NBA 2K12 Developer Insight #10 - Controls

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  • Kingofthecouch
    Rookie
    • Sep 2005
    • 293

    #136
    Re: NBA 2K12 Developer Insight #10 - Controls

    I have one question and I hope It's not inappropriate for this thread.. But can we save plays, settings, rosters etc. for online play? I'm concerned because I see everything is still tied to the NBA Today feature again. Could someone please confirm. Thanks in advance.
    Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

    GT: King Kutta DTX
    Bio: 2K legend
    Follow me on twitter @ KINGOFTHECOUCH

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #137
      Re: NBA 2K12 Developer Insight #10 - Controls

      Originally posted by Beluba
      1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.

      2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
      I would just add that Drose is NASTY. Gave me 36 I was the lakers and we couldn't stay in front of him. Adjusted layups and everything when he went to the rack. He just ran around fisher on some plays. LOL
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • domidomdomz
        MVP
        • Oct 2008
        • 1133

        #138
        Re: NBA 2K12 Developer Insight #10 - Controls

        Originally posted by Da_Czar
        I would just add that Drose is NASTY. Gave me 36 I was the lakers and we couldn't stay in front of him. Adjusted layups and everything when he went to the rack. He just ran around fisher on some plays. LOL
        Come on, bro. You should have put Kobe on him. Hehe
        Follow me on Twitter: @domidomdomz
        PSN ID: domidomdomz

        One's best success comes after their greatest disappointments

        Comment

        • JCEVO
          Rookie
          • Aug 2010
          • 183

          #139
          Re: NBA 2K12 Developer Insight #10 - Controls

          Originally posted by Kingofthecouch
          I have one question and I hope It's not inappropriate for this thread.. But can we save plays, settings, rosters etc. for online play? I'm concerned because I see everything is still tied to the NBA Today feature again. Could someone please confirm. Thanks in advance.
          here we go with someone mentioning online. i hope online still sucks and dont let u save anything

          Comment

          • JCEVO
            Rookie
            • Aug 2010
            • 183

            #140
            Re: NBA 2K12 Developer Insight #10 - Controls

            on the topic. i ccant wait until this game comes out especially with these last two insights(controls,defense)

            Comment

            • J-H!zZl3
              Rookie
              • Sep 2009
              • 423

              #141
              Re: NBA 2K12 Developer Insight #10 - Controls

              Originally posted by domidomdomz
              Come on, bro. You should have put Kobe on him. Hehe
              He would do the same to Kobe also.

              Comment

              • Basketball GURU
                MVP
                • Jul 2010
                • 1287

                #142
                Re: NBA 2K12 Developer Insight #10 - Controls

                Originally posted by domidomdomz
                Come on, bro. You should have put Kobe on him. Hehe
                Would've been the same result........Kobe can't guard him!

                Comment

                • SdotThaDon
                  Rookie
                  • Sep 2007
                  • 78

                  #143
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  Originally posted by domidomdomz
                  @Mike

                  Question.. As it was not mentioned in the Dev Insight, are signature gathers out this year (Y button in 2K11)?

                  Personally, I think they're better gone as some of the sig gathers were unreal or rarely been done in real NBA.
                  I'd like to know this as well.

                  Comment

                  • Nathan_OS
                    MVP
                    • Jun 2011
                    • 4462

                    #144
                    Re: NBA 2K12 Developer Insight #10 - Controls

                    Originally posted by domidomdomz
                    Come on, bro. You should have put Kobe on him. Hehe
                    Kobe can't guard him LOL
                    PSN: MajorJosephx

                    Comment

                    • youvalss
                      ******
                      • Feb 2007
                      • 16597

                      #145
                      Re: NBA 2K12 Developer Insight #10 - Controls

                      Wow, and I thought the Post game Insight was amazing. Great job, 2K!
                      My Specs:

                      ZX Spectrum
                      CPU: Z80 @ 3.5 MHz
                      GPU: Monochrome display
                      RAM: 48 KB
                      OS: Sinclair BASIC

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #146
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        Originally posted by domidomdomz
                        @Mike

                        Question.. As it was not mentioned in the Dev Insight, are signature gathers out this year (Y button in 2K11)?

                        Personally, I think they're better gone as some of the sig gathers were unreal or rarely been done in real NBA.
                        Yes. Sig gathers as an independent move are gone. Some of the animations were moved into the escape dribble moveset... like the shamgod.

                        Comment

                        • EarvGotti
                          MVP
                          • Nov 2009
                          • 2249

                          #147
                          Re: NBA 2K12 Developer Insight #10 - Controls

                          Originally posted by Nathan J
                          Kobe can't guard him LOL
                          LeBron can.
                          Lineup:
                          PG) Gary Payton
                          SG) '95-'96 Michael Jordan
                          SF) Sapphire Scottie Pippen
                          PF) '95-'96 Dennis Rodman
                          C) Hakeem Olajuwon

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #148
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            Originally posted by blues rocker
                            Beluba...i have another issue i've been wanting addressed for a while - it regards blocking animations around the hoop....one of my biggest problems with 2k11 was that players could block layups and dunks by having their arms and hands pass THROUGH the rim...like if i'm doing a layup on the right side of the rim, a defender could jump from the left side, make his arm pass through the rim like a ghost and swat my layup away...in real life, he would not have been able to block my layup because I was "using the rim as a sheild" with my position and he wouldn't be able to get to me from the other side. another issue was players sticking their arms up through the middle of the rim to poke out dunks and layups and not being called for goal tending.

                            obviously some work would need to be done to the blocking system to make players "aware" of the rim so that their block animation would be limited or altered by their relation to the rim.

                            these issues aren't game-killers, but it would happen to me about 2 or 3 times per game in 2k11.

                            if it has not been addressed in 2k12, can you guys please try to work on this for 2k13?
                            Good post. The engineer responsible for blocking did some work on this I believe... at least with regard to goaltend violations. But yes, ensuring that blockers are aware of where they are in relation to the rim/backboard is something that we can add to the list.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #149
                              Re: NBA 2K12 Developer Insight #10 - Controls

                              Originally posted by Da_Czar
                              They can do the moves but there are not as fast or as effective as the other players and their shots out of those moves have a lower ceiling if you will. But test away of course.
                              I would also imagine that the timing window for disrupting moves by those poor offensive players would be much greater as well.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • jfsolo
                                Live Action, please?
                                • May 2003
                                • 12965

                                #150
                                Re: NBA 2K12 Developer Insight #10 - Controls

                                Originally posted by ProfessaPackMan
                                I see Practice Mode/Training Camp is going to be my BFF for the first couple of weeks again LOL.

                                Every year I tell myself, "Man I'm gonna get these controls down pat like my man Mo has them" and then a few months later I got like 6-8 moves down
                                6-8 moves, wow thats like double the number of moves I get down.
                                Jordan Mychal Lemos
                                @crypticjordan

                                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                                Do the same thing tomorrow. And the next. Now do it forever.

                                Comment

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