NBA 2K12 Developer Insight #5 - My Player

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  • KyotoCarl
    MVP
    • Mar 2010
    • 3827

    #151
    Re: NBA 2K12 Developer Insight #5 - My Player

    Originally posted by illwill10
    Insight was great.
    But, gameplay will decide how long I play in MP. Especially Teammate AI and CPU Low Post.
    Yeah, teammate AI was definetly broke last year, I really hope the mechanics have been fixed this year. From the insight, it seems like they have been.
    What we know so far about NBA 2K14 - FAQ/QA:
    http://www.operationsports.com/forum...post2045267769

    My thoughts on how replays should be handled:
    http://www.operationsports.com/Kyoto...plays-replays/

    Comment

    • fatleg3
      MVP
      • Aug 2008
      • 3602

      #152
      Re: NBA 2K12 Developer Insight #5 - My Player

      all the my player reviews ruined this insight for me. We knew all this. But thanks for it anyway. Cant wait to read the other insights
      Last edited by fatleg3; 09-10-2011, 10:14 AM.

      Comment

      • stlpimpmonsta
        MVP
        • Aug 2011
        • 1545

        #153
        Re: NBA 2K12 Developer Insight #5 - My Player

        its cool in all but if im a 99 after the 1st season again then it wont even matter.

        Comment

        • Stevenash22
          Rookie
          • Aug 2011
          • 31

          #154
          Originally posted by blues rocker
          good to hear...just wanted to make sure...usually we hear from him by now, either on the forums or through an insight...haven't seen him write anything anywhere in ages, so i was getting a bit worried.
          next week you will see Mike Wang and its gonna be good

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #155
            Re: NBA 2K12 Developer Insight #5 - My Player

            I hope there is positive reinforcement for running plays correctly even if we don't get the ball at the end of it-similar to statements like "good box out", "good shot", etc.. This could help in getting better grades. I made a 3pt specialist (Scotty Thurman) and was asked to run off screens but rarely got the ball at the end or any acknowledgement. Good insight though.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13025

              #156
              Re: NBA 2K12 Developer Insight #5 - My Player

              Originally posted by NINJAK2
              I hope there is positive reinforcement for running plays correctly even if we don't get the ball at the end of it-similar to statements like "good box out", "good shot", etc.. This could help in getting better grades. I made a 3pt specialist (Scotty Thurman) and was asked to run off screens but rarely got the ball at the end or any acknowledgement. Good insight though.
              Ha, Scotty Thurman. Awesome. Maybe I'll give Dugan Fife or Carmelo Travieso a run in my 2K12 My Player.

              Comment

              • da ThRONe
                Fire LesS Miles ASAP!
                • Mar 2009
                • 8528

                #157
                Re: NBA 2K12 Developer Insight #5 - My Player

                Originally posted by stlpimpmonsta
                its cool in all but if im a 99 after the 1st season again then it wont even matter.
                The skill points are much more expensive while your skill point (I assume) will be earned at the same rate of last year. If so, that should significantly cut down on the progession rate.
                You looking at the Chair MAN!

                Number may not tell the whole story ,but they never lie either.

                Comment

                • jdburris88
                  Rookie
                  • Aug 2010
                  • 12

                  #158
                  man i can't wait to get this game... october 4th ain't coming fast enough

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19800

                    #159
                    Re: NBA 2K12 Developer Insight #5 - My Player

                    Originally posted by da ThRONe
                    The skill points are much more expensive while your skill point (I assume) will be earned at the same rate of last year. If so, that should significantly cut down on the progession rate.
                    Correct
                    I think it will progress in game the same as last year. But it was said that, Attribute caps and ratings will be more expensive. So, it should take time to progress.With Teammate grade being harder to ace, it will not be easy to get A. As long as you got a A, you will get at least 1K XP for a bad game. With the ability to pay for XP and off-court rating, it adds depth. But you dont get much money till you are good.

                    Comment

                    • fodahatas
                      Rookie
                      • Sep 2011
                      • 12

                      #160
                      Re: NBA 2K12 Developer Insight #5 - My Player

                      I wanna go in the bottom of the 2nd round....
                      nice insight.... im really thinkin about how i wanna play it this year so far
                      Greatness


                      MEMPHIS 10

                      Comment

                      • JWR3232
                        Pro
                        • Jul 2011
                        • 666

                        #161
                        Re: NBA 2K12 Developer Insight #5 - My Player

                        Revamped my player sounds great! Cant wait for Oct. 4th
                        New York Yankees
                        Chicago Bears
                        Chicago Bulls
                        Rutgers Scarlet Knights

                        Comment

                        • SwagDoc101
                          Rookie
                          • Aug 2011
                          • 74

                          #162
                          Re: NBA 2K12 Developer Insight #5 - My Player

                          Originally posted by bleedredstars
                          I like that they made it harder to build up your stats with specific skills within a skill, like crossover, face up, spin, etc., but it won't matter unless there are stricter caps. Eventually, everybody is going to be the same all around player. They need to make it so that everybody is a unique player with a go to move or two, especially for online play. I know that being a role player isn't "sexy", but imagine if you really had a defined role on your team based on what path you chose in My Player? As it is now, you always become the equivalent of Oscar Robinson, just getting close to triple doubles in everything and doing it all for your team, offline. And that just translates to a boring team concept in crew as well and supports the "Who's gonna to stand at the top of the key and iso motion this play?" mentality.

                          That being said, I love all of the improvements. 2k really works hard on their games and it is really appreciated.
                          only certain abilities should be capped according to position and height

                          Comment

                          • CFav
                            Cyber Griffin
                            • Nov 2006
                            • 1014

                            #163
                            Erick,

                            I applaud you and the team for the MY Player mode. It's the only mode I even play anymore, not b/c the Franchise or on-line aren't well done, but b/c this mode is just getting to be down right ****. My hats off for what you and the team have done and for what you look like you're about to do!


                            Guitar Hero: Warriors of Rock (Wii)
                            Transformers: War For Cybertron (DS)
                            Guitar Hero 5 (Wii)
                            Band Hero (Wii)
                            MUA2 (PS3/XBox 360)
                            Hax Attacks (iPad/iPhone)



                            Comment

                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19800

                              #164
                              Re: NBA 2K12 Developer Insight #5 - My Player

                              Originally posted by CFav
                              Erick,

                              I applaud you and the team for the MY Player mode. It's the only mode I even play anymore, not b/c the Franchise or on-line aren't well done, but b/c this mode is just getting to be down right ****. My hats off for what you and the team have done and for what you look like you're about to do!
                              I am in the same boat. It is not like the other modes arent to my liking, but it is one of the best(if not best) BAP/MP mode in a sports game. And with the changes now it looks like I will play it more, especially if teammates play better. My Player has a great blend of having not only in-game features, but out of-game features. I dont think there is another game that does it. With Endorsements, Donations, Hanging with Teammates, HOF, Billboards, Interviews, it is more than just about playing games. Most of the other BAP/MP, just focus about games only.
                              NBA My Player looks to hold to the crown and has to be compared to MP

                              Comment

                              • d4zednc0nfused
                                Rookie
                                • Sep 2011
                                • 12

                                #165
                                Re: NBA 2K12 Developer Insight #5 - My Player

                                Sweet news for my favorite mode! I stopped playing MP in 2k11 because I was almost 90 OVR after one season (6'3'' 190 lb PG), I got tired of having to get 40, 10 and 10 every game just to have a CHANCE of winning, and I got tired of the ridiculous amount of bumping and suction into defenders who try to deny you movement and the ball. I hope they really mean it when they say teammate AI is better. Now that we get to call plays, I hope we can call plays in positions other than PG cuz i'm thinking about either a SG or SF for 2k12.

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