NBA 2K12 Developer Insight #9 - Defense

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  • thugnificant
    Banned
    • Sep 2010
    • 520

    #241
    Re: NBA 2K12 Developer Insight #9 - Defense

    Originally posted by TUSS11
    What about double teams. They didn't initiate quick enough last year. I hope they're fixed.
    if you manual dbl team by using LB it started fast. if you using defensive strategy set to dbl team you will fail

    Comment

    • TUSS11
      MVP
      • Nov 2007
      • 1483

      #242
      Re: NBA 2K12 Developer Insight #9 - Defense

      Originally posted by thugnificant
      if you manual dbl team by using LB it started fast. if you using defensive strategy set to dbl team you will fail
      I only use manual double teams, but I just can't get the animation to start. My teammate comes over but he just stands next to me.

      Comment

      • mutumbo888
        Rookie
        • Nov 2002
        • 308

        #243
        having settings for how cpu reacts to screens? sick! the level of detail that 2k delivers in their games never ceases to amaze me.

        Comment

        • Boge
          MVP
          • Oct 2003
          • 1689

          #244
          Best insight yet. The controls were a drag for me the past few years on defense. Sounds like they might be better this time 'round. We'll see though. I'm not sold until I get my hands on the gameplay.

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          • MrBallaBoy21
            Pro
            • Apr 2010
            • 670

            #245
            Re: NBA 2K12 Developer Insight #9 - Defense

            Originally posted by TUSS11
            I only use manual double teams, but I just can't get the animation to start. My teammate comes over but he just stands next to me.
            I agree. I've also had problems with them sliding over for 2 seconds and then leaving
            Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

            Twitch: https://www.twitch.tv/basketballa21

            Comment

            • wizzleman
              Banned
              • Sep 2010
              • 642

              #246
              Re: NBA 2K12 Developer Insight #9 - Defense

              This has to be the best insight to date ! I like to score but there isn't anything better than blocking a shot or getting a steal.

              To me playing off ball D is a cowards way out, its just no excuse to play off ball. It defeats the purpose of even playing online smh, if you want to use your center then just use him when MY center gets the ball or just switch to him when someone attacks the paint at least.

              I love when I'm playing on ball D and the user is trying to drive to the paint every time but he can't get there because my on ball D is too good so he has to force a bad shot lol that is the best feeling and its hilarious. Sometimes you may get beat off the dribble but that's what help defense is for so there is no reason to be afraid to play on ball.

              I'd rather it be my fault the other team scores than it being the CPUs fault

              Comment

              • afridgetofar
                Rookie
                • Aug 2011
                • 16

                #247
                damn, a lot of **** i've been crying for on the official forums over the last couple of years are in there. The hands up while moving was a big one I've been crying for since 2k9 when it was the only way to make people miss in the hole that year and it looked realistic. With it came with a rehaul of contest rules too which was definitively needed although i'm curious if they are touching on multiple entities having the correct impact on contests. Inverse Kinematics on the blocking was a important one too because they've been putting these bandaids on blocking over the years to get a similar result of more accurate blocking but all they did was look stupid or break the game. I'm not going to act like they even read my bitching on the forums. These enhancements are just logical steps to cleaner gameplay. They finally got into that decrepit *** engine of theirs.

                Comment

                • JerseySuave4
                  Banned
                  • Mar 2006
                  • 5152

                  #248
                  hopefully guys like Lebron can still power through the wrap if they are running like he does in real life when some guys can't fully grab him.

                  Comment

                  • stizz
                    MVP
                    • Sep 2006
                    • 1718

                    #249
                    Re: NBA 2K12 Developer Insight #9 - Defense

                    I wonder how successful the wrap up foul is. I can see it being exploited online during laggy games where free throws are difficult.

                    Comment

                    • pilonv1
                      Negative Vibe Merchant
                      • Jul 2003
                      • 379

                      #250
                      Re: NBA 2K12 Developer Insight #9 - Defense

                      In NBA 2K12, we have addressed this by creating vulnerability windows during all shots.

                      During the gather, from the moment the shooter starts the shot and before he leaves the ground, he is vulnerable. During that window, a defender can strip the ball away by timing the steal command properly. This applies to hop step layups, euro layups, spin layups, spin dunks, etc. These moves are no longer overpowering once you learn and detect their vulnerable windows. Player skill also factors in as well.
                      This is my only concern, that strips will become rampant once people learn the windows.

                      With the lack of fouls called in online play it could become a new part of a cheesers arsenal. I would hope it is extremely hard to consistently disrupt these shots.

                      Comment

                      • fatleg3
                        MVP
                        • Aug 2008
                        • 3602

                        #251
                        Re: NBA 2K12 Developer Insight #9 - Defense

                        I wish i would have thought about this when the thread was still fresh but i have a vid of me playing the bulls and im playing off ball d. You can see in it that im not just standing around and im very active.

                        <iframe width="420" height="315" src="http://www.youtube.com/embed/YRvFWA7SUDw" frameborder="0" allowfullscreen></iframe>
                        Not so good quality but it was my first vid and i didnt know how to change anything. But you can see that im actually guarding people and trying to stay with people coming off screens. Not just standing around and camping in the paint.

                        Comment

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