Excellent job. On the fake pass front, is it possible to continue through a dribble drive after fake passing or does it still stop your movement?
NBA 2K12 Hands-On Preview (Part Two)
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Re: NBA 2K12 Hands-On Preview (Part Two)
Excellent job. On the fake pass front, is it possible to continue through a dribble drive after fake passing or does it still stop your movement? -
Re: NBA 2K12 Hands-On Preview (Part Two)
cool preview...but weren't we supposed to get the answers to the questions we wrote in that other thread?Comment
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Re: NBA 2K12 Hands-On Preview (Part Two)
Really like these MP improvements.
"The NBA logos can go all around the headband, including the back (no upside down logos, NBA doesn't allow it)
Commentators talk about how your game was in school, how there are scouts looking at all the players at the game. Other players want to be that lotto pick, so you will see players want to get noticed by the scouts.
Some people don't understand what a small foward should do. This year, there is an option that can be turned on or off called, run plays. Players can view dotted lines on the court, instead of running around trying to get open, etc. They can now see where to set the pick, where to shoot and learn the strategy of the game, instead of just running around trying to get open.
Last year, you started at a 38 - 40 player rating and couldn’t hit the broadside of the barn. This year you start in the low 60’s, so players can feel a little more confident with their skill level. Skill points will cost more.
Halftime recap shows things you did good and things you can improve on.
Fans will remember what you say in pre-draft interviews and from the sounds of it, will boo you when you travel to their arenas, if you are not drafted by them.
There are nine drills. The only returning drill is the shooting drill, everything else is new. I didn’t get to see what the other eight drills were.
Over 500 press conference events, specific to what is going on. For example, why didn’t you take the last second shot? Why did u pass it off? This will affect your team chemistry, fan support, etc."
I cant wait to play MP.Comment
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"The team decided to take out a few things, including the D-League, to get your player to the NBA quicker. They also give you an option, instead of playing all 82 games, players can play roughly 10 to 15 key matchups. This will keep things moving, for those that don’t have the time or patience to play all the games."
Sweet!! Now I won't have to worry about playing every game and can anyone say milestones!Comment
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Enjoyed the writeup and am looking forward to release day, although I am severely disappointed in not being able to play with Classic Teams online (unranked). Seriously? The only reason I can think of for purposely leaving this FEATURE out of this release is to include it as a new feature NEXT year. Again, some of the luster is lost in this title because of their decision.
BigBlueComment
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Re: NBA 2K12 Hands-On Preview (Part Two)
Cant wait for the demo tomorrow, its gonna hold me over just fine until Oct 4th."The more you sweat in practice , the less you bleed in battle."
Originally posted by GOD OF LIFEidc what you think man, only god can jude me.Comment
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Re: NBA 2K12 Hands-On Preview (Part Two)
glad to hear u can now lob ball to post over a fronting defenderComment
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Re: NBA 2K12 Hands-On Preview (Part Two)
I try my best to figure out the new finger Olympic controls. It’s not going too well, in fact you could say I sucked at it. Fortunately, there is a new training camp mode this year, where you can practice all the moves.
A nice animation shows a player pushing the ball forward and taking a few running steps before dribbling again. (See Rondo in the Momentous trailer).
You have to be careful when attempting this in traffic though, as it leads to a turnover. I tried to split a double team and the AI wouldn’t have any of it.
Lobbing a pass over a defender, who is fronting in the post, is possible this year. While it’s not an easy pass to make, it can be done. I didn’t have any luck with it, but Rob Jones stated it is successful based on the ratings of the passer, the teammate you are passing to, how far away the player is from the basket and how much space the offensive player can make, before the ball comes in over the top. Players will throw higher lob passes down court instead of bullet passes that are easily picked off. If you recall last year, after a pump fake pass, there was a delay in being able to pass to another teammate, the other way. There is no delay at all this year.
Drawing a foul using a pump fake was toned down and there are no loose ball fouls. Off the ball fouls, illegal screens and over the back fouls are still in the game. I did see some occasional sliding, but collisions are done so well you don’t see much of it.
New this year, during timeouts, you can choose the player you want to inbound the ball, the shooter and the play type (quick 2, 3 pointer, alley-oop, post or best ft shooter). There are also quick strategies for offense and defense. On offense you can space the floor to get that 1 on 1, screen for shooters, leak out on the break or crash the offensive boards. On the defensive side of the ball, there are different ways to put pressure on the shooters, double down in the post, focus on star players or force constant pressure on given situations.
On the downside, the crowd seems to be lost at times. I noticed on a few occasions, I’d hit a big 3 or just a big shot in general and the crowd didn’t react like you would think they would. Even “And 1” calls didn’t cause much of a stir from the fans.
Other times, while playing in the post, I was abused with pump fakes, up and unders, spins and a plethora of other moves. It’s great to see so many new moves being utilized by the AI.
, but they did add standing alley-oops
SORRY FOR THIS BEING SO LONG LOLComment
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Re: NBA 2K12 Hands-On Preview (Part Two)
Only thing I noticed was where it says no self alley-oops yet during the time OS was down playing 2K12 @DustinToms_OS said on Twitter he saw Rob Jones do it.Comment
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