NBA. NBA 2K12 looks like it is stepping in that direction, can't wait for this game...

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    • Green Magic
      Banned
      • Apr 2011
      • 583

      #287
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      Originally posted by STLRams
      Im also hoping we won't have to edit the gameplay sliders or players/team tendencies that much in 2K12 for the game to emulate the real NBA. NBA 2K12 looks like it is stepping in that direction, can't wait for this game...
      This I hope the best sliders ever are built into the game and we get good game play and any difficulty

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      • Sasquash
        Rookie
        • Dec 2010
        • 236

        #288
        Re: NBA 2K12 Developer Insight #4 - Playcall System

        I want my settings to be saved online most ppl that say otherwise don't even play online or aren't even good i hope 2k12 makes this happen
        T.R.U. 2 MY REALIGION

        ''I'm Just laughin To the Bank All you do is ''Giggle''

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        • 2slik
          Banned
          • Jun 2010
          • 268

          #289
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Originally posted by Sasquash
          I want my settings to be saved online most ppl that say otherwise don't even play online or aren't even good i hope 2k12 makes this happen
          That's absolute hogwash.

          Comment

          • awil1026
            Rookie
            • Aug 2010
            • 136

            #290
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            Somebody tell me if this has been asked:

            but on the screenshot of the timeout where you choose the type of play you want in crucial moments of the game, how will the game stop a user defender from looking at who the shooter, inbound, and play type will be while the user on offense chooses this? It looks like everything is done by highlighting and selecting the player you want which would give away your play. The best way i know is to assign each player a button but if its not there now then we all know it most likely wont be in by the time the game releases.

            So instead of the 1st image we get the 2nd image minus the highlighted players and Alley-oop (in 2nd) and maybe you highlight the area (shooter, inbounder, play type) that the offensive user is on so they can confirm which option they are picking. But then we would need to assign a button to discard a player or play type, but by now it would be too late like i said but hopefully our options wont be shown in user vs user
            Attached Files
            Last edited by awil1026; 09-08-2011, 01:56 AM.

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            • thugnificant
              Banned
              • Sep 2010
              • 520

              #291
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              Originally posted by awil1026
              Somebody tell me if this has been asked:

              but on the screenshot of the timeout where you choose the type of play you want in crucial moments of the game, how will the game stop a user defender from looking at who the shooter, inbound, and play type will be while the user on offense chooses this? It looks like everything is done by highlighting and selecting the player you want which would give away your play. The best way i know is to assign each player a button but if its not there now then we all know it most likely wont be in by the time the game releases.

              So instead of the 1st image we get the 2nd image minus the highlighted players and Alley-oop (in 2nd) and maybe you highlight the area (shooter, inbounder, play type) that the offensive user is on so they can confirm which option they are picking. But then we would need to assign a button to discard a player or play type, but by now it would be too late like i said but hopefully our options wont be shown in user vs user
              good question, i play online mostly so i wont have this problem

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              • 2slik
                Banned
                • Jun 2010
                • 268

                #292
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                Originally posted by awil1026
                Somebody tell me if...
                Just tell the other user to turn away for a minute. Problem solved.

                Comment

                • mreyes930
                  Rookie
                  • Aug 2010
                  • 414

                  #293
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Honestly I think that is just the settings for each play type. I don't think that's the play call. What I mean is, it doesn't matter if they see your setup because you still have to call a play. I might be wrong, I guess we'll see on Oct. 4.
                  San Antonio Spurs
                  -1999 2003 2005 2007 2014 NBA Champions

                  PSN: kingmike9

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                  • awil1026
                    Rookie
                    • Aug 2010
                    • 136

                    #294
                    Re: NBA 2K12 Developer Insight #4 - Playcall System

                    Originally posted by mreyes930
                    Honestly I think that is just the settings for each play type. I don't think that's the play call. What I mean is, it doesn't matter if they see your setup because you still have to call a play. I might be wrong, I guess we'll see on Oct. 4.
                    yea but my point is that if that is the setup it would make it easier for your opponent to guard against it and takes the element of surprise away. Imagine calling an alley-oop (it then becomes so easy to just guard the basket or stand in front of it, especially if that animation is still there that causes the defender to stop the offensive player from jumping).

                    And 2slik......i was thinking of that as i wrote and it was hard enough telling your friend that when NCAA had you highlight all of your plays too lol

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